* Fixed bug in GLMapShadowRenderer
added GPLv3 header
* using OpenGL sRGB extensions correctly
* changed version number
GL_EXT_framebuffer_blit is no longer required
mouse sensitivity scaling used when aiming
added script used to package non-opensource resources
sprint animation in water
Hemisphere-like lighting and some adjustment
Fixed a problem that user cannot connect to some servers
Changed default value for cg_zoomedMouseSensScale
Long Sprite
added tracer
changed spade to block damage
fixed field of view to match AoS 0.75
local player's tracer made invisible
* Delayed tool switching
* Automatic tool switching when player have no ammo/blocks/grenades
Fixed usage of blocks when building a line of blocks
Merge branch 'master' of https://github.com/yvt/openspades