Updated readme.md removed outdated screenshots
#348 Implemented exception throwing in AParser to force proper handling of parser implementations. STLParser has been updated, the remaining parsers also need to be updated to throw the ParserException instead of using internal handling.
Issue #552 Added rotation and scale to cloned objects in BaseObject3D and VertexAnimationObject3D.
Uniforms should be set in useProgram(), not in the setters. See issue #510
Skeleton animation bug fix. Shouldn't call super.setShaderParams() because it is a container only.
Skeletal Animation code clean up. Also merged GPUSkinningMaterial into DiffuseMaterial and PhongMaterial. Changed the default to a non-glossy material.
While doing this I've come to the conclusion that materials need a bit of an overhaul.
#348 Finished implementing ParserExceptions.
Skeletal animation on resume bug fix. The buffers weren't recreated when resuming.
Added the option to hide the root object when doing a batch rendering
Fix for issue #453 "Bug when using Animation3D together with setDelay() ?"
Issue #556 "Buffer null when texture reload by using skybox in livewallpaper"