NodeEditorWindow: replaced by NodeEditorPanel
ProjectSetup: Using relative paths for resource directories
ImageView: Auto update checkbox
ImageView: Reset zoom button
Format of root RSL nodes was changed (previose shader networks needs to replace those nodes)
Added support for LightSource rib node in BascicPrimitive2
Fixed error with creating missing directories, when includes defined as a list.
Commented unimportant print output.
Added space option support for parameters:
["rgb", "hsv", "hsl", "xyz", "XYZ", "YIQ"] for color
["current", "shader", "object", "camera", "world", "raster", "NDC", "screen"] for point, vector, normal, matrix
Added general functions for renaming nodes and parameters
Added some useful texture nodes to Library.
Added "Curved links" and "Snap to grid" support at WorkArea
Added shadow to GfxNode
New texture nodes were added to Library (analogs of some useful Slim nodes), and a bunch of very interesting nodes from DRL (aka Lex Darlog)
And very annoying bug with lost links after saving was fixed.
added grayscale.h
HDRI texture files are removed from repository
Added some new nodes
bake nodes update

"bake2d" and "bake3d" nodes are just a operation nodes, not root surface
nodes.
Since sometimes there's a need to have multiple bake operations in the
same shader.
surface-bake nodes are now named as "surface_bake2d" and
"surface_bake3d" correspondingly.
ShadingNormalCustom

The only difference from ShadingNormal is that it allows to set custom
normal as input. This is very useful in surface shader that also does
some displacement.
I wrote myself as an author, if you think it's not appropriate, write
"mesh" as it were.
invert nodes fix

removed duplicates
CC and math nodes

fixes and additions
displacement nodes
DRL's AOVs nodes
texture node
Correct some typo
Added node edgeDetect