initial commit
Create README.md
Added frustum culling, minor code changes

Implemented very simple frustum culling which just check if object is in
camera bounds, if it is - draw it, if it not - don't. It increased FPS
by ALOT!
Also added minor changes to Screen class, and others.
Added TextPrinter, other minor adjustments

Added TextPrinter class so that I could print some text on game screen.
Added getAngle() method to Vector2 class. In SpriteRenderer I added
drawSprite method with new parameter "float angle" which will rotate
sprite. Improved gameplay by a bit, you can no longer jump two or more
times in the air. Also if runner dies, he will fall down rotating with
intertia.
revamped object managing logic

In this update, I don't know if I can say, revamped, because there
almost was no object managing logic in the first place. But yeah, I
implimented it now. From now on it will be MUCH easier to add new
managers and other stuff, and other object will be able to interact with
them easily.
Also remove unnecessary assets, and added other minuscule game changes.
Some input bug fixes, added destroyable obsticles

Fixed the bug on 2.3+ devices when runner doesn't sustain in air when
you hold the screen touched. Added breakable obsticles, improved
Vectices perfomance on older devices.
New graphics, fixed gravity issues with low FPS

Redrawn runner graphics, dynamic background, fixed bug when the gravity
were cooresponding to games performance. Added upgrade system.
Added GameObjectManager, menu sounds

This time, I changed game object managing logic, now all the objects are
held in the instance of GameObjectManager , insted of WorldManager,
where it used to be. Added upgrade menu button sounds. And as always -
other minor changes in code.
Improved performance, implemented hash grid

Game now uses spacial hashing, and framerates imroves by A LOT. And by
that I mean like 4x times (on 800mhz CPU) But still there are some very
annoying hickups, now i'm trying to determine what is causing it (i'm
suspecting garbage collector).
New graphics, differenct theme. Minor changes

Changed game theme, from dark to colored. Fixed the bug when the game is
paused, and you click unpause, and player jumps right after unpausing.
New "neon" graphics. Bug fixes.

Mode menu code changes. Fixed some bugs with upgrade system. New "neon"
style graphics.
Added highscores, new game icon, new game name

This time I implemented highscore system, which is not finished yet.
Also I set cool new icon for game, and decided what finished game will
be called - "Neon Rush", which resembles my game pretty well. And as
always some other very minor tweaks in code.
Update README.md
Minor bux fix