Fix FloatingMenu drag using UIGestureRecognizer. Currently more insensitive than before, but can be adjusted before.
Implemented world map navigation but disabled CCFollow.
Activate CCFollow when player in map enters  a node.
Use CCFollow on player whenever he moves on the map.
Implemented CCFollow-like CCMoveTo so that the camera pans to the player when a node is clicked.
CLOSED #74 - Set a boundary during map navigation.
Fix attack animation. Fixes #70.
Re-implemented bubble node to be a floating menu below the screen.
Use predefined naming convention to find character icons.
Merge remote-tracking branch 'origin/master'

Conflicts:
	Classes/GameLogic/Battle/BattleSystem/TurnQueue.h
	Classes/GameLogic/Battle/BattleSystem/TurnQueue.m