+ Food Effects System to Custom Systems

-+ This optional system allows shard developers to provide regen and stat bonuses to food cooked by players using the crafting system
-+ This system requires Core.AOS to function
-+ Added command [fes to display the system configuration gump
-+ The system is disabled by default so it will not interfere with shards that don't want to use it
-+ The system installs with modifiable, pre-configured food buffs
-+ Added system configuration gump for easy setup with minimal or even no coding required to implement
--+ Developer access is required to access the gump
--+ The main configuration gump allows developers to enable and disable the entire system
--+ The main configuration gump allows developers to add, modify or remove food buffs via the food buff gump
--+ The gump will validate all entry to minimize the risk of entry errors and will not allow a definition to save if invalid information is provided
--+ All information displayed in the gump is configured in memory only and will not be committed until the Save button is clicked
-+ Provides three events that developers can hook into if additional food buffs should be programmed in
-+ Added new event to EventSink.cs
--+ The OnConsume event can be used when an item is consumed
-+ Added new property to Food.cs to record when a food item is crafted by a player
-+ Updated the crafting system to marked Food items that crafted by players
-+ Updated RegenRates.cs to tie into the Food Effects System and allow other system to modify regen rates
+ Updated the Slayer Title System
-+ Corrected a minor gump display issue when return to the main configuration gump