still refactoring those test cases...
finished, but with no gain

there should be a significant performance boost, so I will investigage this
Merge branch 'master' of https://github.com/loldrup/rafter into issue/github50

Conflicts:
	js/cons/designs/Surface.js
Merge branch 'master' of https://github.com/loldrup/rafter
fixed #54 and no longer looking at #50

there seems to be no performance gain from the implemented caching
mechanism for surfaceDistR. This is weird, but I will not spend more
time looking into it. I keep the caching mechanism because it is,
principially, awesome :P
cleanup after #50

deleted lots of console.log statements
Merge branch 'issue/github50'

Conflicts:
	js/cons/designs/Segmentation.js
	js/cons/designs/Surface.js
	js/cons/geoms/Surface.js