-Map cleanup: *Removed most status displays. They should only be in major hallways, docks, and control rooms *Removed most intercoms. They should mostly be in workplaces and offices now. Hallways and storage areas don't get one

-Reduced number of monkey cubes xenobio starts with
-Increased plasma-to-point ratio to 5:1, as was originally agreed on in coderbus

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5642 316c924e-a436-60f5-8080-3fe189b3f50e
-A bit more cleanup on the map -Reduced r-wall coverage of med-sci areas

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5643 316c924e-a436-60f5-8080-3fe189b3f50e
Increased number of cubes xenobio starts with.

Gave them another fire extinguisher, too.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5644 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes the lighting issue in the AI chamber looking like this: http://i.imgur.com/kGAs7bs.png

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5645 316c924e-a436-60f5-8080-3fe189b3f50e
Swapped the warden's consoles and his desk around.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5646 316c924e-a436-60f5-8080-3fe189b3f50e
Trimmed out a few more intercoms Took out a bit more r-walls in science Added a small gas storage room in maint near the brig Replaced atmos delivery chute with plastic flaps

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5647 316c924e-a436-60f5-8080-3fe189b3f50e
Slime teleport respects anchored/has a smaller area of effect. (4 down from 7)

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5648 316c924e-a436-60f5-8080-3fe189b3f50e
Added a new random event, bluespace anomaly, will which randomly teleport an area to a beacon (like the metroid teleport, but with a larger area of effect and ignoring anchored).

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5649 316c924e-a436-60f5-8080-3fe189b3f50e
Committing DAL_TG lighting tweaks for carn.

http://forums.nanotrasen.com/viewtopic.php?f=16&t=12096

> UpdateAffectingLights() is a bit less silly. It now uses oview() to find lights which could be shining on it. It only searches a maximum of LIGHTING_MAX_LUMINOSITY_STATIC-1 away from itself, as this is all it needs to do (reducing the number of atoms it searches/lights it updates).
> UpdateAffectingLights() is called more sensibly, generally it will only be called when opacity actually changes on a lit turf (or something in a lit turf), as opposed to before where it would be called simply if something was opaque.
> Fixes a typo in cheap_hypotenuse(), it will now work correctly.
> Added circular lighting (using cheap_hypotenuse, a cheap linear approximation of pythagoras theorem). Old square lighting is toggable by commenting out #define LIGHTING_CIRCULAR
> Wall-fixed lighting will break when Move()ed. This means their lighting will not be updating whilst the singulo is on a rampage (which would cause lots of lighting updates). This should help reduce lighting updates a fair bit in such circumstances. Also the lord of darkness actually creates darkness! omg
>Halved the theoretical number of calls to UpdateAffectingLights() by turfs being deleted/created (aka replaced), by moving relevant code from New/Del into ChangeTurf(). Tidied ChangeTurf up a little.
>SpaceVines now update opacity correctly (this somewhat worries me though)
>Reduced the range of dynamic lighting effects for most objects. Fixed the bug where mob luminosity could try to go negative when dropping many held active flashlights.
>Space area no longer uses dynamic lighting. (at request)
>Fewer shades of darkness (reduced from 7 to 6) - means fewer shift_to_subarea calls and makes lower luminosity lights appear brighter
>Turfs can be luminous, removed the warnings. capped luminosity effects of turfs to a radius of 1.
>PDAS ARE NO LONGER SUNS!
>ChangeTurf() no longer replaces turfs with turfs of the same type. This means that singulos will no longer replace space with space with space over and over and over every tick
>there is a cpu-usage cap thingy on the lighting process(). It's currently set to (a ridiculously high) 98. This simply stops the process attempting to do any more work when the server is already dying. If you're feeling brave you could probably reduce further.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5650 316c924e-a436-60f5-8080-3fe189b3f50e
Committing Spike68's magboot UI action button. http://forums.nanotrasen.com/viewtopic.php?f=16&t=12084

Committing Faerdan's fix for spiders spamming uncacoonable spiders.
http://forums.nanotrasen.com/viewtopic.php?f=16&t=12060

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5651 316c924e-a436-60f5-8080-3fe189b3f50e
Committing SuperSayu and Kaze Espada's patch.

http://forums.nanotrasen.com/viewtopic.php?f=16&t=11958

Atmospherics:
 * Atmo computer UI auto updates again (simple interact() fix)
 * Injectors should show up on atmo computers without hitting refresh
 * Fixes Issue 1258

Powernets:
 * Rebuild powernets no longer breaks the system.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5652 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed an incorrectly-worded log for pills

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5653 316c924e-a436-60f5-8080-3fe189b3f50e
-Increased pacid effectiveness. It should also melt faces again. -Decreased sacid damage. It was stronger than pacid. -Slight reduction to clone health

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5654 316c924e-a436-60f5-8080-3fe189b3f50e
-Removed the tinted windows from the bridge, since they're no longer needed to prevent people from reading the report. -Moved some damage acid does to brute, so melted faces get a better (bloody) appearance

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5655 316c924e-a436-60f5-8080-3fe189b3f50e
- Quick fix by SuperSayu for stuff not having icons.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5656 316c924e-a436-60f5-8080-3fe189b3f50e
-Clonexadone can now treat disfigurement. -New clones start disfigured, but will turn normal during the cloning process. -Excessive radiation can make you bald now.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5657 316c924e-a436-60f5-8080-3fe189b3f50e
Standardized some variable defines in hallucionation.dm

Removed a redundant return from obj/machine/proc/RefreshParts()

Removed my assert()s from cameras now that we have carn's fix in.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5660 316c924e-a436-60f5-8080-3fe189b3f50e
You might hate it. You might despise it. It's ugly. It's hacky. But you had 6 months to fix this issue.

-pAIs are no longer deaf to sounds and they see emotes.
The pAI mob now follows the card just like the AI eye tracking someone or a ghost using the verb follow.
I do not close the issue because intellicards are not fixed yet.
-Added a "On/Off" for some things on the pAI interface
-Fixed some really obscure runtimes about a human using the pAI card interface when the pAI is dead.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5661 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixes a powernet runtime which could cause problems.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5662 316c924e-a436-60f5-8080-3fe189b3f50e
- NTSL returns! Thanks muskets! I will be responsible for anything that goes wrong with NTSL. - Wire datums arrive! These are wire datums which allows you to easily add wires in a maintainable manner. All wires by default will be allowed to have a signallers attached to it. I have converted cyborg wires, airlock wires, camera wires and mulebot wires to the new system. - Cameras will no longer have random wires for each camera. The power wire will toggle the power of the camera when pulsed. - Robots have a new wire! The lockdown wire will toggle the lockdown status of robots. You can now fix cyborgs that have been locked down and had the robotics computer destroyed. Should be interesting now that you can remotely pulse all datum wires.

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5663 316c924e-a436-60f5-8080-3fe189b3f50e