Merge pull request #8 from assertivist/master

corrected skeleton, legs don't wobble anymore
Merge pull request #9 from assertivist/master

now you can kick the red blocks around
The collisions work pretty good but bounce the player back too far on low frame rates. Also I think the walker collision shape goes down too far to the ground because this algorithm will occasionally do things like bounce the player up when moving from one block to another on low frame rates
I realized this fixes the frame rate issue. This strategy just moves the hector away from the wall it is intersecting by a very small amount and retests until it is not touching anything. I would rather calculate exactly how far to move the hector and do it on the first try, but this works for now.
fixed jumping
merged pov's collision updates
Now moving the hit shape up near the head. Also, the sweep test now uses position after gravity which prevents an infinite loop.
merge new collision code
merge new collision code
The adjustment distance is now calculated based on how far the hector has moved in this frame. I think this should never move the hector back further than it started so it shouldn't ever be jerky
Using hit fraction to calculate correct place to move player to works really well for some reason
Merge https://github.com/jonathanvoss/pavara