Introducing power ups, in test mode F10 to see the texture.
Power ups almost done, TODO: Animation of the enemies when BluePowerUp, it didn't show the animation. Configuration of  the percentage of power ups to 10 %
Power ups finished.
Merge branch 'PowerUps'

Conflicts:
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/Audios/Audio.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/Enemies/Enemy.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/Games/Game.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/Games/GameB.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter.csproj
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter.csproj.Debug.cachefile
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/Levels/LevelA.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/Managers/GRMng.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/Ships/Ship.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/Sprites/Sprite.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_ShooterContent/IS_XNA_ShooterContent.contentproj
Merge conflicts
Revert "Merge conflicts"
Revert "Revert "Merge conflicts""

This reverts commit 3334aa5020a61cb98ccb9814a63a27cdf416f4c7.