Fixed missing break. Found by bjorn.

Reviewed-by: bjorn.
Fixed condition error detected by VS compiler

Actually since these are all the possible flags the condition was
working fine, but this was basically by accident.

Reviewed-by: Erik Schilling
Avoid reconstructing the being delegates

The being delegates were being reconstructed by the Repeater every
time the dataChanged signal was emitted. Now it relies on a stable
Being* to keep the delegate alive and specific notifications to
update the properties.

Reviewed-by: Erik Schilling
Correctly restart the chat timer on new chat message

This bug wasn't showing up before since the being delegates were always
recreated.

Reviewed-by: Erik Schilling
Made the client reading the paths.xml

Unused so far. But I will amend my current pullrequests to use this.

Tested using qDebug() outputs.

Reviewed-by: Stefan Beller.
Fixed crash because of returning local reference

Reviewed-by: bjorn.
Qt Creator 2.6.1 updated the qmlapplicationviewer

Adding Android and Qt 5 support. The rest of the code will still need to
be adapted for Qt 5.
Updated enet to 1.3.6
Fixed crash at mapswitch

Reviewed-by: bjorn.
Added autosaves to .gitignore

Reviewed-by: bjorn.
Added sprite support

Done:
 - Added resource logic
 - Added parsing of sprite definitions
 - Added rendering of sprites

TODO:
 - Add dye support
 - Add hair support
 - Add race/base sprite support

Reviewed-by: bjorn.
Added support for race sprites

done:
- Moved sprite parsing into static function of spritereference
- Introduced RaceDB
- Added the race sprite to the BeingItem
TODO:
- Add proper race support
- Move race definitions into an own file
- Fix odd parsing of items.xml

Reviewed-by: bjorn.
Half implemented hair support

Next commit will be half rewrite so this one is not 100% done.

Reviewed-by: bjorn.
Replaced sprite handling with QML code

The sprites are no handeled in a listview which creates the SpriteItems based
on the introduced sprite model of each being

Reviewed-by: bjorn.
Added support for displaying npc sprites

Reviewed-by: bjorn.
Fixed potential crash when accessing NPC sprites

Don't return a reference, because QMap::value returns a value.
Initialize Resource::mRefCount

Hit the assertion in Resource::decRef because of mRefCount being 0, and
I hope this was the reason.
Added support for displaying monster sprites
Added missing load call for hairDB

This makes not a lot sense since hair is loaded via the itemDB at the moment.
But it belongs here for completness.
Fixed loading of monsters.xml

Any document with a start element was being reported as not a monster
database.