Fixed the anvil window opening on left click. Fixes VANILLA-392
replace all uses of has, and hasExact with get and getExact for components

Signed-off-by: Nick Minkler <sleaker@gmail.com>
add min/max arguments on test command annotations, rather than in command logic.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Fixed Human's and Zombie's animations
Here are the new animations (tested this time ^^) :
walk_legs : make legs move for walking (walk or sneak)
walk_arms : make arms move for walking
sneak : make torso and arms crouch in a sneak position
interact : too use in any moving mode, make the right arm do a large
gesture
zombie : place the arms at the horizontal, and a little more fantasy
for zombie mode ;)

Actually, it seems you can only play 2 animations on an entity. It could
be fine to be able to lauch more of them (walk_legs + sneak +
interact).

Signed-off-by: Thomas LAMSON <tomlabete@numericable.fr>
Merge pull request #575 from Tomlabete/master

Fixed Human's and Zombie's animations
cleanup op and time commands

Signed-off-by: Nick Minkler <sleaker@gmail.com>
cleanup kill command

Signed-off-by: Nick Minkler <sleaker@gmail.com>
cleanup exp command

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Add PlayerTimeHandler,PlayerSpawnPositionHandler

Signed-off-by: L5D <L5D@L5D-PC>
Rename EntityInteract to PlayerUseEntity

Signed-off-by: L5D <L5D@L5D-PC>
Merge pull request #577 from L5D/master

Add PlayerTimeHandler
Begining of minecraft authentification for the client.
Doesnt connect to the server yet, but pretty close :D

Signed-off-by: Karang <arthur.hennequin@free.fr>
Continuation of client connection to server
Merge pull request #576 from Karang/master

Begining of minecraft authentification for the client.
Add PlayerHealthHandler

Signed-off-by: L5D <L5D@L5D-PC>
Merge pull request #578 from L5D/master

Add PlayerHealthHandler
Add PlayerRespawnHandler

Signed-off-by: L5D <L5D@L5D-PC>
Merge pull request #579 from L5D/master

Add PlayerRespawnHandler
More client protocol : PlayerBedHandler, PlayerPositionLookHandler,
EntityAnimationHandler

Signed-off-by: L5D <L5D@L5D-PC>
Merge pull request #580 from L5D/master

More client protocol