-Started on automated subdividing based on objects inserted
-Got Quadrant to inherit from Box. Worked as well as I could have hoped
for.
-Added a few Quadrant functions
-Started on centerOfMass functions
-Can determine which quadrant to add a new shape into for a single
insertion
  -TODO Make this work with an arbitrary number of levels
-Got the insertion method much closer to correctly working. Still not
correctly determining if a shape already resides in the target Quadrant
though.
-Got insertions into the same initial Quadrants working correctly. Will
now subdivide to accomodate the new object
 -Still a bit of trouble with the random body placement into it.
-A good start on the cleaning up needed throughout the program
  -Added a much improved method of adding shapes to the main
  MyShape::shapes list.
  -Retrofitted a handful of simulations to exclusively use this
-Started refactoring out some of the MyShape functionality into a more
generic super class that can also be used by the Observer class.
-MyShape is now correctly inheriting from Moveable. First attempt at
Making observe a subclass of Moveable was a failure.
-Compiling on the laptop! Woot woot!
Merge branch 'master' into nightly
-Made progress getting Observer to work without any redundant Moveable
code. Really paying the price for doing this poorly in the beginning.
-Updating vim session
-Improving Interactions and Simulations
-All simulations now using the correction Moveable functions.
-Octree is performing slightly better, but still not right.
-More headbanging with the Octree insertion
  -Determined that the shapes in step 3 are being swapped and calling
  the same insertion indefinitely.
-Fuck everything about this Quadrant/Octree insertion.
MIGHT have got this thing back under control again. I had to retreat
from a lot of the MyShape->Moveable updates, but so be it.
-Random body placement in Octree construction...IS WORKING!!!!
-Using getType in the isConflict method
  -This should really be done by checking some sort of list that contains all
  Physical objects

-Stripped out a ton of repetition in the Octree Demonstration
-Basic quadrant coloring working
PHYS-2 #time 10m #comment Starting to making Simulations into a true
class.