Standard object type for hars, particles, and other stuff visible on screen
Add the missing files
Some object changes
A quick code dump. Does not compile, don't even try.
Add space abstraction
Remove physics.c and move object into physics folder
Plug in space.h to engine.c
Add space.c to makefile
Make scene.c use the new physics object
Code dump
Suddenly, a ringbuffer.
Push some broken code ;)
Code dump
Fix the rest of the compile warnings
Fix HAR loading
Remember to tick the physics engine forwards the right amount
Make gameplay somewhat work again
Add automatic collision shape updating
Hacks
Remove shaped from space before delete