Seg fault in printArchive fixed
Added support for True Type Fonts
Added basic Info Panel + destructors corrections (new added, virtuality, pure virtualit + implementation
Building tree significantly slowed down by chnages made in this commit....
Speedup restored (the reason was memory alignment -> Node class) + cosmetic changes
Points calculation for AI (not evaulation but points) are done
std::err in SDL. Small bugfix in controller
Predicted paths of length 1 are not taken into consideration during statistics calculation. Many std::cout removed
Minor changes
Updated interface of AIMinMax and RandomAIPlayer to match Abstract class interface
Refactoring of points and evaluation
Cosmetic changes
Try to introduce points (in addition to evalutaion)
TODO update
Started refactoring names 'points->eval'
Further cosmetic  refactoring
SGPositionEvaluatorOK -> SGPositionEvaluator
Some modification were missing in previous commit. Changed winnging bonus 100->45
New methods for risk calculation - behaves better, at least for RandomPlayer
New methods (better? at least for RandomPlayer) for risk calculation