Parse skew and lookat node transformations
Handle skinned meshes: create static placeholder meshes
Slight changes to samplers
Handle skinned meshes: process joints
Handle skinned meshes: process joints data
Handle skinned meshes: process vertex weights
Handle skinned meshes: Sketch the remaining part of the skinned mesh loader
Bugfix: typed arrays have no slice function
Handle skinned meshes: Handle multiple skeletons per controller instance

Why would anyone need such a feature?
Do not process JOINT nodes
Add an option for converting skinned meshes to morph anim meshes
Handle skinned meshes: Collect animation channels
Handle skinned meshes: Find bone-animation associations
Algorithm outline
Handle skinned meshes: Create static morph targets
Feeble attempt at getting the skinning equation to work
Update to threejs r54
threejs r54 compatibility fixes
threejs r54 deprecation warning fix
Trying column major matrices