Altered some test project textures, shiny riolu and normal riolu are separated
Added more move sets and defined a few custom ones
Moveset for entities are now controllable via Script
Custom move sets made possible and script integration added also
Introduced test code for new project
Added a FPS counter
Shameful….
Removed temporary comments as they will be no longer needed
Fixed a major texture/moveset glitch with StringBuffer not cleared after each read attempt!