qmake|OS X 10.8: No warnings about "long long"
Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
Fixed|Builder|Ubuntu: Marking a new version
Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
Fixed|Builder|Ubuntu: Run dch in the correct directory
Fixed|Builder|Windows: Checking state of produced packages

The DirState utility class did not know how to handle Windows-style path
separators, causing the produced packages to not be copied to the
BuildMaster.
Fixed|Weapon Info: "Static" psprites (weapon offset scale)

When drawing psprites, the weapon offset scale that is used for
preventing the lowering of the psprite was not applied as intended:
WEAPONTOP cannot be ignored as that is the highest offset that the
psprite will reach (non-zero).

Todo for later: Make WEAPONTOP a DD_value so that it doesn't have to
hardcoded.
Merge branch 'master' into mapdata-c++
API: Standardized map element indices across all APIs

It appears we had accumulated various different representations for
map element indices. Some indexes were 1-based, some APIs used
unsigned integers, etc... As we breaking API compatibility for this
release now is a good time to address this issue and apply a global
standard.

All map element indexes are now 0-based and all indices specified to
public APIs are represented with the platform's signed, integer type.

MapElement now stores an indexInArchive in addition to indexInMap.
This being the index of the relevant map element/definition from the
"archived" map (e.g., in id tech 1 format). The in-archive index is
specified when transferring the map element using the map edit API.

The old DD_SECTOR_COUNT (etc...) engine constants have been replaced
with a new DMU API P_Count() function.

Also, the WAD Map Converter plugin now uses the same representation.