Scripts/TheBlackMorass: Fix first 7 rifts spawn timings

Partially revert 7e76ab97f895da1320106fad28e31d6b34c15443 to properly spawn first 7 rifts. Also allow only 1 EVENT_NEXT_PORTAL event at time.
[TW061] - Core/Spells: Makes paladin's Redemption scales with haste

Author: mweinelt(?)
Update .travis.yml
Db/Disable: Sibling Rivalry credit

By @untaught fixes #11020
[TW061] - Core/Pets: Ebon Gorgoyles should fully inherit their master's hit and haste ratings

Author: tibbi
This needs to be tested. At the first glance it seems to work ok. If this works - even though hacky - maybe it'll work for other pets and stats.
[TW062] - Core/Pets: Make use of SpellHit and not MeleeHit when transfering it to gorgoyles

Figures they don't use melee attacks
[TW063] - DB/Commands: Implement .reset arenapoints command

Resets the given player's arena points to 0. Pretty much copy pasta edited out from reset honor.
Don't forget to run the sql.
Remove a dumb extra line
[TW064] - Core/Scripts: ToC - Extends Anub'arak's timed despawn time to 1 hour

That's what bosses have as default corpse decay time in the core
Scripts/Ahnkahet: Prince Taldaram rewritten to BossAI

Closes #10993
Core/Misc: Ugh.. Fix recent commit that broke the OnHeal hook :disappointed_relieved:
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
Fix build.
Fix non-pch build.
[TW065] - Core/Scripts: ICC - Add a forgotten else at Captain Brandon's Divine Shield event

Not sure how did it work back then without this or how did this go missing.
[TW066] - Core/Pet - Let also Feral Spirits inherit 100% of their master's hit rating
Just, because this typo was annoying...
Merge pull request #11045 from Baeumchen/patch-1

Just, because this typo was annoying...
CMake: Fix typo

Running cmake threw a warning because of this.
Core/Transports

* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id