Nuke some commented out debug code.
Add new anchor point flag and apply it to car seats.
Require an anchor point to be present to install a seatbelt.
Add a saddle item and vehicle part for bicycles and motorcycles.
It is smaller and lighter than a car seat, but cannot have a seatbelt attached.
Incidentally it also can't hold tems dropped on it.
Add strings describing how different matrials take damage to material_type.
Apply new damage verbs to feedback when armor is damaged.
Remove HP reference from bite attack.
Refactor game::fire() to behave sensibly about trajectories.
Add noise when moving furniture.
Vehicle collisions no longer become insane ping-pong fests that generate
velocity out of nowhere: vector changes now derived from equations at
http://en.wikipedia.org/wiki/Elastic_collision
Enabling collision logging
Revert "Enabling collision logging": silly assumption about dbg()

This reverts commit 01bfde4bc7f969468442c082b9854b5814a4053a.
switched back to debugmsg (disabled)
Clean up some comments in game::target().
Remove redundant check of map::sees() that was confusing us when targeting monsters standing in smoke.
Imroves birthday math
Foraging gives survival exprience
Prevent use of an invalid index in NPC AI code.
Thanks jkaessens for providing the backtrace that enabled solving it.
Disassembling ammo gives firearms training.
Resolves an issue where saving would oblitterate skill practice