fixed active object null dereference and hot-fixed GL_GEMOETRY_SHADER undefined compile error
adding exception handling to keyboard callbacks
finished adding catch statements to the generic keyboard function
added fMod resources to the folder fMod
working on a new demofile with sound
added a velocity-get method to camera class
forward and upward vector calculation added to camera
goodbye all that makefile work
pulled from master, not too bad
almost have it
A compiling example with run-time errors.
added source and sounds
Added linux fMod libs, for convenience?
Pushing a "quick" fix to the mac constants problem....

Quick fix because I'm including gl3.h and it's conflicting with gl.h
(just warnings…)
commiting base point

This commit contains the project integrated into QT, builds and open a
blank window.
let's integrate MONOLITH now!
Qt and Monolith are friends...
Merge branch 'Qt-Integration'
ignoring .user files
ignoring .user files
resolving conflicts