cleanup segment code
reinstate circle drawing, even if it isn't anywhere near ideal (yet?)
implement (solidless) polygon rendering, (for AABB's mostly)

but it just renders them as solid right now
goign to try and make it use GL_LINES.., just have to change indices
getting there..
just renders top and bottom lines now..gotta fix indices stilllll.
polygon line rendering works beatuifully now, and uses only 1 draw call
no need for a ground body box, we've got tile bodies now
turn the player body into a circle for now..looks like my renderer

is borked
start implementing renderSolidCircles
circle rendering works
minor
attempts at making a custom polygon player body