Moved most admin verbs from admin_verbs_default to admin_verbs_admin.
Reason is to make moderators possible without Game Masters losing basic admin verbs.
Now default admin verbs only have bare bone functionality, and each next permission adds more.
Fixed messages for reinforcing grab not appearing.
Fixed engietape requiring both Atmos AND enginering access. Now need only one.
EMP now will have !!FUN!! effects on implants.
Affected implants:
-Explosive
-Death alarm
-Tracking
-Chemical

Also added new sound for implant activation.
Fixed derp in implant surgery.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Fix for issue #2103
Now vines unbuckle all captured in the mobs on death.
Added alternative uniform for Security officers and Security armor vest.
Changed way dripping blood works a little.
Now there could be 5 drips on a tile.
Drip #6 makes it into blood puddle.
Now if you bleed out you won't lie in 3 drops of blood, bubt in proper puddle
Added wearable toddler.
Fixed eternal disfigurement (got quite spammy in fires)
Good God, cult code is atrocious....
For now made all words into one list, instead of separate vars for each.
Brought back awesome Urist runes. Down with crayon doodles!

Need to look into making rune NOT check what rune it is EVERY TIME it is activated... making subclasses or some shit like that.
The more I stare in that code the louder screams in my head, maybe that's intended?
Added verb for admins to create additional job slot.
Security belt now can hold taser, stunbaton and tape roll.
Fix for runtime in airflow for godmode mobs.
Morgue trays now can open in different direction depending on how they are placed.
No way to rotate ingame though, mapping and badminning only.
Merge branch 'job'
Merge branch 'cult'
Added alternative security uniforms to wardrobes.
Security armor vest now has different sprite.
Merge branch 'secfashion'
Merge branch 'ohgodsilly'