Use the correct team variable in game code @ Razor
Fix MP weather code reusing the shader ParseVector command leading to invalid warning messages.
Merged ioq3's improved radix sorting for drawsurfs instead of qsortFast.
Applied cf6a8d687d to Singleplayer.
ported 2556d9d30c to singleplayer
I don't even... merge/conflict failed here, sorry.
Q_StripColor patch from Didz
Also strip ^8 and ^9 with Q_StripColor
Revert ioq3 change that prevents using the caps/num/scroll lock keys as binds
Changed the output of the SP project to openjk_sp.x86.dll. Fixed one check involving the text crawl.
Updated .gitignore and removed 1 useless file (winquake.res)
Reverted 1ca0aab1e, which fixes issue #165
Fixed badness in NPC_AI_Jedi.c (WP_ForcePowerUsable has 2 args in reality, but externed as having 3)
Fixed COM_ParseExt 1 byte buffer overflow issue in MP
Disable epilepsy mode with r_clear 42 in MP
Fixed some general buffer overwrites, possible NULL dereferencing and one particularly volatile issue where writing a .sab with a saber whose name is too long causes nasty out of bounds memory access.
Merge branch 'master' of https://github.com/Razish/OpenJK
Tweaked CG_AddRadarEnt and CG_AddBracketEnt as Ensiform suggested, after I noted some issues in VS' code analysis.
Corrected a few potential buffer overruns that might be caused by some nefarious server mods...
Commented out some derp "if(0 && ...)" checks in the code