Added an overload to SpriteBatch.Draw()
Revised comment and removed pointless newline
Added summary of overload and descriptions of default values
Changed null value check to use HasValue
AutoPauseAndResumeMediaPlayer property

If this prop (can be set in AndroidGameActivity) be true, then the
AndroidGamePlatform will automatically pause and resume the MediaPlayer
on activation and deactivation of game (also corrects the behavior so
that on activation MediaPlayer will resume if on deactivation it has
been playing)
and if this prop set to be false, then the behavior will be handled by
user code manually (we use this in our game)
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
SpriteBatch.DrawString: Fixed flipping
Corrected color bug with SaveAsJpeg on Windows Phone 8

Adjusted the Windows Phone 8 version of Texture2D's SaveAsJpeg class to
switch the pixels RGBA/BGRA values so that Writeablebitmap will read the
data correctly.  Added helper function in Texture2D called ConvertToRGBA
to convert the pixel data.  Images now save as properly colored JPEGs.
Moved pixel format conversion off "UI Thread".
Merge branch 'develop' of https://github.com/mono/MonoGame into androidGuidePassword
Android's Guide.ShowKeyboardInput now uses usePasswordMode parameter.
Fixed crash when cleaning would crash on File.Delete().
Fixed MGCB to write status to the console again.
Added ShaderInfo.Dependancies which returns a list of all the unique #includes.
The content pipeline effect processor now registers #includes as dependancies.
Stub WMA/xWMA WaveBank support on Windows/DirectX.
Refresh the Windows/DirectX project, pulling in relevant source files and projects.