Started working on making paper use HTML instead of only BBCode again.
Whitelisting system for tags.
Blacklist for words like 'java' and names of even triggers.
Might move to whitelist for those too, on Mini's suggestion.
Merge branch 'master' into HTML
Moved tag whitelist check to HELPERS.
Removed img tag from whitelist.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into HTML
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into HTML
Running around with fractures would damage internal organs inside of fractured areas.
Added robotic hands and feet.

Apply screwdriver to robotic arms and legs to get hands/feet. They can
be surgically attached properly, far as I can tell. Also, fixed a few
backwards slashes in text marcos.
the adding of security spawn points removed the pipes underneath them in the security storage room. put pipes back.
Balance change to suspect list.

Antagonists now have a HIGHER chance to be suspected. Simultanously, traitors and other uplink users get another +4 TC and a warning if they are suspected.
Fixes the Syndicate nuke shuttle airlock (In that it cycles now)
Re-added external airlock access to the traitor ID card, restoring lost functionality.
Fixed the ERT radio. It now works.
hardcapped xenoarch machinery heat to 177K, made xenoarch machinery only produce heat when scanning, added a couple of missing tools to the gearbelt

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #2811 from caelaislinn/xenoarch

Xenoarch tweaks
Added organ mutations.
Only have sprites for humans yet.
Added is_usable() proc that checks for both limb missing or being a tentacle
Merge pull request #2796 from CIB/report_adjustment

Experimental report balance change
Added Pockets to First Responder Jacket

Signed-off-by: Roaper <roaperable@gmail.com>
Merge pull request #2819 from Roaper/master

Readded Pockets in the Responder Jackets
Security mini map fixes

- Added a missing power cable in the Security Lobby
- Added a missing Scrubbers pipe in the Security Lobby
- Moved the Armory Exterior camera, which was previously floating
- Moved the Gateway, Bridge, and Head of Personnel rechargers back to
their rightful place: on a table
- Rearranged the caution lines for the SMES units
- Added a camera to the Research Shuttle Hallway

- Used maptools this time
Space no longer has a heat_capacity

I mean, seriously? Magical realm of heat absorption? Screw that, space is now room temperature!
Merge pull request #2818 from CIB/feature

Space no longer has a heat_capacity
Finished up tentacle abominations.
Clone damage will cause body parts to mutate.
The more damage you have, the more chance to get a sweet tentacle.
Healing works other way, the less damage you have, the more chance to unmutate it.
Healing all the damage fixes everything.