Stonecrafters workshops can make crutches (GH #3)

Crutches require one stone block, the same as splints.
No custom key is assigned. The custom keyspace for the stonecrafter
looks pretty full right now.
Revert "Typo fix: lengendary mauls give incredible 'strength', not 'stench'."

This reverts commit e806387ce2f9ec738a4d26b6a068183bc34fc8e6.

'stench' was intended behaviour.
See: http://www.bay12forums.com/smf/index.php?topic=133174.msg4763817#msg4763817
Apply dwarf attribute changes to *ALL* attributes.

Previously these were just applied to the default RAWs.

See: http://www.bay12forums.com/smf/index.php?topic=133174.msg4763817#msg4763817
Merge branch 'patch_attribs'

This adjusts dwarf attributes to be consistent across all tilesets.
patch-graphics-from-master.pl - Disable dry-run mode!

D'oh! That was awkward. No longer my tilesets weren't syncing
properly.
show-tileset-diffs.pl - Find tileset inconsistencies
Upstream release - 4d
BillyJack's simple leather mods.

This patch applies BillyJack's simple leather mods to all tilesets:

    http://dffd.wimbli.com/file.php?id=8107
    http://www.bay12forums.com/smf/index.php?topic=132489.0
Added a patch-graphics-from-master.pl

This script makes it easy to take changes from the master raw
directory, and apply it to all the graphics sets on an as-needed
basis.

It's mostly to make my life easier. :)
Updates to Billy Jack's leather 12 Nov

- Fixed an issue with drake scales being tanned
- Fixed Balrog and Dragon Raptor entries appearing as leather types
Distribute simpler leather patches across all tilesets.

See: http://www.bay12forums.com/smf/index.php?topic=133174.msg4763817#msg4763817
Merge branch 'simple-leather'

Merging into master as simple-leather is now part of the upstream 4d
release.

* Rebased simple-leather on upstream commit:
     'creature_birds.txt and creature_subterranean.txt files
     now use APPLY_CREATURE_VARIATION.'
  This simplified conflicts from this having been cherry-picked over.

Conflicts:
	MasterworkDwarfFortress/graphics/patch-graphics-from-master.pl
Merge branch 'upstream'

Keeping Putnam's new itemsyndrome script. He's assured me it's
suitable for DFHack r3 and better in all ways.

No other significant conflicts.

Conflicts:
	Dwarf Fortress/hack/scripts/itemsyndrome.lua
	Dwarf Fortress/raw/objects/creature_pet_masterwork.txt
	Dwarf Fortress/raw/objects/reaction_masterwork.txt
gitignore: Ignore save files in git
Orcish dry-dock: Allow 'collect rusty iron weapons' reaction.

Previously we could collect bronze, silver, copper, and iron weapons,
but the most commonly obtained junk (rusty iron) was not available
as a custom reaction. Now it is.
Remove unused items from RAWs. (Oktane, refined warp flasks, down)

Gone are the following, which were not used or createable anywhere:

    * Oktane juice
    * Refined warpstone flasks

Also gone is turning feathers into 'down'. Down beds already use feathers
directly, so creating down was a dead-end.

Commented-out magma and water bottles in item_z_orcfort have also been
removed; these are now permanently part of the main masterwork files.
Gun rebalance. All pistols have force/maxvel 25k, muskets 50k

See GH #5 and http://www.bay12forums.com/smf/index.php?topic=125628.msg4760039#msg4760039 .

I'm not sure if this is a great solution or not; 50k may bump maximum
velocity speeds in DF, so this may not have any gameplay change at all. On the
other hand, this could result in muskets being overpowered. Testing would be
lovely.
Hide root oil can be turned into soap (Billy Jack)

GH #8

Applied to all tilesets.
export-patches.pl - No longer export simple-leather

simple-leather is integrated into upstream MWDF, and so is no
longer needed as a branch.
Turrets are now constructed from brass.

Previously turrets were constructed from copper, but left
brass corpses, and mentioned brass in their tissue names.