Saving local progress
Merged master into Logic
Inputhandler fix for linux
saved progamglsl.cpp
is now possible to get to next map if all bricks are distroyed
warnings removed
Resolved pad collision bug, it is now ready for testing to see if any bugs remain
bugix
Merged Logic with map progression, now switches maps when all bricks are destroyed
Solved 2 minor bugs with physics and pad
water class added
camera and pad movement that follows the water level added
whatever. bitch ass fuck cunt