added static rendering feature to primitives. This feature is helpful if you want to use 3D meshes which won't be animated at all (posts, toys...)

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@681 14438d79-0ffd-4333-8ae7-ea2bdd901387
primitive visible bug fixed and performance optimization

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@682 14438d79-0ffd-4333-8ae7-ea2bdd901387
fixed yet another decal bug

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@683 14438d79-0ffd-4333-8ae7-ea2bdd901387
lightmap support added to lights

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@684 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix typo

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@685 14438d79-0ffd-4333-8ae7-ea2bdd901387
new feature: 3D mesh primitives support sphere mapping

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@686 14438d79-0ffd-4333-8ae7-ea2bdd901387
lightmap bug fixed

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@687 14438d79-0ffd-4333-8ae7-ea2bdd901387
new feature: basic object rotation settings, to define the basic orientation of a primitive

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@688 14438d79-0ffd-4333-8ae7-ea2bdd901387
unset texture after rendering primitive

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@689 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix warnings

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@690 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix screwed up formatting

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@691 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix formatting

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@692 14438d79-0ffd-4333-8ae7-ea2bdd901387
sphere mapping bug fixed

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@693 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix wrong indices when drawing top of walls

..how did this even work at all? :)

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@694 14438d79-0ffd-4333-8ae7-ea2bdd901387
reduce drawcalls for rendering walls

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@695 14438d79-0ffd-4333-8ae7-ea2bdd901387
tiny opt. to the walls rendering

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@696 14438d79-0ffd-4333-8ae7-ea2bdd901387
rotation/translation bug fixed for primitives

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@697 14438d79-0ffd-4333-8ae7-ea2bdd901387
add safety checks to avoid crash on hurricane table

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@698 14438d79-0ffd-4333-8ae7-ea2bdd901387
add switch to disable lighting on ramp images

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@699 14438d79-0ffd-4333-8ae7-ea2bdd901387
remove last instance of decimal to comma conversion added inside dragpoint.cpp (added in 592) to resolve remaining rotate bug. All other instances were already removed in 601 to fix previous "decimal" bugs

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@700 14438d79-0ffd-4333-8ae7-ea2bdd901387