fixed array out-of-bounds access in bfm_sc2_state::e2ram_init() (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@24477 749742ba-7341-0410-aadc-df50b521781e
added missing aakart_device in aristmk5_usa machine config (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@24478 749742ba-7341-0410-aadc-df50b521781e
fixed array out-of-bounds access in src/mame/machine/stfight.c (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@24479 749742ba-7341-0410-aadc-df50b521781e
added assert to src/mame/machine/dec0.c to indicate array out-of-bounds access (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@24480 749742ba-7341-0410-aadc-df50b521781e
tms32082: another bunch of stuff (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@24481 749742ba-7341-0410-aadc-df50b521781e
better this way than specifying our own size

git-svn-id: svn://dspnet.fr/mame/trunk@24482 749742ba-7341-0410-aadc-df50b521781e
fix hippo assert

git-svn-id: svn://dspnet.fr/mame/trunk@24483 749742ba-7341-0410-aadc-df50b521781e
nw

git-svn-id: svn://dspnet.fr/mame/trunk@24484 749742ba-7341-0410-aadc-df50b521781e
Convert atarimo to a device. Still a bunch more cleanup/improvements to
do; this is pretty much a direct port of the existing functionality,
built on top of the sprite_device.



git-svn-id: svn://dspnet.fr/mame/trunk@24485 749742ba-7341-0410-aadc-df50b521781e
hmm, i was expecting a header for sample offsets somewhere but didn't find it

git-svn-id: svn://dspnet.fr/mame/trunk@24486 749742ba-7341-0410-aadc-df50b521781e
tms32082: improved vector op disasm (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@24488 749742ba-7341-0410-aadc-df50b521781e
iteagle.c: Documentation update. - NW

git-svn-id: svn://dspnet.fr/mame/trunk@24489 749742ba-7341-0410-aadc-df50b521781e
don't use ROM_COPY with overlapping memory. ROM_CONTINUE would probably be more appropriate, but this produces identical results as the old code. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@24490 749742ba-7341-0410-aadc-df50b521781e
Fix compile and improved sound comms in Street Fight

git-svn-id: svn://dspnet.fr/mame/trunk@24491 749742ba-7341-0410-aadc-df50b521781e
Notes for Phil and fixed Cross Shooter sound regression, not going to touch it further

git-svn-id: svn://dspnet.fr/mame/trunk@24492 749742ba-7341-0410-aadc-df50b521781e
tms32082: more disasm fixes (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@24493 749742ba-7341-0410-aadc-df50b521781e
Make modernized i86 core endian-safe again (Alex Jackson)

git-svn-id: svn://dspnet.fr/mame/trunk@24494 749742ba-7341-0410-aadc-df50b521781e
Merge latest MAME source

Old MAME git: 6b18eef62708a1df80e68aef0e379e5c980c6713 (0.149u1/24475)
New MAME git: 63a3248f8e569724339762fb5a32289290156e6b
Resolved conflicts:
	src/emu/cpu/i86/i86.c
	src/emu/cpu/i86/i86.h
	src/emu/cpu/tms32082/dis32082.c
	src/emu/cpu/tms32082/mp_ops.c
	src/emu/cpu/tms32082/tms32082.c
	src/emu/cpu/tms32082/tms32082.h
	src/emu/sprite.c
	src/emu/sprite.h
	src/mame/drivers/5clown.c
	src/mame/drivers/arcadecl.c
	src/mame/drivers/aristmk5.c
	src/mame/drivers/atarisy1.c
	src/mame/drivers/atarisy2.c
	src/mame/drivers/badlands.c
	src/mame/drivers/batman.c
	src/mame/drivers/bfm_sc2.c
	src/mame/drivers/blstroid.c
	src/mame/drivers/cyberbal.c
	src/mame/drivers/dec0.c
	src/mame/drivers/eprom.c
	src/mame/drivers/gauntlet.c
	src/mame/drivers/iteagle.c
	src/mame/drivers/klax.c
	src/mame/drivers/offtwall.c
	src/mame/drivers/rampart.c
	src/mame/drivers/relief.c
	src/mame/drivers/shuuz.c
	src/mame/drivers/skullxbo.c
	src/mame/drivers/stfight.c
	src/mame/drivers/thunderj.c
	src/mame/drivers/toobin.c
	src/mame/drivers/vindictr.c
	src/mame/drivers/xybots.c
	src/mame/includes/arcadecl.h
	src/mame/includes/atarisy1.h
	src/mame/includes/atarisy2.h
	src/mame/includes/badlands.h
	src/mame/includes/batman.h
	src/mame/includes/blstroid.h
	src/mame/includes/cyberbal.h
	src/mame/includes/dec0.h
	src/mame/includes/eprom.h
	src/mame/includes/gauntlet.h
	src/mame/includes/klax.h
	src/mame/includes/offtwall.h
	src/mame/includes/rampart.h
	src/mame/includes/relief.h
	src/mame/includes/shuuz.h
	src/mame/includes/skullxbo.h
	src/mame/includes/stfight.h
	src/mame/includes/system1.h
	src/mame/includes/thunderj.h
	src/mame/includes/toobin.h
	src/mame/includes/vindictr.h
	src/mame/includes/xybots.h
	src/mame/machine/atarigen.c
	src/mame/machine/atarigen.h
	src/mame/machine/dec0.c
	src/mame/machine/stfight.c
	src/mame/video/arcadecl.c
	src/mame/video/atarig42.c
	src/mame/video/atarimo.c
	src/mame/video/atarimo.h
	src/mame/video/atarisy1.c
	src/mame/video/atarisy2.c
	src/mame/video/badlands.c
	src/mame/video/batman.c
	src/mame/video/blstroid.c
	src/mame/video/cidelsa.c
	src/mame/video/cyberbal.c
	src/mame/video/eprom.c
	src/mame/video/gauntlet.c
	src/mame/video/klax.c
	src/mame/video/offtwall.c
	src/mame/video/rampart.c
	src/mame/video/relief.c
	src/mame/video/sega16sp.c
	src/mame/video/shuuz.c
	src/mame/video/skullxbo.c
	src/mame/video/system1.c
	src/mame/video/thunderj.c
	src/mame/video/toobin.c
	src/mame/video/vindictr.c
	src/mame/video/xybots.c