Bimap is now part of ssvu
Removed timer creation methods, inline suggestions where possible
Removed custom constructors - properties have to be set AFTER ctor now
Added replacementTimer (which holds a heap-allocated timer until it's safe to swap it with the current one)
Added onRecreation delegate - fires when the window is recreated
Added maxFPS which stores the max FPS value
Added fpsLimited which determines whether maxFPS has any effect
Added missing setPixelMult
Added setTimer<T>, which creates a timer and puts it in replacementTimer