Toolgun - use player model hands
These weapons all use magic hands
Fixed RENDERGROUP_OTHER fuckup
player_manager now handles which player models use which player hands
Fixed PreDrawViewModel, PostDrawViewModel arguments being the wrong way around
Added PreDrawViewModel, PostDrawViewModel to player class system
Added player class UseVMHands variable - if true the new hands system is used
More RENDERGROUP_OTHER fuckups
Added gmod_hands entity which are hands that are strapped to the viewmodel
sandbox player class behaves nice and calls down to baseclass
Added hands entries for all base playermodels
Sleeve colours
Fixed dod player models not being available
DOD hands
Update changes.html
Removed game-specific playermodels to move them...
... to the main list
Update changes.html
Update changes.html
This should fix the errors on startup.

Not sure about the list.Set's being here. But this whole system is kind of fucked anyway. I'll try to clean it up.
Fixed max's fuckup
Fixed max's fuckup
Magnusson hands
Added the "new" player models to the sandbox list
Added the "new" player models to the sandbox list