It's back baby! Stable Version 1.0.3 Release

- Added GLMVS Support to the following gamemodes: DarkRP, Sandbox,
GunGaym, Deathrun (Shadow/Mr. Gash's Version), Extreme Football
Throwdown, Ultimate Chimera Hunt, Morbus, Stop it Slender, Pirate Ship
Wars and Super Mayhem/Mario Boxes.
- Added GAME:CanPlayerRTV( pl ) and GAME:OnRTVSuccess(), these two
Gamemode Setting Functions will be useful to end the game's round and
set the round limit and so to 0 when a RTV happens.
- Added Usergroup Votepower Multiplier Editor, you can edit to give X
amount of multiplier for their votemap for each usergroup. 2 means twice
the votepower, 1.25 means 25% more.
- Made GLMVS.AddToLibrary have the 2nd argument become the player
requirement while 3rd argument is the map attribution. For fallback
versions, 2nd argument can still be map attribution but the 3rd will not
work. GLMVS.AddMap will overwrite the GLMVS.AddToLibrary player
requirement.
- Player Requirement scales down depending on how many locked maps are
there without player requirement. This is to prevent any mapvoting
problem with not enough players for the maps.
- Recoded GLMVS in a standpoint that performance and/or modifying it
isn't an issue anymore. (Maybe...)
- Created a new derma element (DMapButton), its simply the DImageButton
except it has hovering and other delta changes to it. (aka. DButton base
but with changes.)
- Renamed most variables and functions accordingly by UPPER.CamelCase or
similar to it. (Such as GLMVS.Maplist to GLMVS.MapList)
- Removed most cl_init in modules and in the base, most derma and panels
are loaded as a derma-pack. (I'm explaining this very soon to make your
own layout pack for a specific gamemode or default one.)
- Fixed an issue with the map lock threshold being reached one map
later, thus having a 100% requirement would break itself.
- Fixed an issue with the votemap having un-synced maplist data due map
lock or map removal issues.
- Fixed an issue with the lock icon being a constant materializing
variable. (aka. new material every frame stacking over and over again.)
- Fixed an issue that if the vote threshold is too big while having
"non-existent" maps would lock the map clearing system for eternity. (No
"recent" map clearing.)