Allowing for Vsync to be disabled on DirectX desktop buils.
Fixed MaximumFrameLatency to be reset on ApplyChanges().
We now force the default MaximumFrameLatency when vsync is disabled.
Improved performance of the bounding box from a point cloud method.
Exposed PresentInterval on SwapChainRenderTarget so that VSync can be disabled if desired.
Removed the setting of MaximumFrameLatency from SwapChainRenderTarget, since this could override the setting from the GraphicsDevice.
Merge branch 'DirectX11VsyncDisable' of https://github.com/SickheadGames/MonoGame into DirectX11VsyncDisable
Added GetFrameLatency extension to PresentInterval.
GraphicsDevice now uses this extention.
Slightly clarified documentation.
Changed SwapChainRenderTarget to use new PresentInterval extention.
Fixed BlendState.ToString() to not display "Opaque" for all custom states.
Fixed BlendState.ToString() to display the short type name instead of the full namespace-qualified type name.
Added ToString() to DepthStencilState and RasterizerState which will identify if the state is one of the preallocated static states.
Merge branch 'develop' into BlendStateToString
GraphicsResource now overrides ToString() to return the Name.
Fixed the render state classes to use GraphicsResource.Name instead of ToString().
Merge pull request #1867 from SickheadGames/DirectX11VsyncDisable

Disable VSync on DirectX Desktop builds
Merge pull request #1882 from totallyeviljake/ISSUE_1881_R1

Improved performance of the bounding box from a point cloud method.
Commented out methods/accessors that were purely stubs.
Replaced incorrect usages of NotImplementedException with ArgumentException and NotSupportedException.
Implemented GraphicsDeviceManager.BeginDraw/EndDraw().
Implemented DisplayModeCollection.GetEnumerator().
Removed unnessasary DisplayModeCollection.GetHashCode() override.
Implemented EffectParameter.GetValueMatrixArray().
Implemented EffectParameter.GetValueTextureCube().
Implemented EffectParameter.SetValue(Quaternion).
Implemented EffectParameter.GetValueQuaternion().
Removed PowerStatus
And PowerLineStatus and BatteryCharge files.
These were part of XNA 3.0 and removed in 4.0.
Merge pull request #1986 from KonajuGames/powerstatus

Removed PowerStatus
Implemented AudioCategory.Equals() and associated equality methods.
Implemented AutioCategory.ToString().
Merge branch 'develop' into nie