Adding form files
Recreating the project files

The project has been recreated using Visual Studio 2010. Every unnecessary or corrupt file has been removed.

I added a town class that stores a number of producers that a created near it. A Town is created with the specified number of producers, that in turn produce ressources (weight per second). A carrier should be added to get ressources from the producer to the town. The town also needs its own stash to save ressources.
Reacting on new products in Producers

The RessourceManager now works like a singleton.

When a town is created and the Producers a built one by one, the town is subscribing to their newProducts event. This will send a carrier to the producer that will get the ressources from there to the town.
Creating Carriers

I've added a class that is representing an entity that is carrying ressources from producers to towns. Every town creates it's own set of carriers with half the amount of producers. Carriers have a speed that they are travelling with and a position that is easy to be drawn.
Getting carriers to move freight

A carrier is now able to move to a location, get its ressources as a freight package, carry them back to the home town it belongs to and stash them there.
Drawing on the map display

These are the latest efforts to draw towns and producers on the map. When debugging a number of reference errors and Exceptions are raised, for whatever reason.
Merge branch 'clean_rebuild'

All old files are cleaned out.
Creating visual output

Towns, Producers and way from one to the others are now drawn on the panel. The drawing looks a little strange on my machine though, all producers are built in the same direction...