Minor refactor: Make checking if a monster is a hallucination its own function.
Any monster can now be hallucinated, and they produce fake damage messages.
Remove the now-unused hallucination monsters (except mom). Also refactor hallucination spawning into a single function.
Remove tile definitions for removed hallucination monsters.

(That's what I get for not playing the SDL version)
Hallucinations no longer gib and can't bash terrain. Fixes #1328.
Hallucinations have a 4% chance of disappearing each turn, and a ~14% chance of disappearing after hitting the player.
Salt water recipe.

We have salt, we have water. Why can't we make salt water?
Formatting.
Changed to leather and cotton, made coverage smaller.
Remove unused game_completed variable that gcc was complaining about.
That's not how _() works.
Removed the cloth component.
Update credits
Prevented more min/max defines from windef.h

Just to be on the safe side
Update LAB_NOTES
Merge hallucination refactor, salt water recipe, tool belt adjustment, winbuild fixes, and typo fixes.
Add version headers to submap buffer and overmaps. Bump version to 5 for 0.8
Adv inv: restore message display
Fix folding of robotfindskitten blurb
FIx prior fix