require manual free before doing next search
added comment for manual free check
changed production and state name to be more accurate
added buffer checks pursuant to greedy-polite
removed visual buffer stuff because it didn't impace model performance
Merge branch 'easy-fast-greedy-polite' into greedy-polite
removed main directory-specific paths
Merge branch 'master' into greedy-polite
instigate vis-loc loop on whiff so it doesn't just sit there forever
separated move-cursor into the two cases that cover no friend match
requre visual free before doing move-attention
added some conditions toward greedy-polite
only set the button color if it would actually change
clear in proc-display anytime something actually changes so that the friend isn't always
returned because it's newer
removed unused slots from goal chunk
don't do move-attention in avoid-friend
this was done to ensure that we vis-loc to the other enemey eventually
instead, clear in proc-display so that friend isn't always returned
removed TODO comments that we implemented
match the visual buffer instead of just checking that it's free
provide vis-loc chunk to nearest instaed of current
clear visual so that it doesn't re-encode and fill buffer again
store focus target vis-loc in goal
commented out move-attention because it isn't required for functionality
didn't take out entirely because it may still be correct in the model
provide vis-loc chunk to nearest instead of current