loftempsSet defined via armour
removed comments
revert Armor class constructor
remove diagonal handling for doors.
slight alteration to getTUCost to better handle stairs.
Globe shading can be rendered in diffrent base resolution.
modify bigwall flag to integer

this will help us better define how to behave around certain "bigwall"
objects we encounter while pathfinding.
removes the hack for landing craft walls.
implement ruleset-based MCD patches

while this class does require expansion to accommodate everything that
defines a mapData object, it does provide a "good start" that should be easy
to copypaste all the rest later on. for now i'm just adding in some bigWall
integers to differenciate them a bit, for the improvements to the
pathfinder.
Merge pull request #477 from Yankes/GlobeShadersFix

Globe shading can be rendered in diffrent base resolution.
fix compilation error.
Revert "remove diagonal handling for doors."

This reverts commit 24faaa018c20ddc81abc907d83d206b54ba8cfca.
Replace deprecated malloc.h with proper stdlib.h
Don't use /usr based path on FreeBSD

Third party software is always installed into /usr/local there
Merge pull request #478 from AMDmi3/master

FreeBSD fixes
this is what i get for touching getTUCost...

more pathfinding bugs :(
Merge pull request #463 from redv/loftemp_def_via_armor

Loftemps defined via armor
stop MCed aliens getting their free turn towards player.

and some blank lines removed in pathfinding
only turn towards the target if we can see it
cave to peer pressure

make aliens turn toward the ramp based on difficulty.
fix disappearing mouse after MC.