Add a Qt application that eventually will be able to connect with the native fifo player via network and control it in various ways.
DffClient: Change roles of client and server...
DffClient: Use plain sockets instead of Qt stuff. Turns out Qt forces nonblocking sockets onto you, which is not what I want at this stage.
DffPlayer: Add functionality for selecting individual FIFO commands.
Move DffServer to DffPlayer, fix some bugs. Streaming dffs from PC to Wii works :)
DffClient: Cleanups.
Move dff file loading code to a separate file.
Move dff loading to a separate file.
Clean up FifoAnalyzer.h a bit
DffPlayer: More cleanups.
Add dff analyzer to DffClient.
DffClient: Support enabling/disabling individual FIFO commands.
DffPlayer: Server side of the command enable/disable functions.
Lots of enhancements. DffClient supports multi-selection now, etc.
DffClient: Introduce a network send queue.
DffPlayer: Small optimization to the network code, changed the object hiding code a bit...
Cleanup code, remove TODOs, fix lots of issues.
Object hiding is probably broken.