Mostly Complete. Tons of new things, mainly plant related.
Made the coffee and tea thing work finally.
coffee/tea powder is now a subclass of toxins.
Typo correction.
Made a variant of joint for deus for less confusion.
Rolled joints now have exactly the chem volume of the total chemicals in the ambrosium they were made from.
Added Meat and grape drying.
Added Wood Plank recipe for the Drying Rack. Also fixed an issue where dried versions of things had their default reagents instead of the reagents of the un-dry version.
Changed mechanics so that any dried item can be rolled into a "rollie" this includes tobacco. Made most of the grown items dry-able.
you can now put shit in corncob pipe
Merge branch '11-23-2013-PlantMatter' of https://github.com/Adrinus/-tg-station into corncob

Conflicts:
	code/game/objects/items/weapons/cigs_lighters.dm
	code/modules/hydroponics/grown.dm
fixed bugs
Merge pull request #4 from iamgoofballsecondfork/corncob

You can smoke stuff with a corn cob pipe. Courtesy of Iamgoofball
why do I have to put text here uuuuggggh
Merge pull request #5 from iamgoofballsecondfork/corncob

emergency bugfix
Made a couple of bug fixes on the pipe, added some feedback to the pipe, and also nerfed it so it can only load dried items.
You can now make torches from dried tobacco leaves and a log.
the torches now have accepted list
Merge pull request #6 from iamgoofballsecondfork/corncob

You can now make torches from dried tobacco leaves and a log.
Made a few changes to the torch sprites. Also made the torch move to active hand on creation.
Made the code work for any pipe. A few fixes and tweaks to the pipe code to allow for reagents being metabolized, and names all being kept and changed correctly.
Also edited the rollies so their description tells you what's inside.
Removed all uses of colon.