Add colorcoder to loading pipeline
Add special voxels, colorcode in clustercache
Add GarbageCollector, fix some, remove some prints
fix error in interpolation. lerp seems more stable and even faster than mix (slerp)
fix linux build
Fix #103 hud missing my disallowing delta_sec == 0
Fixed #101 for now
reset reasonable bullet speed/rate
Added HUDInfo proposal
Limit Distance/Count prints to 10
use glm::slerp instead of glm::mix for orientations
replace quaternion::mix with quaternion::slerp
Merge branch 'shooting_v2' of https://github.com/voxelinc/voxellancer into shooting_v2
Place Hardpoints correctly, disable no-spawn-assertion
Merge branch 'shooting_v2' of https://github.com/voxelinc/voxellancer into shooting_v2
Remove testCluster, fix Bullet spawn
Merge branch 'colorcoding' into shooting_v2

Conflicts:
	data/config.ini
	data/voxelcluster/basicship.csv
	src/game.cpp
	src/resource/clustercache.cpp
	src/resource/clustercache.h
	src/resource/clusterloader.cpp
	src/voxel/voxel.cpp
	src/voxel/voxel.h
Fix tests
Merge pull request #89 from voxelinc/shooting_v2

Shooting v2
some debugging output, can be used for later reference