Use GAMEMODE.Config.currency instead of hard-coded $.
Disallow non-ASCII characters in the /rpname DTextEntry. The command itself does not support non-ASCII characters. Other DTextEntries and its commands work fine with ASCII characters.
Fixed #709
Couldn't test because Linux can't run non-SP listen servers.
CSS Mount script
Whoops
Change the jobs SpawnIcon to a DModelPanel

I think it looks better than the SpawnIcon does. The code creates a DModelPanel, sets the camera to look at the head of the model, and sets the model to look at the camera so it doesn't look weird. It also disables the spinning of the DModelPanel.
Small FAdmin updates
Revert "Change the jobs SpawnIcon to a DModelPanel"
Fixes #720
This reverts commit cb379939870dd04b6407460d28a019a86504a7b7.
Added HUDShouldDraw hooks. Fixes #724
Fixed kick and ban reasons
Cops can ram doors owned by arrested players
Fixes #726
AdminChat adding self instead of found admins

The loop was adding self(ply) to the array not the found admins(v).
Merge pull request #729 from ryanehamil/patch-1

AdminChat adding self instead of found admins
Fixed minor typo
Merge pull request #730 from Smanly/patch-1

Fixed minor typo
Cleaned up the Entities tab in the F4 Menu

The entities tab looked like a bit of a mess, so I decided to expand on
it. Ammo and weapons have been split to their own collapsible lists.
Shipments now have their own list (to make things less crowded) and the
other generic entities such as printers and other custom entities will
go into the existing entities list.

In addition, I reused the concept of hiding the vehicles list when its
empty, to also hide the other 4 lists when (and if) they are empty.
Chances are that this isn't required for anything other than the
shipments and weapons list, however I felt it was needed.
Fixed some small errors
Merge branch 'testing'
Fixed #737
Fixed #736