Joystick handling correction during time compression

I have corrected a problem on the joystick handling when the time accelerate rate was superior to x1. The higher the time compression parameter was, the worse the movement applied on the ship was.
The correction consists in applying the inverse of the time accelerate rate to the controls of the ship.
There was also a problem on the deadzone of the joystick. I have corrected it applying the deadzone to each axes individually.