Fixed case where Song path has a leading slash.
Fixed a problem with the nat build script not cleaning solutions before building, this was causing artifacts from previous builds to be used.
Fixed an issue in the AssemblyInfo.cs where the DirectX Windows Desktop implementation would have the wrong description
Moved the sampler state property parsing to SamplerStateInfo.
Fixed MGFX parsing to not create a default SamplerState.
Merge pull request #1347 from SickheadGames/mgfx5

Fixed MGFX To Not Generate Default SampleState.
Moved render state parsing to PassInfo.ParseRenderState().
Fixed BlendState to fixup alpha blends like XNA.
MGFX now sets the correct alpha blend state.
Merge pull request #1346 from SickheadGames/soundfix

Fix For Leading Seperator In Song Path
Merge pull request #1349 from SickheadGames/mgfx5

Fix BlendState Exception From SharpDX