Initial hack at getting ReactiveUI to build using F/OSS monodroid Rx
Why not
Nuke this
Add a failing test for Sort
Collection<T> is just getting in our way, ditch it
Version bump to 4.3.0
User provided initial state for ReactiveAsyncCommands

ReactiveAsyncCommands when driven by an IObservable defaults initially
to reporting CanExecute as true before any events pass through the
canExecute observable.  This change keeps that default behavior, but
allows the user to change this default to false if appropriate.
User provided initial state for ReactiveCommands

ReactiveCommands when driven by an IObservable defaults initially
to reporting CanExecute as true before any events pass through the
canExecute observable.  This change keeps that default behavior, but
allows the user to change this default to false if appropriate.
Merge pull request #150 from sillyotter/fix-reactive-async-command

User provided initial state for Reactive[Async]Commands
Pass in the EventArgs when Command binding to an event

If an ICommand is bound up via ICommand, and the command parameter isn't
specified, instead of defaulting to 'null', use the EventArgs parameter.
Update README.md
Sketch out some interfaces, move IReactiveGeolocation to Interfaces.cs
Add invalidation
First hack at implementing SuspensionHost for WinRT
Initial hack at WinRT version of suspend/resume policy
Fix WP8 build
Rename WinRTAutoSuspendApplication to just AutoSuspendApplication, constrain ISuspension driver so that it's easier to program against
Visual Studio terrorism
Merge remote-tracking branch 'origin/master' into monodroid-support
Update to DLLs from https://github.com/mono/rx/tree/rx-oss-v1.0/Rx.NET/Rx_Xamarin/android/libs