initial Body serializer
HyperspaceCloud serializer
Projectile serializer
TerrainBody serializer
Planet and Star serializers. nothing to do here, just store the class for later construction
SpaceStation serializer stub
ModelBody serializer
DynamicBody serializer
CargoBody serializer
most of the Ship serializer
be sure to call the correct parent constructor
Player serializer
Missile serializer
MarketAgent serializer
Quaternion serializer
fill out SpaceStation serializer
EquipSet serializer
AI serializers
serialize Ship inside HyperspaceCloud
move actual save work out to a new class