Updated button class to check if the mouse is over it as well if it is
clicked so the calling class to button no longer has to do two if
statements or send the mouse coordinates. Next will be updating the
other classes with the Button class
Deleted unnecessary lines of code
Cleaned up the code, used the button class more
Merge branch 'master' into SteinBranch

Conflicts:
	TinyTank/src/com/tiny/tank/Button.java
	TinyTank/src/com/tiny/tank/Main_Menu.java
	TinyTank/src/com/tiny/tank/Pause_Menu.java
	TinyTank/src/com/tiny/tank/Select_Weapons_Menu.java
Not really sure why this works, but it does
Merge branch 'master' into SteinBranch

Conflicts:
	TinyTank/src/com/tiny/tank/Button.java
	TinyTank/src/com/tiny/tank/Main_Menu.java
	TinyTank/src/com/tiny/tank/Pause_Menu.java
	TinyTank/src/com/tiny/tank/Select_Weapons_Menu.java
had some null pointer exceptions and fixed them
Everything should be working now
Merge branch 'master' into SteinBranch
Everything works.
Experimenting with Gamover page. pressing p during the game now takes
you there for now. Displays a table with hard coded scores
Can get to game over menu but running out of shots still crashes the
game. need to figure that out, add fadeout effect and make the buttons
works. as well as pull stats from tanks
Merge branch 'SteinBranch' of https://github.com/Zylox/GroupBeta.git
into SteinBranch
When going from gameplay to game over state, it fades out and back in to
the game over page.
Merge branch 'master' into SteinBranch
Buttons now work in gameover state