src: removed files
gitignore: added VS Debug Folders and Files
alpha: added first attemtpts - FIRST BLOOD
gitignore: precompiled libs for windows should be allowed
core: continued basic implementation
assets: added simple shader for testing

ext: added win32/64 dependency librarys and precompiled header for VS10
filesystem: remove more of the ext folder
cross-os: replaced win-secure functions
fopen_s was replaced with fopen
core: added meshcomponent
mainglfw: project files added
eclipse: added project files for core
resourcemanager.h: added include of common.h
eclipse: updated eclipse CDT settings
core: made header google-style, added auto-cpplint-check in VS2010 projects
gitignore: added opensdf files to ignore
core: changed file locations
core: changed all files to match google code style
core: added mesh and meshrendercomponent header, moved datatypes to separate file
KoRE: rearranged files for better overview an easier project/build integration
ressourcemanager.h: implemented some functions
mainglfw: project setup in VS, for testing library
mesh.cpp: added file
KoRE: minor changes
KoRE: testing push
log deleted