Some formatting in EllipseGeometry.
Add texture rotation to ellipse and circle geometry.
Rotate tangents and binormals of extent when texture is rotated.
Add test.
Add extruded ellipse rendering tests.
Change t texture coordinate of ellipse geometry.
Remove unused variable.
Merge branch 'master' into ellipseTextureRotation
Remove unused variable.
Revert attribute changes, but still back vertex attribute 0 by a buffer.
Merge branch 'master' into ellipseTextureRotation
Match texture rotation with geometry rotation.
Don't rotate 2D in DynamicObjectView

When switching between scene modes in DynamicObjectView, the camera offset is maintained across modes.  Several people have been confused by this behavior in 2D, since it rotated the map.  This change eliminates the 2D rotation but maintains everything else.

See: https://groups.google.com/d/msg/cesium-dev/BEagEreTQ6A/aAfULgveI1oJ for a recent example.
Merge pull request #992 from AnalyticalGraphicsInc/polylineJitter

Fix Polyline Jitter
Fix test failure.
Merge pull request #967 from AnalyticalGraphicsInc/ellipseTextureRotation

Ellipse texture rotation
& should be &amp; in a href.
Fix SpecRunner on IE by bailing if typed arrays are not available

Also consistently use the parameter to the Enumeration constructor to attach extra properties and methods to the enums instead of assigning them afterward.
Merge pull request #995 from AnalyticalGraphicsInc/2d-no-rotate

Don't rotate 2D in DynamicObjectView
Merge pull request #996 from AnalyticalGraphicsInc/fixIE

Fix SpecRunner on IE by avoiding use of typed arrays at setup time