Changed format on blendmap to dds
Changed blendmap
Now handles BlendMap on GPU
Added BlendMap variable for Terrain
Removed BlendMap-instance

Loades BlendMap.dds instead
Changed how Blendmap is parsed
Changed how objects are removed (tried to fix random bug)
Changed vertex-struct for terrain
Sends BlendMap to GPU
Changed Dynamicshadowres for pointlights