This should run monolith, a few file paths are hard coded right now.
Added back in the old UI mockup I had created, just need people to inform us of values and function parameters that should be changed. I wasn't able to test this right now, but it should hopefully work.
Adjusted path strings for the shaders and models to more be more general, as was Luan's suggestion.
Update main.cpp

Using QThreads as a solution (temporarily?)
Now qt is integrated and sharing the same src and makefile...

still work in progress but now, the project should compile using qmake
then make.

This shouldn't affect the development of the other teams...
MONOLITH is now in a class! that inherits from QOject

reason for doing this:
The main reason for doing this is so that we can create signals and
slots for the GUI.
Next step. Connect a UI button to addParticle.

Embedding the Binaries in classes is also good so we can run instances
of them. next step. try running particle demo and MONOLITH both at the
same time.
merging Qt into master
merging qt into master
finishing merge
this needs a minor fix, moving partTest into a class but I am having an issue where I can't use the member variables in static function (idle)
commenting out partTest to make the project buildable...
Fix mouse movement on touchpads... it smells funny. woops
Merge branch 'master' of github.com:UMLComputerGraphics/GraphicsProject
Add makefile that will kick off qmake and real make

Then ignore changes to it
Terrain.cpp segfault fixes. PHEW!!
Merge branch 'master' of https://github.com/UMLComputerGraphics/GraphicsProject
Write generated makefile to qMakefile and execute that instead.
Old makefile with QT-build option side-by-side until issues are hammered out.
FIX BUILD AND SHADER PATH RESOLUTION
ignore debug folder