Tilemap used again

* removed Block::determineTexName()
* changed UV upside down in Model
* commented cursor blink out in editor
* editor now shows which tile it's using
feeble debug attempt: removed line feeds etc
more hackery with json...
0 byte
FileUtils now uses good old stdio
cleanup
Tilemap used again

* removed Block::determineTexName()
* changed UV upside down in Model
* commented cursor blink out in editor
* editor now shows which tile it's using
feeble debug attempt: removed line feeds etc
more hackery with json...
0 byte
FileUtils now uses good old stdio
cleanup
fixed crash bug when looping tiles
vittu