- Initial commit
- Added plugin*.cfg files for ogre
 - Added copy routine to SetupDLL.bat
- Added SetupData.bat to link data folders to executables
- Trying to setup a pre-compile header stage
- Header precompile to complex for now, removed!
- Another (partially failed) attempt at precompiled header
* Cleanup of build-environment lead to some path changes
- Refactored Renderer into Engine, since access to Ogre3D stuff is
required directly from inside the engine *doh*
- Doing some heavy refactoring
- Trying to find out why FrameListener won't work (still unresolved)
- Finally fixed some Eclipse related issue (wrench icon)
* Fixed issue with Ogre that for some reason didn't send ANY callbacks
(major rewrite ...)
* Restructured code a little to improve decoupling
- Experimenting with bullet
- Fixed some issues with debug build 
(Using release libraries at the moment - required Ogre, OIS and Bullet
rebuild in debug mode)
* First BulletPhysics implementation
! Borked up rendering callbacks again
* Removed debug console output
* Finally found frameListener issue!
* Security backup commit (unknown changes)
* Test commit(Eclipse Test)
As of now this will just be a test-framework for a event-driven
network/traffic simulation
 * Initial import
* Changed Graph-Lib from using pointers to using unique ids (unsigned
int) to make memory managment clearer and ty all parts (vertex, edge,
graph)
* Implemented HalfEdge