Changed makefile to use -std=c++0x. Also changed a compatibility issue in game.h
Changed RNG to use STD's <random>, with std::default_random_engine.
The RNG functions now use uniform int distribution and uniform real distribution.
RNG namespace made. Only has normal function and the generator "gen".
Gen is seeded in main, directly after "seed = time(0)".
Revert "RNG namespace made. Only has normal function and the generator "gen"."

This reverts commit 5a0f485374ae862ad84aaac7a887e55e69943ce4.
Revert "Changed RNG to use STD's <random>, with std::default_random_engine."

This reverts commit c9641f2a9d11890265f2c292488fbcd274c4923c.
Revert "Changed makefile to use -std=c++0x. Also changed a compatibility issue in game.h"

This reverts commit dc6671c1104a353ea78fdba779117978bc6c9cc2.
Ignoring unwanted files
Added sling and slingshot ranged beginner weapons

Atlatl not included. Sling levels up throwing, Slingshot levels archery.
Removed an unneccesary comment and a leftover ammo type
Add make target to cleanup test build artifacts.
Adjusted slingshot, added ball bearing ammunition

Sling and Slingshot should be completely cleaned up.
Fix color typo and remove redundant color in item factory
Move most of the generic items to JSON

Only handled things that used the MELEE macro and had no flags.
Let guns be defined from JSON as well
Added handling for item flags when loading from json files.
Fixed jsonized items not showing up in wish menu. Not the best fix - better alternatives appreciated.
Merge branch 'master' into json-guns
Add no-arg it_gun constructor, fix a couple silly compile errors
Updated Makefile to set minimum OS X version to 10.6
advanced inventory: Display weight and volume for held items