Implemented the texture version of backwardRegistrationBilinearValue function
Implmented the gaussianBlur with using the cosntant memory of GPU
Removing unnecessary comments
Added benchmarking of the code by using the flag -bm
Added the final presentation sources
Added the profiling screenshots with nvidia visual profiler
backwardRegistrationFunctionTex implemented as well
Merge branch 'marco' of https://github.com/arashb/GPULabProj into marco