Initial commit
Adding initial commit
Update README.md
Reorganising classes and structure, changing how render and update loops are accessed for clarity and better code
Tidying constructor calls and passing nmegl reference through ready instead for now
tidying spaces and such
Adding some minor tweaks
Renaming to LiME
Adding provisional html5 support, normal GL access appears to be working fine, but no Assets support and lacking ByteArray implementations to be fixed later.
Removing logging for now
Adding asset folders
Updating spacing
Refactoring rendering/window logic into their respective classes, ordering them better for abstractions
fixing bunches of stuff for html5, adding some html5 texture loading and html5 getText implementations, forwarding a lot more events from nme to host applications, adding some of the events from html5 forwarding as well, adding html5 compatible bytearrays
Minor fix to input handler missing mousemove?
Adding support for chrome, firefox, safari, opera and maybe others that represent the same options. Added fix for mouse position on cross browsers.
Fixing input handing on browsers to send all keys as well as better values for typed characters (this is temp until enums
Fixing fallbacks for set timeout.. Apparently opera 12 doesn't even have bloody requestAnimationFrame lol
Fixing spam printing
dding prelim audio