Starting PulseAudio stuff, empty Sound class!
CMake generates c files out of wav files!
Sound, including bin2c segfaults...
Pointers to something are not arrays! Fixes nasty segfault
It plays something!
Better timeout handling
Sound WAV is detected
Playing samples does not work, but simple stream playing does...
Async playing interface finished
Sound is played for alarms/warnings
Refactored processing of EPICS data, can now be used by Sound
Sound can be disabled for a specific time