+ Added indicator for 'just_died' in enemy
   * Is used in map.c to remove/explode enemy (Small bug on removal of enemy)
 + Added extra 'just_made_it' in enemy
   * used in map.c to remove enemy from map
     when the make it
   * old 'made_it' is now just used in turrets.c
     to make turrets NOT fire on enemies which
     have made it