NEVERHOOD: Implement Class488 (renaming TODO)
NEVERHOOD: Add tables for Scene2809
NEVERHOOD: Implement Scene2809

- Fix some setMessageList parameters
- Add scene 10 in Module2800
NEVERHOOD: Implement Scene2804

- Fix dispenser in Scene2808 (wasn't clickable)
- Add Palette::fillBaseWhite
- Minor renaming in Module2800
NEVERHOOD: Rename wrongly named stuff
NEVERHOOD: Implement Scene2807
NEVERHOOD: Add tables for Scene2810
NEVERHOOD: Implement Scene2810

- Also add globalvars.txt, a (currently almost empty) list of global game variables with descriptions
NEVERHOOD: Implement Scene2822
NEVERHOOD: Implement Scene2812
NEVERHOOD: Add tables for Scene2812
NEVERHOOD: Implement Scene2803

- Also add "empty" constructor to DirtyBackground (used by that scene)
NEVERHOOD: Add tables for Scene2803
NEVERHOOD: Add tables for Scene2501
NEVERHOOD: Start with Module2500

- Implement Scene2501
- Add Scene::removeSprite
NEVERHOOD: Add car track tables for Module2500
NEVERHOOD: Implement Scene2504 and add all car track scenes
NEVERHOOD: Add commented out code (which is TODO) to Module2500 so I don't forget it later
NEVERHOOD: Add tables for Scene2401
NEVERHOOD: Start with Module2400

- Implement Scene2401