Specify for SDL to use OpenGL ES 1.x
I forgot how to #ifdef apparently
Fix DateTimeComponent not consuming input when leaving edit mode.
SystemData now stores extension lists as a vector internally.
Don't write gamelist.xml changes if IGNOREGAMELIST is true.
Limit OptionListComponent to 5 entries on screen.
Can now hold up/down to scroll OptionListComponent.
Merge branch 'unstable' of https://github.com/Aloshi/EmulationStation into unstable

Conflicts:
	src/SystemData.cpp
	src/SystemData.h