Initial commit of interface, which encapsulates rendering loop
Working commit
Working commit
Improved implementation of thread pool
Draft version of multithreaded rendering
Fixed dynamic allocation of mutexes
Fixes
Avoid using of pointers to mutexes and conditions
Fix
Small improvings
Draft version of rendering + OpenGL for vizualization
Completed demo with OpenGL view
Very small refactoring :)
Small improve
Small fix
Merge pull request #13 from lagodiuk/encapsulate_render_loop

Encapsulate render loop (with ability to use thread pool to speed up rendering)