Added protobuf tags to color and vector3
Added protobuf tags to Color and Vector3
Effect.cs now reports the version mismatch when MGFX version is wrong
Copy MonoMacGameView from MonoMac to MacGameView.

Allows us to fix the depth buffer being ignored.
Merge branch 'develop' into ts_scratch

Conflicts:
	MonoGame.Framework/Color.cs
	MonoGame.Framework/MonoGame.Framework.MacOS.csproj
	MonoGame.Framework/MonoGame.Framework.iOS.csproj
	MonoGame.Framework/Vector3.cs