Added game object reference to realDollars and bonus functions
Testing out canvasOverlay solution from stackoverflow -- using .push to push new canvasOverlay line to code
add lineArray.push and lineArray.pop to second and third chart, leaving first chart without a canvasOverlay
Change canvasOverlay show to true and remove second parameter from optionsObject. CanvasOverlay will always show but may not be visible (z-index)
parseInt on #mean_rainfall
Made lineArray a global object (game object) for testing
Added second parameter to options function that outputs different options objects for each chart created
in jqplot creation function, added specific object within game.optionsObj
Deleted chart-drawing functions (payoutChart, historyChart, givensChart) and instead use vars to draw jqplot as shown in examples
Remove historyPlot {} from game object, add givensChart to .continuous object
WIP pushing options objects to global level for different charts, including pushing data series
Created if-else statements inside optionsObj function that writes all series, series colors, and lineArray commands to global object, called using parameter objectName
WIP figuring out how to write to object inside object inside object, with series objects.
Restored second parameter to optionsObj to turn on and off second yaxis
Added 3 objects to game object to hold 3 diff series arrays. Changed seriesObject to seriesArray. Moved if-else statements to top of function. WIP
Remove plotData variable and replace with specific data sets for specific graphs. plotData lumped together all 3 datasets, confusing optionsObj
Changed game.colors to array, moved game.colors.push to chart1 function call section
Moved game.colors.push back into if-else statement, because they need to fill in the blank before optionsObj[objName] is created
Changed var objectName inside setOptions to seriesName to be more accurate
Uncommented-out the second two charts. Used game[seriesName][seriesArray].push as a test of .push in 2nd and 3rd chart