Adding ability to remap FlxTilemap indeces, so you can use "artist-friendly" tile layouts
Added some things to FlxTilemap and created a FlxClickArea (simplified FlxButton)
Fixed openFL bug in BitmapFrontEnd, added invisible click area object, "FlxClickArea"
Merge remote-tracking branch 'larsiusprime/dev' into dev

Conflicts:
	flixel/ui/FlxClickArea.hx
Fixed artifacts in FlxClickArea
Stupid Typo
Missing import.
Fixing transforms for angle and alpha in FlxSpriteGroup to keep properties of children relative to the parent group
add setPosition to base IFlxSprite interface, demos using the members array need access to setPosition without casting.
Fix alpha changes on cpp and neko
Option for flickering to have a ForcedVisible end value, repetitive calling of flicker may make your object not visible when you want it to be. This fixes a bug in Mode Demo where Spawners dissapear when shooting them. Behaviour will remain the same without ForceVisible parameter.
Fix neko null error for FlxBar closes #643
Making FlxSpriteGroup compatible with IFlxSprites.
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
EndVisibility default for flicker effect
Adding support for openfl 1.1
Merge remote-tracking branch 'origin/dev' into dev
Fixed issues @crazysam mentioned
Merge remote-tracking branch 'origin/dev' into dev

Conflicts:
	flixel/system/frontEnds/BitmapFrontEnd.hx
Removing animation.gotoAndPlay, gotoAndStop, and gotoAndPause, since just duplicate existing functionality and are broken anyways.