|SOURCE|
* Removed redundant Functions header file, functionality added in SDLHelper
|SOURCE|
[Game]
* Re-nameed Game_Init to Game_Initialise
* SDL is initialised with audio at 22KHz, a joystick, and a 320x240 16-bit
  screen buffer
* Added a Game_Terminate function to clean up the pointers set by the game
* Game_Initialise attempts to run InitialiseSDL, returning a failure if it does
  not succeed
* Game_Execute sleeps for three seconds, then cleans up