Correcting unnecessary whitespace
Converted Figure to use actual Cartesian coordinates for figures

+ The relativeX and relativeY methods take into account rotation, and
when displaying the figure the relative location to the board is also
taken into account
Figure movement and resetting

+ Check if the figure can move, move it if it can
-- Return boolean values for if the figure can't move, only return false
if collision with a non-figure block or the bottom of the board
Adding a timer to move the block down once per second