Added a plist for bullet velocity and initial position vars.
Updated project for ios6
Added a README for the managers.
added -(int)getHealth to the Character Sprite.
More verbose defines and added a clamp for the vert count.
stopAllEnemies now does what it claims.
updateAllEnemyAvoidPosition does what it claims
updated EventsManager with an enemyMode property for group enemy state as well as a groupEnemyAiState enum, said state is now checked to determine basic movement.
updated characterSprite to center more around its geometry.
added beginning of an updateForSwarm method within EnemySprite.
comment typo, some empty space
Changed product name. It's officially not just a game jam game anymore.
Added swarm seek and swarm avoid. Seemed to make sense for the minions sprite to alter itself as its own agent, too.
Still fiddling with the right distant values, but we have swarm seek/avoid.
Added device check functions in ControlManager.
ControlManager can now turn the CharacterSprite as it fires. Adjusting sprite ordering to account for this.
CharSprite steers on press and movement.
Began MenuManager & started blocking off section of screen for pause and other buttons.