- Removed RA2-style building production funds spending.
- Added ghost building class to handle raycasting checks and initialisation of a ghost object.
- Buildings can now be positioned and rotated with traditional RTS placement style click and hold.
- Added small elevation to terrain to test collision with terrain when placing buildings.
- Ghost building checks for collision with nearby objects, terrain and also ensures that the building is flat on the ground (with small overlap allowance).
Revised bounding box handling of ghost building and rotation of ray points.
- Placeholder GUI panel updated.
- GUI now displays power.
- Text on GUI positioned and styled.
- Power drain is now managed.
- Building cost check fixed.
- Improved some systems.
- Added minimap functionality with basic building icons and player camera display.
- Culled unnecessary objects from raycasts and minimap camera.
- Updated panel to include Sell, Repair and Upgrade buttons.
- Mouse input outside of game window (including side panel) is now ignored for in-game interactions.
- Added simple refund mechanism if a ghost building placement is cancelled.
- Improved connections between systems further.
- Text items in sidepanel are now drawn as labels to prevent selection issues.
- Reworked main camera view for gameplay balance.
- Halved map size as it was too large and made minimap too small.