Chapter 4 - pg 74 complete - Movement - Added Vector2D class, with all of the vector functions.
Enemy and player now using m_position as the vector position instead of m_x and m_y.
Player now has been equipt with m_acceleration and m_velocity, to easily change the speed and acceleration of the sprite!
Added frame rate cap to the game (60 fps) aswell as a delay catcher to make sure the game keeps up.