increased the dribble distance again
fixed the turning distance, finally. Added debugging info to simpleworldgui
Use the centroid of the ball to determine its position (less noise)
Revert "Fixed null pointer exception, isClear was still returning null from a"

This reverts commit f5f9d84e4c864f837c4dab408222c6425fb54d1a.
Revert "added wall_clearance back in to a minimal extent"

This reverts commit e08db323a95e03102504fe2acc4c36798096c4d6.
Revert "Fixed infinite loop problem, me being dumb and not understanding what i"

This reverts commit 2a7d83894faf1d2063223eb5f001c10ee29fd96f.
Revert "Check all obstacles for waypoints"

This reverts commit 134229e38994db7b4d4e3cc60ef950a4c778478e.
Revert "Fixed up validation check"

This reverts commit f07478ed73b9f47aec3b117c56414a3f40e3a2af.
Revert "Changed Interpolators to use Splines"

This reverts commit c369c046c0703934721f83dfaf8bfd264ea7716a.
Revert "Added isClearSoFar method"

This reverts commit 3e333a08a04d9c89d2fb866f2fe2e6039dde01b1.
Revert "reduced wall clearance, and added a validate function"

This reverts commit b4a208b19c9fcb6db57c683285b35fd62186ad2b.
Revert "Avoid walls again"

This reverts commit 9c5686258b59ffbfc08df7665dca0f3ae4142708.
Respect the triggerHappy setting when spinning near walls
Add DefenceInterceptStrategy to Game
Tweak estimator values
Exaggerate ball speed vector in the GUI to account for the mysterious 10x reduction
Keep estimated frames in BallNearWallFilter
Try and avoid picking the white sides of robots a bit more
Don't log that yo
Merge commit 'd01af4e074405733da242a08d9d1ca593e5a23f7' into JustInCase

Merge with master, keeping the code in the JustInCase branch