Deleted a lot of unecessary files.
Updated the Main Menu icons to use the higher resolution ones from Adam
Added the latest combat UI images.
Updated the bottom bar texture.
Added new combat HUD. Currently just a static image.
Added audio files. Main menu now plays the one of the audio files in a loop from startup
Created a timer class that broadcasts a timesup message. Contains a few methods for starting and stopping the timer.

As a demo created a simple combat manager object/script that calls the timer for 10 seconds after a TimesUp message is received.

Requires that a global world object be created so that other things can hear the TimesUp message
Added a Base class MoveDeciderBase. Different deciders will choose moves for each player. Gesture Decider will be used for the player's own character. When playing against AI an AI decider will be used. When playing over the network a network decider will be used.
Changed which objects contain which. Now the MoveDeciders listen for TimesUp events. They then query their players and other sources of information to determine the move to make. Once the move is determined they submit it to the combat arbiter.
Combat manager is now restarting timer when both moves have been submitted.
Now sends moves back and forth on a timer. Combat arbiter needs to actually make combat decisions before anything interesting happens though.
Added really crummy versions of the 2 characters to the combat demo
Should be doing text now, but its not showing up. Need to finish debugging.
Moved all of the current scripts to an old_scripts folder. These will be sorted out later after the combat has been finished.
Removed all of the default standard assets. They aren't being used to my knowledge and they are slowing down things like compilation
Deleted the GUI folder and moved any sprites that are still relevant to the proper folders
Added a Scenes folder for storing combat scenes.
Added the sprite sheets to a new Sprite Sheets folder.
Added a new scene to test loading and animating sprites
Added a box with a texture and move the camera so the box can be seen when the game is started.