- Minor timer fixes.
- Better performance markers for debugging.
- Improve the code for the case of using a uniform variable for rendertarget size.
- Minor code optimization.
- Minor style change.
Further optimized the inner diagonal loop and converted mads to explicit function calls.
Further optimized the second diagonal search.
Optimized diagonal crossing edge fetching.
Revert to macro-based render target metrics.
Fix a bug in the luma local contrast adaptation.
- Avoid using R8G8 render targets in NVIDIA GPUs, as they are slower than R8G8B8A8.
- Remove old code used for PerfHUD.
Improve SMAA.h API.
Modified SearchTex to be power-of-two, and thus BC4-compressible.