Made a PersistentData class to pass information between Screens (due to lack of time)
Changed texture for path display in MapScreen
Work increment on implementing the new TileOption and MapScreen
Fixed and tested CharacterItemManager.cpp. It is usable now and ready to be implemented inside a character.
In ItemProgramDriver, generates a set of parametrized item creation, and randomized items based on level. To be decided which to use.
Merge branch 'branch-inventorybuilder' of https://github.com/Megabyte355/DungeonsAndDragonsEclipse into branch-inventorybuilder

Conflicts:
	src/Item/ItemProgramDriver.cpp
Commented out main() for Items, to push to develop!
Merge branch 'develop' of https://github.com/Megabyte355/DungeonsAndDragonsEclipse into branch-inventorybuilder

Conflicts:
	src/Item/CharacterItemManager.cpp
Added textureName to all Items for GUI design.
Stabilized ListOption function for MapTiles.
List for Items still not created.
Stabilized incremental work before pushing to develop.
Merge branch 'develop' of https://github.com/Megabyte355/DungeonsAndDragonsEclipse into branch-mapscreen-renovation
Added hardcoded texture strings, added ItemManager functionality to Fighter. Added pickupfromChest for fighter.
Merge branch 'develop' of https://github.com/Megabyte355/DungeonsAndDragonsEclipse into Branch-Tim

Conflicts:
	src/Screen/EditorMenuScreen.cpp
	src/Screen/ScreenManager.h
Fix include