Merge pull request #3 from rtab-IGP-2013/vaakapallo

camera-toggling with 'c' and cameras to the rest of the rooms also scrambled the movement
Automatic camera cycling in GameManager
Edited file structure
Revert "Edited file structure"

This reverts commit e605fe854bc2bfe606d3e52e5a1cac072738a2fc.
Changed automatic cycling parameter to 5 seconds from 2
Merge branch 'rase'
GameDraw added-for modeling
Jump functionality

- The player jump (space)
- Changed gravity to accomodate (from -9.81 to -20.0)
- Player can only rotate along the Y axis (bounces around while in the
air otherwise)
Now we have 4 rooms with 4 different themes

-Texture applied on the floor.
Diagonal Movement

- Player movement handled by rigidbody.AddForce
* This allows for more streamlined movement handling
* As a result the player has an adjustable maximum speed
Instantiated player spawning

- Player spawning is instantiated
- Handled by the Game Manager object via Manager_SCRIPT
- Spawn location is determined by the empty "Starting Position" game
object. It can be freely moved around to change the spawning location.
Box and crate models

- Added a pack of box and crate objects from the Asset Store
- The Player is now a wooden crate
Removed game draw
Added stoopid movement, because sliding on ice is not cool
Recofingured the structure of the project and ported detector.js