Implemented hierarchy to SceneLoader2.
SceneLoader2 wrongly using SceneExporter2 constructor.
Added morphTargets support to MeshNormalMaterial. Fixes #3200.
Updated builds.
Merge remote-tracking branch 'zz85/master' into dev
Updated builds.
Removed remaining Matrix4 .translate() and .rotateByAxis() dependencies. Fixes #3185.
Renamed Matrix4's .extractPosition() and .extractRotation() to .copyPosition() and .copyRotation().
Updated builds.
SceneLoader2: Added more object types.
Editor: Add scene children instead of scene.
SceneExporter2: Added handling of built-in geometries.
The problem now is that JSONLoader returns geometry/materials. By now I'll ignore the materials but I'll need to think how to solve that eventually.
Editor: Implemented localStorage. Thanks to @sole for the suggestion!
Added MaterialLoader and MaterialExporter.
Base code by now...
Basic implementation of MaterialLoader.
Updated builds.
Removed yet some more .translate() and .rotateByAxis() instances. See #3185.
Updated builds.
SceneExporter2/SceneLoader2: Improved SpotLight and HemisphereLight support.
SceneLoader: Handling geometry and material names.