Made NPCs defend themselves when shot at.
Mops can now clean up spilled liquids
Made character generation points user-configurable.

Also, whitespace fixes.
Merge pull request #6 from daftfad/master

Mops can cleanup liquids
Improved RNG seeding.

Also, whitespace fixes.
Use or Apply Wielded, default key capital A.
Merge pull request #7 from wito/master

Configurable difficulty level, groundwork for a severe rewrite of how names are handled.
Modified some zombie names, and crafting recipes
Fixed molotov crafting costs and compiling errors
Got errors:"‘uint32_t’ has not been declared", etc

(gcc 4.6)
fix: #including stdint.h in name.h
Weakened beekeeper zombies a bit, supressed autosave while in a vehicle
Merge pull request #8 from zpmorgan/master

compile name.h w/ gcc
30-minute saving now properly respects autosave option, spelling fixes for initial points.
Split crafting up a bit more
Merge git://github.com/wito/Cataclysm-DDA
Improved autosave semantics.

Autosaves no longer occur if you are standing still, sleeping, etc.
Merge branch 'master' of github.com:TheDarklingWolf/Cataclysm-DDA
Suppress autosave in vehicles.
ACTUALLY suppressed saves in vehicles.
Fixed wildlife over-spawning