threading mostly removed...need to re-figure out delta timing system
pre timer messing...
fix timer, lighting, logger...other things... mostly functionally
single-threaded client now.
much gui work, minor network work
add generic serialization to entity attributes
clean up entity attribute
working on prep for server player handling
server client-login...working.... f'n ugly though.  REALLY need to find
a way to remove dependencies/linking from Packet in network package
working on entity movement/motion/etc
more work on player input, still ugly
more player/input stuff...really freaking broken and ugly.  need a
rewrite on many things already
pre refactor of update sequence
...
delayed tcp connection cleanup.  client side prediction..._working_?
client-side prediction actually working now...need server-side
correction and client-side smoothing/rectification
more cleanup of network code
server-based entities...mostly working
prep work for networked entity system
nfc how to do entity motion smoothly
server-authenticated motion, working... even with players