Implementation of buffs

Implementation of buffs is in this check-in. For now, I have wired up a
permanent passive buff for all human players to receive 1/20th of their
health every 8 seconds. Cheers!
Integration of buffs into class descriptions

As well as some client updates to show player names, fix some movement
glitches, and add a new message type to the server to better support
players turning.
Some small changes to LegendeGameClient just to clean up the ability to connect to a remote or local server.
Early support for creatures

This check-in adds basic support for loading the correct assets as
indicated by the server for creatures. Full integration of creature
definitions is coming in a later check-in.
Integrating ability to read creature definitions

Should be working with a few changes to the server.

I also updated the existing maps to use the Flytrap creature definition,
since it's the only one we have right now.

I'm noticing a little glitch on spawns where the creatures don't show up
until after they move once. I'll look into that.
Fix for creature animation

Fixing creature animation and temporarily setting Flytrap to
non-aggressive so that I could test the aggro behavior. Will set it back
before the end of the cycle.

Also created the definition for hermit crab. Woop.
created healthbars for xp/mp/exp in lower right corner of UI
Integrating damage formula into the code

Damage formula is working correctly in-game now and dodge and crit are
being handled. Currently, dodge doesn't do anything or send any message,
but we can expand on that in the future.
updated gitignore, switched csproj hintpaths back to C:/
drive letter update
Doing a project upgrade since it doesn't cause very many changes to the code base.
Merge pull request #2 from Rush-Forward/features/enemies

Features/enemies
Fixing merge issue...
Merge pull request #1 from Rush-Forward/features/statslabel

created healthbars for xp/mp/exp in lower right corner of UI
Update based on conversation with Ed
Merge branch 'master' into features/inventory