Some of the technical details: Game engin and tools: Unity Language for coding: C# Main controller: Leap motion View: First person Game World: A old dungeon very very deep underground (the left underground architecture of the "Faculty of Magic")  A little of the game story:  The story (like in almost every game :D): the main character wakes up in a dark room not knowing where he is, the last thing he knows is that there was a war between magicians and that there was a big attack on his "Faculty of Magic" where he was a student. He then tries to find a way out and has to use the magic tricks he has learned to make his way out and also needs to learn new one to overcome other obstacles that are blocking his path. (...) . And at the end when he finds his way out , he realizes that the world he knows is not more, because the war of magicians escalated and they all destroyed each other, and the only one who survived was he, because of the experimental spell that went wrong on the day of the attack and caught him in a time barrier witch preserved him till now. And and and...