LoS 2

CharacterComps are now able to determine whether or not they have
line-of-sight with their target, this will allow attacks with a
greater-than-melee range to respect obstacles.

Currently, with the base attack range set to 160 (20x previous melee),
the player character is able to determine whether LoS with it's target
is blocked when it's ordered to attack. If LoS is blocked, the character
will keep advancing towards it's target until it has LoS, when it will
begin attacking. This isn't yet integrated into the AI BTs.