Added forgotten ShaderProgram * member, and getter/setter.
Reversed order of some getter/setters to match setter THEN getter.
Fully prototyped Animation.cpp
Updated timer usage to be platform aware.
Made several fields into unsigned ints from ints.
Made Shader/texture instances pointers for reuse. Also prototyped CPP file.
Added void updateVerts(void).
Changed name of updateVerts() to initVerts.
Added local copy of GLM, and defined GLCamera.h