fixed entity ids not being set
added entity tostring
fixed find command
fixed weird white outline on transparent textures
fixed color 0 0 0 being transparent
255 > 1
possible fixes for weird errors
textures and sound sources should now gc
replaced socket.time() with glfw.GetTime()
added profiler command
updated luajit
updated glfw
fixed wgl bindings not being parsed
improved how the game loop works
added surface.DrawChar
added monospace option to surface.CreateFont
updated surface_test example
added system.GetTickCount()
added system.GetTimeMS()
added system.Sleep(ms)
added test demo/experiment (by shell32)