* ... Hooooo boy... So there's a lot to talk about in this commit. I've begun implementing the Bullet Physics library. Right now nothing has collision, just the bare framework that gets initialized. Will remedy soon.

* Have FINALLY begun work on cleaning up renderer code and moving all irrelevant things to a better place (World)

* Implemented my first version of a data-oriented container in the SentenceManager class. Mostly based on the bitsquid blog / molecular musings blog. Only real difference is that I use a priority queue to find the next free ID value.

* Removed a bunch of old textures and other shit that was just taking up space.

* Changed a bunch of solution options and other things. Not really that good at the whole project/solution/OS interaction part of coding, so it'll probably be a pain in the ass to get this to work on any other pc right now.