FlxGroup.reviveWithMembers()
better reviveWithMembers()
trying to tweak html5 rendering
one more tweak for js target
updates for joystick input
one more little change for joysticks
tiny cleaning
updates for input system to support NME 3.5.5
remove game positioning code from onFocusLost handler. fix for issue #212
one more joystick update. It's working (i finnaly have one)
changed _animations from array to hash
Adding function to return an FlxAnimation for modification (by @crazysam)
Adding logic to prevent game from crashing when an entity calls remove on FlxGroup after it's been destroyed (by @crazysam)
Optimizations and feature additions to FlxWeapon and FlxVelocity (by @crazysam)
Added number defines for Xbox controller on windows. Removed unnecessary 'connected' checks. If not null, connected (by @crazysam)
added constants for angle conversions (TODO: to use them in the code)
Merge branch 'dev' of https://github.com/Beeblerox/HaxeFlixel into dev

Conflicts:
	src/org/flixel/FlxGroup.hx
	src/org/flixel/FlxSprite.hx
	src/org/flixel/plugin/photonstorm/FlxWeapon.hx
	src/org/flixel/system/input/FlxJoystick.hx
	src/org/flixel/system/input/FlxJoystickManager.hx
Added a way to override the engines deadZone for joysticks that have yet to be created.
Optimization in ArrayFindIndexOf in FlxU.