Text and Font updates.
Better error handling for the BitmapFont class.
Text class message is now mutable.
Added 'awake' method.
Both GameObjects and Components now have an awake method which gets called when it is first added/when the scene is created. This probably needs a bit or work.
Scenes are now a renderable objects.
Changed how the Camera and Scene interacts. Also some nice convenience properties for the Camera class.
ResourceLoader load now takes a dictionary of options.
TileMap update. Still in an interim state.