Added some basic md5 primitives
Laying the ground work for parsing MD5 files
Added MD5 joint parsing
Finished up model parsing
Added md5 mesh vertex position calculation

Fuckin Rust and it's fucking hate for
overloads. >.<
Bit of cleanup in md5 model parsing
Updated glfw
Updated servo modules
Lang updates
Implemented non-textured static MD5 rendering

Camera now has a singleton accessor and a number
of Quaternion bugs were nailed out to get MD5
meshes rendering.
Added some md5 non-textured pics
Texture MD5 rendering is functional
Showing map again
Merge branch 'master' of github.com:Jeaye/q3