Add new fishing enchants. Fixes BUKKIT-5035
Correctly register Furnace Recipies. Fixes BUKKIT-5044

We should also use items, not blocks. :)
Implement Firework.detonate(). Adds BUKKIT-4538

This implements the detonate method from bukkit by setting the fuse
timer to 0. This makes a firework explode using the normal codepath,
but without waiting for the fuse.
Follow vanilla settings behavior. Fixes BUKKIT-5069

A vanilla server does a series of checks for the client black-listing
certain chat types (commands or chat). This change changes a CB
whitelist to the vanilla blacklist behavior.
Reintroduce disconnection flag that was removed in 1.7 update.
[Bleeding] Correctly generate giant mushrooms.  Fixes BUKKIT-5066

This change fixes the reference to the local variables representing the
block position during large mushroom generation.
Fix BlockPhysicsEvent having incorrect changed type. Fixes BUKKIT-5063

This change updates the reference to the local variable representing the
block being checked when calling BlockPhysicsEvent.
Set proper position of snow block. Fixes BUKKIT-5004

Missed diffs when updating to 1.7.

Pulled from PR #1278
Added EntityItemFrame.java for diff visibility
Call EntityDamageEvent on ItemFrame item removal. Fixes BUKKIT-5020

Calling this event allows plugins to react to the situation by simply
handling a normal damage event, possibly using existing code to
handle other entity damage.

Pulled from PR #1279
Call BlockPlaceEvent for cocoa beans planted on log. Adds BUKKIT-5039

The behavior of cocoa are now aligned to be the same as other plants.

Pulled from PR #1281
[Bleeding] Ignore Block Physics in Chunk population. Fixes BUKKIT-4923

Suppressing physics updates during Chunk population prevents
infinite recursion due to custom Block Populators editing border
blocks on chunks.
Don't consume bonemeal if there is no crop present. Fixes BUKKIT-3790

Bonemeal dispense behavior already took care of decrementing the item
stack, therefore we shouldn't manage the size manually.

Pulled from PR #1172