@unknownbrackets @raven02 

@unknownbrackets was right about the frameLastFramebufUsed = gpuStats.numFlips; line. It broke Danganronpa in Framebuffers to Memory mode. Commenting it out fixes the game again.

With the line:-
![screen00051](https://f.cloud.github.com/assets/4345150/1138054/e7665016-1c6d-11e3-8ddf-25d69b494d1b.jpg)

Without the line:-
![screen00052](https://f.cloud.github.com/assets/4345150/1138073/31d86d78-1c6e-11e3-8380-49584bd8f5e7.jpg)