Added very basic level select scene and script.

LevelSelectSceneGUITest.unity
LevelSelect/levelSelectTest.cs

Signed-off-by: Ryan Taite <ryataite@uat.edu>
Added unit shader.

Signed-off-by: Ken "Minalien" Murray <minalien@gmail.com>
Messed around with this a little, no changes. Just committing to stay up to date

Signed-off-by: Neal Valiant <neavalia@uat.edu>
Merge branch 'master' of https://github.com/Tactibru/Game
Merge pull request #30 from Adester/master

Audio Behavior / Audio Manager
Merge branch 'master' of github.com:Tactibru/Game
Updated To run depth search first. Algorithm is hacked and not the best, but its fully function, just need to change logic later. It works to show off the feature.

Signed-off-by: Neal Valiant <neavalia@uat.edu>
Merge pull request #31 from n3amarvalia/master

Depth-First merge.
Preparing combat system.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge branch 'master' of github.com:Tactibru/Game
Units now show up! :D

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Combat system demo functional.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #32 from Minalien/master

Combat System Window Demo
Levels 3-5, new unit types, and a healthy heaping portion of squads.
Implemented alternating turns. Fixed the ignore list. Working on the other bug.
Just to get ignore list working.
Added the squads into the levels.
Spent time researching delegates, then started wring code to create custom buttons using enums and delegates.  Created a MouseControllerBehavior.cs to handle the different states of the mouse. Work in progress....
Fixed merge conflict.
Fixed conflict with Trenton's PR