Hax to fix a Steam Overlay interference with OpenTK that messed up detection of the left shift key... X(
Ogg Streamer will sleep when there are no tracks to stream, and will only run every 1/30th second when it's idle
Deferred error dialog to game code
Micro-optimization : we don't ever need more than 4 texture samplers
Micro-optimization : use pointer logic to copy over a vector4 array to a float array, and don't copy more than we need
Some user was having trouble with my usage of PopRange, I have NO IDEA WHY, but this should be safe if slightly less efficient
Merge back from Renaud
ForceRefreshKeys override for FEZ