Now correctly handles renderable parameters scaleX\Y, offsetRotation, offsetX\Y
Added 'invert' param to 'transformWorldMatrix' method
Removed method 'getTransformedWorldTransformMatrix'. Added to method 'transformWorldMatrix' 'invert' param
Changed mouse setting to updated  mouse system
Added 'stopMousePropagationAfterHandling' prop. Added some comments
Updated mouse event system