Changeling personal hivemind
*Creates new living mobtype: voices who are created inside of other living mobs. They communicate only with other voices in the same mob and the mob itself.

*Uses the new mobtype for changelings. Lings now have the option to absorb the "memories" of a target. The memories can ghost on their own accord or be forced out by a changeling to prevent spam or verbal abuse. After ghosting the former voice can re-enter the original body (now probably a husk).

*Adds an argument to the ghostize verb to have the ghost refer to a new mind. This was used to have voices be able to enter their own body. - Adds the option for a living mob with voices to talk to them using ":v". (This isn't in the current patch for some reason)]

*changeling powers can now have multiple verbs tied to them
*You now talk to the voices in your head with :p for personality.
*Voices now show up in the player panel. (Note that if you make the voice into a corgi with adminmagic the poor guy will have a corgi stuck inside of him)
*Voices now again count as alive. Changed that for some reason, they should of course not hear deadchat.
Merge remote-tracking branch 'remotes/origin/master' into changeling_voices_squash

Conflicts:
	html/changelog.html
Merge branch 'master' of https://github.com/tgstation/-tg-station into changeling_voices_squash

Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	(just one line that actually was the same)
Merge branch 'master' of https://github.com/tgstation/-tg-station into changeling_voices_squash

Conflicts:
	code/modules/mob/dead/observer/observer.dm
- You now cannot talk to voices in your head directly. Go mad ramblings!
- Fixes two procs that had mob/dead/observer as pathname
- Added a helper proc to create voices.dm
Removes TorBan.
Better alternatives are so cheap nowadays as to render it pretty useless.
Replaces the default gunshot sound effect with four higher quality ones. Replaces the laser sound effect with an arguably better one.
Adds a new sound effect for silenced weapons.
Reverts the laser sound effect to the earsore we've all grown used to
Merge branch 'master' of https://github.com/tgstation/-tg-station into changeling_voices_squash

Conflicts:
	code/game/gamemodes/changeling/changeling.dm
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
Added a space hotel away mission map.
Adds critter crates

Fixed several conflicts present in last pull request, should be fine
now.

All animals ordered through cargo will arrive in critter crates. These
crates are designed for the safe transport of animals. Critter crates
can only be unlocked from the outside and automatically lock when
closed. You can resist your way out of the crates. Critter crates are
counted as normal crates when sent back to CentComm.

Adds cat crate (cost: 40 points).

Corgi crate now has a 50-50% chance of either containing a male or
female corgi.
Moves critter crate sprites from storage.dmi to closet.dmi.

Removes redundant large animal crates.
Changes a few runes for ease of use and making useless runes mildly useful.

Teleport Other no longer requires 3 cultists standing around it to use, can not teleport user.

Communicate rune no longer deletes on first use, talismans still do.

Free Cultist no longer requires 3 cultists to use. (This rune was pretty useless, and still is. Should probably replace it.)
Update runes.dm
Removed pointless code in communicate rune.

Removed code that didn't need to be there, changed usr to user as per Giaco's recommendation.
Emote rework, invalid emotes are passed to ..(), slimes and cyborgs exempt

When an emote fails the switch check for a mob, it calls ..(act).
New files in mob/living and mob/living/carbon with associated procs that
handle these invalid emotes from higher emote calls.
If invalid on mob/living, mob/living will show the invalid emote dialog.
Slimes, Cyborgs, and MMIs do not call ..() on fail.
Start of standardizing required permissions for admins.

Using the dropdown menu / changing health / names of people in view variables now actually requires +VAREDIT.

Shuttle moving moved from +FUN to +ADMIN for convenience sake.

+ADMIN now required to view antagonists / law changes, before it was only required to check antags via verbs, which you could get around through the secrets menu.

+ADMIN Also now required to view all of the special information given about players in who menu (like antagonist status), but all admins can still see stealth keyed admins.
Revised.
Merge branch 'master' of https://github.com/tgstation/-tg-station into emotes-rework