Removed some commented out code from isometric screen
Updated .gitignore to include .directory files
modified ignore
Changed size of helmet obj to avoid scaling. This was causing weird shit w/ the transforms. Flipped the rotation of isometric back to normal. The floor tiles are now made of meshes w/ the 1234 texture.
losts of experimantation w/ rotation. Gonna remove a lot of commented code now, but who knows, maybe I'll want it later. There are several new shadowmap shaders added to the project now. They may come in handy, but shadows have so far been failures
Left a note and did something else minor
Made a bunch of changes, probably a good time to commit. Rotation has been moved to the Helmet inner class, as have a all helmet properties and methods. Rotation is a little weird now though. Other than that, mostly good changes.
pre push to laptop
More dev on isometric. The atan2 function for determining the angle between the current location and touchpoint now takes current location into account (instead of just 0,0,0)
Almost there w/ the rotation
Finally have code working on rotate-to-click-point. Needs some fixing
A bunch of assets were added to html project. Maybe don't need them. Rotate then move to implemented on isometric. Needs more tweaking
A bunch of assets were added to html project. Maybe don't need them. Rotate then move to implemented on isometric. Needs more tweaking
Did a bunch of stuff, should have committed before. Rotating/moving of the mesh is now working. The mesh has been replaced with a ghost (no more ugly helmet). The floor tiles now have a different texture. Anti-aliasing for desktop has been implemented in Main.java using LwjglApplicationConfiguration.samples (set to 4). Need to test performance. Seems to be stuttering w/4.
added 4px antialiasing to android. seems to be max
Messed around w/ the textura a little. And antialiasing. About to attempt upgrading the library, so this is mostly for that
Updated the library and refactored isometric screen enough to work with it.
Broke and then refixed stuff. Models all going in through asset manager now. Basic setup for game models inside isometric screen. Some lights and a new texture for tiles.
Added and changed some assets
Updated libgdx to a nightly, not sure which one cause I can't figure out where it's listed right now. Fixed issue w/ the tile texture not showing up, it was 450, made it 512. Guess ICS or the TF101 need power of two? Or the custom ROM I have needs it? Safe to stick w/ that in any case.