Added early chunk support, but there's a bug somewhere.
Rendering to texture now works. It should be packed in some helper class.
Font rendering now works and uses data generated by BMFont
Added Texture wrapper class
Got rid of boost for Texture, now uses C++11-ish `=delete`;
Created a simple console.
slowed camera down
Chunks are a lit less buggier
Merged recent chunk additions
Altered makefile and paths for font data/libraries
Chunks now really work!
Fuckup merge
Changed all tabs to spaces.
World display optimizations were rewritten, but they are still functioning badly, so are disabled by default.
Finally fixed a bug in rendering optimizations. Also rewritten Coordinates a bit.
You can now save and load world by `save` and `load` console commands.
Changed required OGL version to 3.3
Moved sources to `/src` directory
Added SConstruct for MinGW
Moved main shaders to separate files.
Added directional and point lighting support.
Each chunk now has separate VBOs. They still need a "dirty" flag or something.
Also, SConstruct for MinGW.