* Read analog (or digital) axis values into event_t
* Support for key actions on axes via virtual keys that fire when the axis is first asserted
* Work on ability to bind axis actions (move, strafe, turn, look, etc)


git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2417 86ba831e-150c-0410-ab35-e06eaae15ed9
* Converted eternity.wad files to eternity.pke
* Fixed major problems in namespace coalescence algorithm exposed by attempting to utilize namespaces for which no marker lumps were loaded
* Started work on support for gamepad profiles

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2418 86ba831e-150c-0410-ab35-e06eaae15ed9
* System console window tweaks for Win32 
* #include error in g_bind.cpp

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2419 86ba831e-150c-0410-ab35-e06eaae15ed9