Have ended up reverting to previous version and re-doing the asset management step, this seems a lot more stable now.
Merge branch 'master' of https://github.com/grofit/playmaker-astar-actions

Conflicts:
	Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/Navmesh.mat
	Assets/AstarPathfindingProject/ExampleScenes/Example1_Grid/GridGraphExample.unity
	Assets/AstarPathfindingProject/ExampleScenes/Example2_Terrain/Example2.unity
	Assets/AstarPathfindingProject/ExampleScenes/Example5_PointGraph/ListCubes.mat
	Assets/AstarPathfindingProject/ExampleScenes/Example5_PointGraph/ListGraphExample.unity
	Assets/AstarPathfindingProject/ExampleScenes/Example5_PointGraph/ex5Ground.mat
	Assets/AstarPathfindingProject/ExampleScenes/Example6_Navmesh/Materials/No Name.mat
	Assets/AstarPathfindingProject/ExampleScenes/Example6_Navmesh/Materials/navmesh_example6navmeshMat.mat
	Assets/AstarPathfindingProject/ExampleScenes/Example6_Navmesh/NavmeshExample.unity
	Assets/AstarPathfindingProject/ExampleScenes/Example9_Penalties/PenaltiesExample.unity
	Assets/AstarPathfindingProject/ExampleScenes/Materials/AI.mat
	Assets/AstarPathfindingProject/ExampleScenes/Materials/PathBlueArea.mat
	Assets/AstarPathfindingProject/ExampleScenes/Materials/PathRedArea.mat
	Assets/AstarPathfindingProject/ExampleScenes/Prefabs/Bot.prefab
	Assets/AstarPathfindingProject/ExampleScenes/Prefabs/MineBot/Materials/minebot_diffuse.mat
	Assets/FsmPathfinding examples/Simple MoveTo Behaviour/BlocksMaterial.mat
	Assets/FsmPathfinding examples/Simple MoveTo Behaviour/GroundMaterial.mat
	Assets/FsmPathfinding examples/Simple MoveTo Behaviour/MoveToScene.unity
	Assets/FsmPathfinding examples/Simple MoveTo Behaviour/PlayerMaterial.mat
	Assets/FsmPathfinding examples/example1 TowerDefense/FsmEnemy.prefab
	Assets/FsmPathfinding examples/example1 TowerDefense/Materials/Empty Space.mat
	Assets/FsmPathfinding examples/example1 TowerDefense/Materials/Enemy.mat
	Assets/FsmPathfinding examples/example1 TowerDefense/Materials/background.mat
	Assets/FsmPathfinding examples/example1 TowerDefense/Materials/bridge.mat
	Assets/FsmPathfinding examples/example1 TowerDefense/Materials/grey.mat
	Assets/FsmPathfinding examples/example1 TowerDefense/Materials/tower.mat
	Assets/FsmPathfinding examples/example1 TowerDefense/MonsterSpawner.prefab
	Assets/FsmPathfinding examples/example1 TowerDefense/missile1.prefab
	Assets/FsmPathfinding examples/example1 TowerDefense/scene.unity
	Assets/FsmPathfinding examples/example1 TowerDefense/target.prefab
	Assets/FsmPathfinding examples/example1 TowerDefense/tower.prefab
	Assets/FsmPathfinding examples/example2 GridGraphs and Pointgraphs/imports/Materials/Material.mat
	Assets/FsmPathfinding examples/example2 GridGraphs and Pointgraphs/prefabs/bridge.prefab
	Assets/FsmPathfinding examples/example2 GridGraphs and Pointgraphs/sc2.unity
	Assets/FsmPathfinding examples/example3 Raycast local avoidance/prefabs/playerRoot.prefab
	Assets/FsmPathfinding examples/example3 Raycast local avoidance/sc3.unity
	ProjectSettings/EditorSettings.asset
	ProjectSettings/TagManager.asset