Added HUD to lvls 6-9 and changed camera to orthographic

Signed-off-by: KayFriday <k.viernes@hotmail.com>
Added option to GameController to allow for player-controlled enemies.
Merge pull request #152 from Minalien/master

Added option to GameController to allow for player-controlled enemies.
Merge branch 'master' of https://github.com/Tactibru/Game
Added ConsolePro/ folder to gitignore (unfortunately, license is per-seat).

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Implemented AI Squad behaviors. See Scripts/Behaviors/AI/UnitControllers/AIDefensiveBehavior.cs and Scripts/Behaviors/AI/UnitControllers/AIOffensiveBehavior.cs for examples of implementations.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #153 from Minalien/master

Implemented AI Squad Behaviors.
Changed 'movement rate' for main camera to 5 for levels 6-9
Merge branch 'master' of https://github.com/Tactibru/Game
Level 6-9; Tagged button manager, turn count now works

Signed-off-by: KayFriday <k.viernes@hotmail.com>
Merge pull request #154 from KayFriday/master

Added HUD, changed camera movement rate
Merge branch 'master' of https://github.com/Tactibru/Game
Weapons added.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #155 from Minalien/master

Weapons added.
Added HUD tag to levels 3-5.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #156 from Minalien/master

Added HUD tag to levels 3-5.
Updated level selection.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #157 from Minalien/master

Updated level selection.
Merge branch 'master' of https://github.com/Tactibru/Game

Conflicts:
	Assets/Scenes/Game Levels/level03.unity
	Assets/Scenes/Game Levels/level04.unity
	Assets/Scenes/Game Levels/level05.unity
Fixed conflicts, everything should be working now.
Added AI into levels 03, 04, and 05. Added both offensive and defensive scripts even if defensive scripts are redundant just to make them easier to identify.

Added some art assets into level 03.

Flipped all the trees in 05, turns out they were backwards.

Tested to make sure the AI was reacting and from what I could see it was. Still need those transparent trees though.