- added a way to identify Objects that are static in the tres as they dont need to be resend to the player when the player relogs before the playerObject is destroyed
- fixed the issue with the player being alone in the world after relog without any NPCs by now properly filtering what to create out of the aware list
- added special baseline routines to buildings and cells as special rules apply to their creation concernig creation order and the endbaseline of the building must only be send AFTER the creation of the last cell
- added the stored procedures to persist skills, remove skills and update the experience
- fixed an issue where the core tried to persist XP data without detailing for what player
- fixed an issue in which the owner for certain items (playerobject inventory object tangibles etc) was set to zero in the Objecttable
- player and object data now gets deleted after the player logs out. This ensures that no autopersist routine mistakenly updates these objects in the db and overwrites the container in case that cant be found
- this ensures that players should now be able to load into the core much more reliably (and saves a ton of ram later on)