FULLPIPE: Remove unused variables. CID 1063179
FULLPIPE: Remove unused class variable. CID 1063185
FULLPIPE: Initisalize uninitialized variable. CID 1063191
TSAGE: Cleanup of vampire statuses in R2R Flub maze
COMMON: Use unused variables in coroutine macros.

This should fix couple of hundreds of Coverity detected defects.
NEVERHOOD: Split the sprites in module 2800 into a separate file
NEVERHOOD: Document two resources used in game menus
SCI: Add detection entry for the German version of RAMA
SCI: Add source of the checksums for RAMA German
SCI: sfx/music priority int16 fixes bug #3615038

it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte
main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0
SCI: abbrev. ffs to FE and priority check fix
SCI: fix dataInc signalling fixes bug #3035159

we set signal in parseNextEvent on dataInc events, which then effectively triggered 2 cues through kDoSoundUpdateCues instead of one. Fixes Freddy Pharkas Ballad intro on floppy + demos
Merge branch 'master' into sci_midiparser

Conflicts:
	engines/sci/sound/midiparser_sci.cpp