COD4+: insulate monkey patching code
repeating chat messages

some config options available:
- pm repeat only private msg
- all repeat all msg
- off disable feature

proposal for # 32
tests for big_msg_repeat configuration
[TESTS] add two test cases for loading conf big_msg_repeat for Frostbite2 games : now cover cases where case varies and where users use unexpected values
[TESTS] Frostbite2: add test cases for `saybig()` and `message()` depending on `big_b3_private_responses` and ` big_msg_repeat`
Merge pull request #1 from thomasleveil/features/repeat_sayLoudOrPM

add more test cases for sayLourdOrPM changes
fix variable name
rewrite and documented load_conf_big_msg_repeat
Merge branch 'features/bf3_client.state' into b3-release-1.10
[TESTS] add full test coverage for the !kick command
Merge pull request #34 from ozon/features/repeat_sayLoudOrPM

[Frostbite2] add an option to repeat as private chat all (or pm) texts sent as a big message
Merge remote-tracking branch 'b3/release-1.10' into release-1.10
Merge branch 'cod4_monkey_patching' into insulate_cod4_monkey_patch
[TESTS] update tests for merged pull request #34
Merge remote-tracking branch 'b3/release-1.10' into insulate_cod4_monkey_patch
Merge pull request #56 from thomasleveil/insulate_cod4_monkey_patch

[COD4] Insulate cod4 monkey patch code
implement cmdPrefixPrivate - fixes BigBrotherBot/big-brother-bot#49
improved player matching output

example, on some parsers are client.name == client.cid ...that result in  "Players matching on ozon [ozon]"
this little change cleans up the output
Merge pull request #60 from ozon/imrpovements/player_matches

[ADMIN PLUGIN] better player listing for games where the player name is the same as the player cid
add tests for  command_prefix_private