Read in the texture coordinates, too.
Merge branch 'master' of https://github.com/worklist/hifi into blendface
Use the texture coordinates when rendering the eyes.
Merge branch 'master' of https://github.com/worklist/hifi into blendface
Render the eye textures.
Use the blend face eye locations for the eye vectors, when possible.
Merge branch 'master' of https://github.com/worklist/hifi into blendface
Use shaders for eyes (like the ones for the iris).
Merge pull request #980 from ey6es/blendface

Render the eye textures and draw the eye vectors from the correct locations.
Fix to load Ryan's alien model (handle per-vertex normals).