Attach CLUT in buffered mode only while memory mode should be more accurate itself
Fix Visual Studio 2013 build.
Regression fix #3797 - DXT1/3/5 texture bufw
Missing comma at the end of line
GLES: Add memory valid check for vertex address
Should be in VRAM so | 0x04000000
GLES : gstate_c.framebufChanged = true for sccisor as well
Fix Rendering Resolution mode bug where the shortcut(currently CTRL + 1) wouldn't be synchronized with its DesktopUI(win32 menu bar) counterpart. First discussed in https://github.com/hrydgard/ppsspp/pull/3834.
Merge pull request #3841 from thedax/fixRenderingResBug

Win32: Fix Rendering Resolution mode bug.
Merge pull request #3838 from raven02/patch-17

GLES: Add memory valid check for vertex address
Merge pull request #3840 from raven02/patch-19

Should be in VRAM so | 0x04000000
Merge pull request #3830 from thedax/fix2013Build

Fix Visual Studio 2013 build.
Merge pull request #3832 from raven02/patch-15

Regression fix #3797 - DXT1/3/5 texture bufw
Merge pull request #3800 from raven02/patch-10

Attach CLUT framebuffer only in buffered mode while memory mode should ...
Add support for WLAN switch being on/off. Not even close to being ready for general usage. Allows MHFU to go into online lobbies, but errors out when starting a quest. Patapon 2 seems content with "Play Solo" in Patagate mode though.