Adding Travis CI script

because a build test reduce commits with build errors
Merging the AR panels

because that reduce duplication

Fixing AR toggle (it used selection rather than event index)
Saving the maximised state

because it's useful to save the state
Adding missing memory breakpoint flags

because they show the breakpoint conditions
Adding select all and copy to call stack

because it's useful to copy it
Changing recompiled code block address from decimal to hexadecimal

because the other disassembly is hexadecimal
Adding refresh button to memory view

because that allow analysing a changing value
Adding code reload to apply cheat

because that apply code cheats
Reducing duplication in the code and memory view

because that's better organisation
Adding go to address function to code view

because it's useful to show code at another address
Adding option to change compilation setting during emulation

because that allow changing the setting faster
Adding ArtMoney pointer writer

because it's useful for changing a game
Adding reload button to cheat window

because it makes it faster to reload
Changing memory check to consider the data size

because that reduce the number of checks
Adding Gecko log

because it's useful to test a code