Optimised framework to fix previous problem. Now you can use a 'varargs'
in the Object.makeObject method like so:

wml.Objects.NotLiving.Wieldable.Gun.class constructor:
public Gun(float x, float y)

Object.makeObject(wml.Objects.NotLiving.Wieldable.Gun.class, 100, 20);
Will return a gun object, placed at 100, 20.

So with more Arguments:

wml.Objects.NotLiving.Wieldable.LogOfCrap.class' (Fictional) constructor
is:

public LogOfCrap(float length, float width, float energy)

Object.makeObject(wml.Objects.NotLiving.Wieldable.LogOfCrap.class, 10,
20, 5);
Will return a LogOfCrap object, with a length of 10, width of 20, and
energy of 5.

So now its way more flexible!
Merge branch 'master' of https://github.com/weslgames/Horde.git