Stop throwing exception when deleting saves on non-Windows platforms.
motion scanners work in three dimensions

even though they only have 2d displays.
random gui changes

mostly to do with mousewheel/scrolling behaviour
make aggressive retaliation a little more aggressive.
fix end of turn terrain explosion
no more "died of fatal wounds" messages from terrain explosions
don't choose nodes for patrol if they're on fire
forgot #ifndef ...
missing class reference?
Patrol AI made to resemble xcom1

Units now patrol to random node on map (respecting scout bit). This is correct
xcom1 behavior according to Volutar.

Additionally, units won't choose their fromNode as a destination. This should
perhaps be expanded.
don't eternally patrol toward an unreachable node
fixes to #ifndef guards, a new makefile with pch

Using precompiled headers with gcc saves about 25% on the total compie time for OXC. That could help when frequently recompiling the project for debugging.
no more double explosions
some flags and clean
don't explode the tile that explodes, it just exploded.
missing ref
sanity checks
fade out sound with image post-intro, spam--
revert previous commit.

or at least part of it.
fix: very rare mistake in TileEngine::canTargetUnit()