folder in wrong place
creating new branch for imbusy
merge 20450-20649
removing for rebranching
rebranching from 2.5
first version of buffer pool and allocator
improved buffer allocator, starting to split derived mesh into required buffers
Now generates vertex, normal, texture and color VBOs and vertex arrays. Not yet tested.
buffer initialization
VBOs work for solid faces! (still need to debug vertex arrays)
vertex arrays work and a few bugs fixed
experimented with a few more rendering modes. Can't understand where does cdDM_drawFacesColored get the colors from.
cdDM_drawFacesColored seems to work so Shaded Mode sort of works.
textured mode seems to work, but could be improved
merge with 21113
handling of the case when there's no more memory, will start bringing back the old rendering code for those cases.
some rendering modes now have old and new code + fixed one small bug for linux, as the branch was impossible to build
fixed a crash + some more legacy code is back
should be a lot more stable when running out of memory, but there is still a bug, debugger doesn't give any hints and when stepping through code, does not appear