Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge
Shrink the block boundaries of the Calcinator to match its model, clean up the WavefrontObject class some more
Source cleanup pass
Faces now store the GL drawing mode for them, and updated the Models of EE3 to reflect this (it simplifies things). More work still coming on the OBJ stuff before its ready for MCForge
Cleanup pass (should really do these before committing changes...)
More parring down of OBJ loading; still to be pretty-fied.
Dropping the free form geometry portion of the loader (since it wasn't implemented anyways). Can be added again (and actually implemented) in the future if folks need it