Non-kill notices moved to the left so that players don't think they killed someone when their skill is activated.
Don't select the weapon you already have selected. Select the next one.
Reflexes gets +1 slowmo on spawn. Don't award style points and slowmo for suicides. Don't empty the style meter when the super slow motion is over, empty when it begins so the player has a chance to fill it again.
Some balance changes for Resilience.
Dead players are not in slow motion.
Never buy a grenade as a secondary, but always fill up any remaining inventory space with grenades.
Clear the style bar between levels.
Extra style points for killing someone with a grenade after death.
Don't switch to brawl if the player has only grenades.
Grenades are hard to hit people with so let's reduce the style cost a tad.
Increase non-dive falling damage.
Roll out of falls like a pro.
No third person while the player is dead.
Set the player on the ground on spawn so that the falling animation doesn't play.