We better handle exceptions in content processing.
PipelineManager expects absolute assembly paths now.
We now use the XNAGSv4 environment variable to resolve XNA assemblies.
We now try to load assemblies from the GAC if possible.
The output folder name is now specified on the command line.
Replaced 'WindowsGL' output path with simply 'Windows'... Lidgren is not GL specific.
Fixed some bad file references in installer.
Fixed bad assembly reference.
Fixed bad assembly reference.
Buffers are write-only on ES 2.0
Issue #1127 raised the problem of trying to read data from vertex buffers.  Turns out the GL_OES_mapbuffer extension is write-only. Therefore I have added NotSupportedException to VertexBuffer.GetData() and IndexBuffer.GetData() for ES platforms.
Removed excessive debug logs from model load
There were quite a few Debug.WriteLine() calls in the model loader that did not need to be there and produced excessive logs, especially on Android where the logs are duplicated in adb output.  Also removed a 'colourful' debug log from LzxDecoder.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into pipeline
Merge pull request #1130 from slygamer/remove-model-debug-logs

Removed excessive debug logs from model load
Fixed bad assembly reference.
Removed unnecessary WindowsGL from addin project.
Merge pull request #1129 from slygamer/buffers-write-only

Buffers are write-only on ES 2.0
Merge pull request #1118 from SickheadGames/UnifyiOSAssemblyNames

Unify Names for iOS Assemblies.
Implement GetData() for IndexBuffer & VertexBuffer on WinRT
Merge pull request #1134 from nkast/nkastBranch

Implement GetData() for IndexBuffer & VertexBuffer on WinRT
Added support for building the Windows Phone 8, Windows 8 and Tools projects
Updated the installer to be the release Installer
Fixed a xml issue with the MonoGame.Framework.Content.Pipeline.Windows.csproj
Added some conditional defines to set the Assembly Description based on the platform it is targeting.
Updated the version to 3.0.0.0
We now parse the texture from the sampler stage definition.