added untested light sources
fix the dynamic lighting
renamed functions to match standard
moved to seperate lightmap generation to allow use by critters too, also faster
new style lightmaps now working
moved lightmap for player to game object rather than map, maybe should be part of player
let monsters see player if they are lit up by something
fixed the light of sight issues, smoke blockes light rays
can read next to fires now
support look around via u_sees function, remove debugging from draw system
fix seeing fire light while blind or in a pit, added hightlight for bright lights while short sighted
modified sparks to give light based on density
added untested light sources
switched all uses of old get_direction to new keymap method
fix the dynamic lighting
renamed functions to match standard
moved to seperate lightmap generation to allow use by critters too, also faster
new style lightmaps now working
moved lightmap for player to game object rather than map, maybe should be part of player
let monsters see player if they are lit up by something