WIP: Implementing space ninja gamemode
Updates
Secbelts now can hold melee weapons.
Phasing out world loops, pt 1
Space Ninja Gamemode Implementation
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge pull request #3140 from Baystation12/bleeding-edge-freeze

Bleeding edge freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge pull request #3155 from Zuhayr/master

Bug fixes.
Fixes #3145
Fixes #2815
Fixes #3146
Fixes #3154
Merge pull request #3159 from Zuhayr/master

AIize() runtime fix.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Medbay Map Fixes

Fixes atmos entering misc research, adds photocopier near front,
replaces foor tile beneath virology internals cabinet, etc etc, small
fixes
Atmos Fixes

Atmos fixes
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12