Cleaned up some logging.
Lil config Jigglin...Plz Code Review Me
Added some client removal.
Added another way to stop the sas so it doesn't hang forever.
If user tries to create a game, but is already hosting one, kill the old one first.
Moved a few files around.
Added process id to IHostedGameData.cs
Plucked some of that low hanging fruit.
Threw out all of the brine and updated all the packages.
Removed old projects from ReleasePusher
Created project to replace LobbyServer
added players() function to dynamically load the list of all players
Piping in some gamebot plumbing into the new GameService
Merge branch 'test' of github.com:kellyelton/OCTGN into test
New hosting system should be ready to go.
Added deploy scripts
Added ability to have different broadcast ports depending on test or release.
Choose right gameserv based on live or test.
Missing junk possibly.
Fixed local hosting not working.
Fixed local lan games times being wrong.
Removed some comments.