Missed last debug line
Caches side effect types to a global list, less loops on addition.
Makes them process only every 15 ticks, to cut down on the calls.
Removes damage because it was supposed to be gone, no idea why I didn't delete the lines.
Replaces long check with lots of get_organ calls with shorter one.
Also changed weird condition that amputated leg must not be splinted.
Removed checks for haslimbs, since movement while downed is not possible anyway.
Moved some special effects for broken limbs after check for such, so healthy ones wont bother.

Fixed a derp in populating the global list of sideffects.
removed some unneeded icon update calls (haha totally unneeded yeah)
replaced complete regenerate_icons with just body_update in case of dropping limb
Healing wounds should properly update damage overlay if needed.
Merge pull request #3897 from comma/organstuff

Minor organ optimizations
Surgery grammar fixes
Merge pull request #3908 from LightningIron/master

Surgery grammar fixes
No nullname ID cards
Merge pull request #3909 from comma/master

No nullname ID cards
Fixes #3886, ATMs no longer log you in automagically

Silly security level 0 ruined everything
Added a tiny sanity check as well to avoid runtimes
BugFix: Cult Ghosts...after a bit of professional advise from chinsky.

Problem:  Cult members can't use the rune to see ghosts, then beat ghosts over the head.  it was being intercepted by _onclick and processed there and only displaying an angry red notice
that you hit that ghost.  Ghost didn't become visible, it disappeared soon after moving off the rune.

Solution:  Made an attackby for ghosts to check when they are being beat up by cultist with books, now they appear.

Minor feature change:  Now if a visible ghost gets hit it will give a different message than the standard "Ghost is pulled through from the other side".
Merge pull request #3923 from Ccomp5950/master

BugFix: Cult Ghosts...after a bit of professional advise from Chinsky.
Merge pull request #3920 from Kilakk/master

Fixes #3886, ATMs no longer log you in automagically
Bugfix (3778) Power cells in exosuits have the same amount of power as a highcap cell

Issue:  Mechs are created/spawned with a high-capaciter cell that is named "Power cell" and confuses some of the less bright roboticists and their beards.

Solution:  Shave the roboticist, and also renamed the cell that spawns to properly reflect it's higher capacity.
Event Rebalance!

As per request, events have been rebalanced to be a bit more even and vastly less appendicitis. Event timers have been increased from 15-25 minutes to 20-40 minutes.
Merge pull request #3924 from Ccomp5950/exosuit_bugfix

Bugfix (3778) Power cells in exosuits have the same amount of power as a highcap cell
Merge pull request #3925 from Nanai/master

Event Rebalance!
Fix for the config .gitignore.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Using a better method to handle autotransfers. Old method was silly.