Move some stuff from guiEngine.h to guiEngine.cpp
Change mainmenu texture handling + small misc changes

Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].

Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface in
guiEngine.cpp.

Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
Partially implement GUITable