Attempt to set more correct return values for sceDisplayWaitVblank*
Add enable/disable dithering. Respect chosen framebuffer color depth.
Check downcount in jit after a syscall.
For now, finish the psmf immediately.

Eventually we need to handle it more correctly.
Merge pull request #482 from unknownbrackets/jit-idle

Check downcount in jit after a syscall
Merge pull request #483 from unknownbrackets/psmfplayer-fix

For now, finish the psmf immediately
Avoid some memory writes on jr.

Should improve tight mips function loops a bit.
Merge pull request #484 from unknownbrackets/jit-jr-tweak

Avoid some memory writes on jr in jit
Fix black intro for Naruto Shippuden Kizuna Drive
Add psmfPlayerLastTimestamp to psmfplayer
Fix high pitch noise and looping issues in few games
Merge pull request #485 from raven02/master

Fix high pitch noise and looping issues in games
Implement sceAudioSRCChReserve/Release/OutputBlocking
Use u32 for leftVolume/rightVolume/format
Move around the jit nice delay slot logic.

Nice delay slots don't not save flags, they run before the CMP.
Comment int src
Merge pull request #486 from raven02/master

Implement sceAudioSRCChReserve/Release/OutputBlocking
Simplify nice delay slot detect, and yes for noop.

NOOP seems very common so this should already benefit speed a bit.
fixed null ptr bug in Symbian
Merge pull request #487 from Summeli/master

fixel nullptr in symbian memory allocation