Added EDGameStore + Created masterSuspectDirectory w/EDSuspect objects
Revised to Class Methods to create the EDGameStateStore as a shared store
Added & initialized Private Question Arrays
Added KillVictim method
Tweak to change Boolean victim flag in EDVictim
Added methods to generate and hide weapons
Assigned murderer
Added EDLocation object model
Added MasterLocationDirectory, initialized EDLocation objects & began RandomizingSuspectsIntoCity
Additional work on Randomizing Suspects into 3-Suspect Location including testing loops (ended with bug)
More work on RandomizingSuspectsIntoCity - Overnight and Frustrated!
Abandoned previous method of RandomizingSuspects and started ALTERNATIVE method
Added EDTypedefEnums.h file and tweaked associations in rest of model files
Improvements to EDTypedefEnums and clarified associations throughout
Added suspectType functionality and revised EDSuspect init method to include initial type values
Still working on RandomizingSuspectsInto City/Modeled the loop flow for the decision tree in comments
Tweaked header files/Began work on RandomizingSuspect new Method #3 (incomplete)
Almost finished on Method 3!
Additional work on Method3, still incomplete
Added identify3SuspectLocation method