Add support for a translucent pass to Scene.
Utilize translucent pass in Primitive.
Fix some of the geometry Sandcastle examples.
Fix jsHint.
Merge branch 'master' into translucentPass
Add translucent property to material.
Add isTranslucent and getRenderState methods to appearances. Update Primitive to change its render state when the appearance's material translucent property changes (and the appearance translucent property changes even though its read only).
Fix materials created with fromType. Add commands to translucent list even if they do not require two passes.
Add translucent pass to polyline collection.
Fix issue with picking polylines.
Add translucent pass to sensors.
Add translucent pass to ellipsoid primitive.
Fix multi-frustum artifact for opaque ellipsoids. Update Moon.
Fix tests.
Fix more tests.
Add tests.
Add render order tests.
Update CHANGES.md.
Rename colorList to opaqueList. Remove translucent pass and make it part of the color pass.
Merge branch 'master' into translucentPass

Conflicts:
	Source/Scene/Primitive.js