messed up writeLine

made writeLine unclean in prep for in-lining it into game(), making
everything uglier.  (Testing manually! What fun!)
First replacement of writeLine in MessTrek

to prove it would still work, and manual testing was a pain in the ass:
Had to refresh until Klingon out of range!  I suppose I should have
selected a writeLine that was always used. Silly me.  ;-)
made game() even uglier

inlined all calls to writeLine
removed writeLine now that it's all inlined