Use SDL2_image and enable warnings
Fix the textures not loading and use SDL2_image to handle more file formats
Enable opengl Texture2d
Make the shader for test_normalmapping use glsl 410
enable -pedantic and fix all the warnings
Try to get rid of _EXT
Add an enum class for shader types
Add an option to choose the texture format
Use c++11
Texture wrap and filter modes
Compile using static libraries
Use OpenGL4.2 because why not?
Add a specialization for Element and Array buffers
Do not compile test_framebuffer
Add an enum for buffer usages and targets
This TODO has been done
Use more recent snapshot of SDL2 and create a debug context
Add basic DebugOutput support
Add GLEW initialisation and fix tabs
Allow synchronous OpenGL Debug Output