Trying to add nme_resize_frame()
Working on nme_resize_frame()
Inline critical functions of flash.Vector

Without these calls inlined, flash.Vector is several orders of magnitude slower than Array (unless you use [] and don't check length's).
Move resize code to stage, instead of frame
Was renamed ResizeWindow
Add support of IActvityExtension and autoCreateExtensions to GameActivity

- all android extensions should implement IActivityExtension interface
- autoCreateExtensions is a list of autoCreates classname from extensions
  include.xml
Update iOS project template to match additional sizes
Remove unused nme.AssetData template
Update Travis CI script to use dev openfl-tools
Also use dev openfl in CI script
Use extension initialize method for create auto-created extensions
Customize the iOS CODE_SIGN_IDENTITY based on project settings
Fix Android build
Got OpenAL audio working on Android
Add more search paths for Neko binaries
Map keyCode to charCode when the backend does not provide one
Hide status bar text for iOS when fullscreen is true
Reverted conditionals in flash.system.System