UI / Modifiers:
* VERTEX_WEIGHT modifiers had quite a messy UI, improved the grouping of options a bit, so it is easier to scan through.
* Do not use abbreviations like "Rem" or "Dist" in the UI...

* Also small change for BEVEL modifier UI for more efficient space usage. 

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57291 954f8c5b-7b00-dc11-b283-0030488c597c
UI / Modifiers:
* Skin modifier also wasted quite some space, use dual column layout now. 

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57292 954f8c5b-7b00-dc11-b283-0030488c597c
UI / Freestyle:
* Properties, which depend on an enum should be hidden, not greyed out. 

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57293 954f8c5b-7b00-dc11-b283-0030488c597c
Fix for node search operator, this was not taking into account possible NodeItemCustom in the categories yet. Such custom items as just ignored for now.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57294 954f8c5b-7b00-dc11-b283-0030488c597c
Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the
opposite of Blender Internal but it makes more sense I think.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57295 954f8c5b-7b00-dc11-b283-0030488c597c
Fix #35671: automatic armature weights assignment crashed with an empty mesh.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57296 954f8c5b-7b00-dc11-b283-0030488c597c
Fix for bug [#35400] Dilate Erode Feather Bug - feathering wraps around image



git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57297 954f8c5b-7b00-dc11-b283-0030488c597c
Fix compilation of cycles for MinGW-w64 after recent commits. MinGW-w64 has conflicting redefinitions of the SSE functions in windows.h, so we will be using this header instead, since we can't always avoid including it instead of the sse headers.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57298 954f8c5b-7b00-dc11-b283-0030488c597c
add editmode wire color,
also changed lattice to use this, it used a hard-coded green color which was hard to see over the default background.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57299 954f8c5b-7b00-dc11-b283-0030488c597c
Removed the 'custom node group' example from the pynodes template script. This does not work properly due to the fact that node groups don't have a single registerable base class any more. The reason for
that is that RNA does not support multiple inheritance so the actual node group subtypes (ShaderNodeGroup, CompositorNodeGroup, TextureNodeGroup) can not be derived from both the
ShaderNode/CompositorNode/TextureNode base types as well as a common NodeGroup type ... It is possible however to define node group types entirely in python which avoids the limitations of the RNA system
and is much more flexible, example for this will follow later.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57300 954f8c5b-7b00-dc11-b283-0030488c597c
Added an example for using the new node categories system to the custom_nodes.py template script.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57301 954f8c5b-7b00-dc11-b283-0030488c597c
Removed deprecated XXX comment from custom_nodes.py, importing node base types works now (this comment was causing some confusion in the past).

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57302 954f8c5b-7b00-dc11-b283-0030488c597c
Removed the unused draw_add_menu function from pynodes template. This was previously used to extend the node Add menu, now the node categories system is used instead.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57303 954f8c5b-7b00-dc11-b283-0030488c597c
Fix for unintended commit of python template file ...

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57304 954f8c5b-7b00-dc11-b283-0030488c597c
Fix #35677, #35525: cycles viewport not updating properly in some situations.

Revision 56883 broke a mechanism where cycles tags itself to be updated later
while it is busy.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57306 954f8c5b-7b00-dc11-b283-0030488c597c
Fix related to #35681: avoid some unnecessary cycles updated when using exclude
render layers.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57307 954f8c5b-7b00-dc11-b283-0030488c597c
Bugfix [#35686] Grease pencil to curve conversion causes NAN weights on vertices

When you convert a grease pencil stroke to a polygon curve and look at the
vertices, the first and last vertex have weight = 0, but all others have a -NaN
value. This was caused by division by zero issues when minmax_weights[0] ==
minmax_weights[1].


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57308 954f8c5b-7b00-dc11-b283-0030488c597c
jpbouza Feature Request: Transformation Constraint now allows applies rotation
offsets too (like for location)

This is useful in some cases when Copy Rotation constraints would otherwise be
used for this purpose but cannot be used for various reasons. Basically, this
works in practically the same way that the Copy Rotation offsets work, including
the same weirdness that you'll get when trying to manually rotate these in the
3D viewport using "global" space manipulations ("local/normal" spaces though
still seem to work really nicely).

WARNING: this may potentially break old files with transform constraint setups
involving rotation outputs. Please check whether this causes any problems on old
files, and report back if there are any issues.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57309 954f8c5b-7b00-dc11-b283-0030488c597c
Ack! Typo in previous commit.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57310 954f8c5b-7b00-dc11-b283-0030488c597c
Fix #35638: Object disappears when rotating after using the simplify brush

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@57311 954f8c5b-7b00-dc11-b283-0030488c597c