added Investigation action on HeardNoise, cleanup and comments
added GroundSpeedPct for controlling GroundSpeed
Weapon makes noise when firing, added ignore collision fail to projectiles spawn
now uses InitializeMove
cleanup
Combat action unblocks other actions beore removing them
DesiredLocation now zeroes Velocity, TakeDamage no longer makes noise
Projectile has its rotation set on Init
added strafe on FDR and flag that allows to keep firing after action ends
cleanup
added new actions Investigate and Strafe
added new action AimAtPlayer