* Updated to ZDoom 4214:
- Multiply the resulting velocity by the player's speed when "jumping" underwater.
- Remove the requirement that only action function default parameters can accept a constant expression that evaluates to the class 'None'.
- Fixed: AInventory::Touch() should check for a local player view before trying the pickup.
- Do copy a monster's special to its morphed version so that it can be properly restored when it unmorphs.
- Fixed: Monsters with STAYMORPHED set would still unmorph.
- Fixed: A_Face should take into account the target's height when aiming pitch.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1551 b0f79afe-0144-0410-b225-9a4edf0717df