sprites, tiles, scaling added
removed temp vim files
Fixed tile array rendering
deleted temp vim files
Added a null tile
Created a new game states file. Added sprite movement, and revised state management.
Added Start file. Added Null tile.
Updated map rendering to render the null tile
working on camera
start
changed test player
scrolling
scrolling
working on collision
still collision
rm vim temp
added collision and simple layering
pixel perfect collision
Ocean tiles, beach borders
added a cave map and the ability to change maps