first commit.
making moves to have only Two.Polygon.
updated submodule and reduced number of primitives.
fixed workarounds on stroke-fill parenting.
added canvas test.
changed api to have onUpdate on each two instead of each object.
using actual Three, not own fork.
added remote three.js
added far to OrthographicCamera
updated references.
updated reference, its draw instead of onUpdate
fixed ExtrudeGeometry to respect z depth.
changed from Two to deedee.
added ellipse.
added some comments.
added a zDepth method to all shapes and updated the index example.
added a millis var exposed in deedee.draw
looking at the different environments.
beginning the first example.
renamed everything back to Two and started really fleshing out example.