E1S2: added victory cutscene and time over event
Fixed a typo in macro arg inclusion
E1S2: fixed a bunch of preprocessor errors. Scenario loads now
E1S2: removed END_OF_PLAYABLE_SCENARIOS inclusion
E1S2: added shroud for sides 1,3,5
Forgot the TERRAIN_BASE_RANDOM macro for the Earthy Rockbound Cave terrain
E1S2: fixed a starting position
E1S2: moved [time_area] to start and fixed the filter

For some reason it wasn't working in prestart, possibly because it
included border hexes
E1S2: fixed some stuff with shroud and teams. Also made Elynia face correctly at start