*Secmed converted to it's own area (and APCs, vents, alarms etc)
*Hidden cult object that allows point to point teleporting
*sparking function globalised in machinery to reduce code repeats
*Recycler made functional by regular use and inserted into cargo
*EMAGing a vending machine gives you all the inventory
*All EGuns and Tasers replaced with a sec pistol
*Singularity replaced with antimatter engine (still in the works) and related parts
*New away mission, based on cult goings-on
  - Away missions are going to be built into full fleshed out stations and expansions
*resprite of parts of the anti-matter engine