Remove type parameter from combo_dirs.

Java 1.6 doesn't support it, and Java 1.6 is required for the game to be runnable on Mac. :(
Merge pull request #28 from dtinth/master

Remove Type Parameter from combo_dirs
add a changelog
Merge branch 'master' of github.com:open2jamorg/open2jam
add about regul-speed and BMS exporter.
Merge branch 'master' of https://github.com/keigen-shu/open2jam
Merge pull request #29 from keigen-shu/master

Sprite alpha blending in XML and some original sprites
this fixes #17 completly
made GL_LINEAR work with scalling

the sprites can't touch each other for this to work though,
so I still need to separate all the sprites like I did on Numbers.png
fix crash that occasionally occurs when changing song list…

very ugly hack. not sure what is going on here… seems like JTable's
business

Exception in thread "AWT-EventQueue-0"
java.lang.IndexOutOfBoundsException: Invalid index
	at
javax.swing.DefaultRowSorter.convertRowIndexToView(DefaultRowSorter.java
:482)
	at javax.swing.JTable.convertRowIndexToView(JTable.java:2589)
	at
org.open2jam.gui.parts.MusicSelection.valueChanged(MusicSelection.java:1
484)
	at
javax.swing.DefaultListSelectionModel.fireValueChanged(DefaultListSelect
ionModel.java:167)
fix crash that occurs when pressing scratch on keyboard
Merge pull request #30 from dtinth/master

Fix various crashes in game...
open a LWJGL window in a separate thread when changing keys so that it works on Mac…
Merge branch 'master' of http://github.com/open2jamorg/open2jam
disable the JFrame when opening the key binding dialog
oh, we have getTopLevelAncestor();
1. finished modifying the Numbers.png to work with GL_LINEAR

2. update on the voile lib to remove debug prints.
removed the Bilinear option.

The bilinear option was there because we couldn't get the GL_LINEAR
to work. it was a hack, and now that that is fixed this option is not
needed anymore.
new technique to handle n-pot textures
Merge pull request #33 from chaosfox/master

fix for GL_LINEAR
Fixes the main volume