Fixed renderer reloading.
SpriteRenderer: accessor to determine whether it's drawing or not.
Fixed a VectorRenderer vbuffer binding bug.
VectorRenderer can now draw lines with varying widths.
Slightly reduced tile culling to allow better tile graphics..
Reduced size of a lighting distance unit in sprite shader.
SpriteManager is now more customizable by sprite type.
Font files.
More tiles (with a space station theme).
Added the first-semester article about Awesome2D.
Better test map.
Updated .gitignore.
Shaders for font drawing.
Added a sprite type to draw fonts with.
Added a font class.