Added Leaderboard classes to Android project. Added missing LeaderboardWriter property from Gamer class.
Added Missing Leaderboard classes to other all platforms.
Added missing Lidgren reference, no idea how it lost the reference.
Changes to allow Windows 8 to build with GamerServices changes.
Added Missing Exception definition to project.
AccelerometerAvailable will never return true when running in the simulator. Added check if running on simulator to return true.
Removed Android Application tag, which creeped in :(
Revert "AccelerometerAvailable will never return true when running in the simulator. Added check if running on simulator to return true."

This reverts commit 8280e7366aa6e85e5386743502736788976f3672.
Added missing Exception reference.
Merge remote-tracking branch 'upstream/develop' into develop
Fix fir kindle fire Landscape modes being reversed
Fix fir kindle fire Landscape modes being reversed
Merge branch 'kindlefirefix' of github.com:dellis1972/MonoGame into kindlefirefix

Conflicts:
	MonoGame.Framework/Android/AndroidCompatibility.cs
Merge pull request #1569 from dellis1972/kindlefirefix

Kindlefirefix
now using correct xna byte order in ANDROID specific GetData() code (conversion to other byte orders, e.g. to native Android format should be done by the framework user)
This is a commit to gather error information about the sound effects that do not play on iOS. No fix is intended in this commit, just better error capture and reporting.
Merge pull request #1572 from totallyeviljake/ISSUE_1123_R1

More error handling from sound effects on iOS/MacOS
Issue #1123 - added hack to keep the song and sound effect content readers in scope during AOT optimization.
Merge pull request #1573 from totallyeviljake/ISSUE_1123_FIX_R1

Issue #1123 - Fix for song and sound effect being lost
Merge pull request #1514 from omd/develop

Fixed byte order for Texture2D.GetData to ARGB on Android