SystemUI: Update italian translation

Change-Id: I6476970d08fd6ed1c5bd4bef05f60ccaf8a239fe
PT-BR: Update translation

Change-Id: If44b416880c15135946a09261c9d1e65c2e97c29
SystemUI: Update Polish translation

Change-Id: I03732eb0648a8920aab9bbaa70d6fe04b69e11fa
es_ES: Add spanish translations

Change-Id: I1f5286044df58d286c03079762c2ee64429a9f56
Update Russian Translation-SystemUI-CM10.1

Update Russian Translation-CM10.1
Update Russian Translation: Core

Patch Set 2: msgid returned

Change-Id: I6370b0466c533b762d499effbe4a7114f1c67600
Frameworks : reorganize and add french translation

Patch set 2 : typo correction
Patch set 3 : correction
Patch set 4 : correction

Change-Id: I1bd826ac9948086cb3b2e561156a267e21b36bf6
mdpi drawables for Navigation Bar Quick Launch Shortcuts

Change-Id: Ie7f05ea58916f9a12479e15475eaabcd3931f0d2
Fix DateUtils.formatElapsedTime.

More reuse of StringBuilders, less broken home-grown formatting code.

Long-term, we should hand this over to icu4c, but they're not ready yet.

Bug: http://code.google.com/p/android/issues/detail?id=41401
Bug: 7736688
Change-Id: Ib3c1e1aad05827df646aa18645cce19dffb7551f
Improving pie control's user interaction

User feedback showed that it is sometimes difficult to interact
with pie controls. This commit adds some tweaks to how pie
controls react on user touch events.

This changes:
* Pie trigger on LEFT and RIGHT are now more forgiving in the
  initial phase of a swipe. (This should reduce problems when
  trying to activate the pie with a thumb.)
* Pie items are now more sloppy when it comes to focus.

Patch Set #2:
* Removed sloppy focus.

Change-Id: Ib21556ed7f7ff9c6cdbcd1760e94a17c8534706a
Fix potential deadlock between LockScreen and WindowManagerService

If LockScreen is enhanced using SurfaceView/GLSurfaceView,
deadlock problem between LockScreen and WindowManagerService
can occur because of IWindow.resized() callback.
And it must lead to watchdog and reset.

IWindow.resized() callback is one-way function so calling resized()
callback of a remote IWindow object is never blocked.
However, calling resized() callback of a local IWindow object
(LockScreen is running on the same system_server process)
is always blocked until resized() callback returns.
Because resized() callback of SurfaceView/GLSurfaceView can lead to
WindowManagerService.relayoutWindow() call, deadlock can occur
between relayoutWindow() and performLayoutAndPlaceSurfacesLockedInner().
(Both functions need locking mWindowMap)

So this patch simulate one-way call when calling resized() callback
of a local IWindow object.

Change-Id: I2a6a5c74ed22d8e6b7a3bea3424ff2879d227105
Signed-off-by: Sangkyu Lee <sk82.lee@lge.com>
Translation - Separating AOSP and CM strings

Change-Id: I18b8456d2fe74181402c9fa9f6cab8e996434cfc
Merge remote-tracking branch 'upstream/cm10.1' into cm10.1