Update to engine (Component/entity differentiation)
Another update to the engine and components
Update on entity/component
Update for engine component/entity
Update on entity component, compiles! Finally
Updated Irrlicht Node
using irrlicht string instead of normal string + scene manager placeholder and game functions
Added scene manager to Engine (not fully implemented)
Remove itself as component of his parent + added Comments
Added 3 functions: SetOnTop, ReorderList & getCurrentScene. Nothing in it
removed the functions again
Merge remote-tracking branch 'origin/Engine' into EnemyAI; solved conflicts; EnemySceneTest doesn't show anything now