Fix for morph matching. Now we can leave it off and uncalculated by default, and if we so choose to enable the auto match, we will calculate the points then if necessary and then swap the buffers. Now we won't have any additional cost at startup, and only a slight delay when we choose to enable the auto morphing, instead of the nice segfault we had when matching was disabled but the ui checkbox was still trying to swap the matched buffers in.
Merge branch 'master' of https://github.com/UMLComputerGraphics/GraphicsProject
VR-QT layout improvement.
Merge branch 'master' of https://github.com/UMLComputerGraphics/GraphicsProject