Fiddled with scheduler, massive distantdrawable optimisations
Fiddled with rotation and shaders
Improved lights
Night city
Lots of general fiddling and cleanup
Improved the city initialisation stage of distantdrawable
Code cleanup
Cleaned up generatorshader
Rearranged simplexnoise.fx
Added in ability to set coeffs in code
Moved all coefficients into the lua script
Fiddled with city colour code
Upgraded generator, added 2 new scripts
Improved scheduler a shit ton, quadrupled view distance
Changed FOV, some code cleanup