Made minor adjustments to the positioning of text objects.
- TransformedInstance.as now exposes the isFlaggedForUpdate property.
- flagForUpdate can now be called on TransformedInstance.as to explicitly set the isFlaggedForUpdate property to true.
- TransformedInstance.as now exposes the children property.
- HardwareText.as now uses a child TransformedInstance.as object to hold the text elements. Text transformations are applied to this child object. This way, the view/projection/parent matrix does not get lost when the text is positioned differently.
- HardwareText.as now automatically updates the transformations of its children when the update function is being called.
- updated the tutorials.