update: updated documentation for getClassName() and fixed a jump bug
involving floating or higher jump when down key is pressed when in air
update: changed design pattern to completely remove Resolves variable
and swapped it with the typeid(<subclass>) check
update: makes a cool noise when the coin is collected
update: documented the main function to serve as a better example to
newer developers who are using or adding onto the API
update: documented all header files
AOWfa
Merge https://github.com/solstice333/SDLGameEngine

Conflicts:
	.cproject
	src/main/Figure.h
	src/main/Test.cpp
Trying to get working