GLHardcodedShaders: Added normals and texture sampling.
GLHardcodedShaders: Validates shaders now.
WavefrontObjParser: Actually uses GLMeshBuilder now
GLHardcodedShaders: Added uniform values for material properties.
GLMesh, GLSubMesh: Working now
GLMeshBuilder: Working createMesh() implementation
WavefrontRealWorldTest: Modified into 1 big test with actual output.
GLViewer: Added frame counting