Got the new animation code implemented into the new develop branch.
Player animates in the correct direction.
Bug: Monsters do NOT animate walking.
Bug or Feature: Holding Left arrow then pressing Right arrow or holding Up arrow then pressing Down arrow will cause player to moonwalk.
Fixed the bug/feature that allowed the player to moonwalk.
Fixed bug that the monsters did not animate their current direction.
Merged and cleaned up stuff. Let me know if I missed anything

Merge remote-tracking branch 'origin/poetter/melee&animation' into develop

Conflicts:
	DirtyGame/Game/Core/EntityFactory.cs
	DirtyGame/Game/Core/Systems/Monster/AISystem.cs
	DirtyGame/Game/Core/Systems/PlayerControlSystem.cs