Add Cwcheat support
Add more
Some progress, I think?

Program crashes when trying to run a game. If you comment out
member.Run(); it will run fine, but cwcheat doesnt work.
First working version
Second to last commit

Everything but getting ISO name
Final Version
Merge branch 'cwcheat' of https://github.com/makotech222/ppsspp into makotech222-cwcheat

Conflicts:
	Core/Config.cpp
	Core/Config.h
	Core/Core.vcxproj.filters
	Core/HLE/sceKernel.cpp
Add cwcheat to android and cmake builds
Merge branch 'master' into makotech222-cwcheat
Some cwcheat cleanups and TODOs.
Make more menu screen items translatable.
Update font atlas files.
Tweak some menu screen items.
Make it possible to translate error screens.
Implement the sceRtc*Win32FileTime() funcs.
Remove UNIMPL from FileTime funcs, they work now.
Properly return success in sceKernelWakeupThread().

Fixes #1596, fixes #1796, possibly others.  I can't believe how long
I stared at this code and debugged it without noticing such a simple
thing...
Wrap the sleep/wakeup HLE funcs.
Report unfinished code in sceKernelAllocateTls().
Return the moduleId in sceKernelUnloadModule().

Final Fantasy 4 very clearly requires this.
Make sure we keep the suspend state around.

I assume it sticks around in this case.