Name changes, default wood is back, bonemeal right. Assign types compare checks if items in slot. Can override a type's rep in assign types. Will detect if bonemeal is used or not (somewhat buggy on MC's side), will get new inv if detected.
Removed debug, added high scores, added more to display
Bugs fixed.
Added tally to high scores. Display is now in move, not dig, added in some more info, countType will remove type from slots with no items dropping items will only drop if has restock in it. Added in checks for too many items