add cxd4 rsp plugin
add rsp plugin core configuration
Merge branch 'master' of https://github.com/libretro/mupen64plus-libretro
(Libretro) Balanced profile core option - sets Glide 64 + CXD4 RSP (and makes occasional exceptions for games that crash with CXD4 RSP - like Perfect Dark)
(Libretro) Add proper NTSC/PAL detection frameate in get_system_av_info
Rename to balanced instead of accuracy
Merge pull request #28 from lioncash/master

[Rice] Change some BOOL variables to actual booleans. These are ones that can be set to them safely.
cxd4 rsp fixes, no longer crashes when used with gln64 video
Should link properly now
(Glide2GL) Take out faux mutex
(gles2n64) Convert to C
(gles2n64) Some cleanups
(gles2n64) C conversion - forgot to commit actual C files
(gles2n64) Remove sdl2_compat.h
(Rice) Remove NV/TNT combiners and osal_dynamiclib
(Android NDK) Some ndk-build fixes (not enough though - use
NDK standalone toolchain for now - ndk-build is a mess)
Change SDL_opengles2.h header include back to 'system' (it is just
 a stub SDL opengles2 header anyway)
(Rice) Remove some PAULSCODE ifdefs
(Rice) Get rid of critical sections/mutexes
Cleanups (ifndef __LIBRETRO__)
(Android NDK) Produces an ARMv7 library now with ndk-build -
glN64 with HLE plugin crashes though - investigate
(Android NDK) Change module name