Neutral Pawns now give experience when they die
Added pawn rep info to Player Rep Info (and vv)
Added possess handler to Player Controller
currentHealth is now set when Pawns are created (PostBeginPlay)
Changed DefaultPlayerController to WiPPlayerController
Champions now spawn with correct controller
currentHealth/Health get set in postBeginPlay
Called super.Possess to set camera
Properly assign Replication infos to the various components
Added more default stat values
NeutralPawns now reward exp when they die