initial commit; gui elements for the save dialogue
added exception check in save function; add delete and clear methods
loading new save dialogue resources
initial commit; handles logic and rendering for all dialogues
moved dialogue logic into seperate class
initial commit; dialogue that handles the saving of a created segment
added member to store the resource name of the current texture
pass current resource name to tile during initialisation
added method to convert current map segment to a blueprint string
updated for new dialogue control class
updated to new build
changed text of the 'confirm' button
initial commit; resources for the 'load' dialogue
added support for setting the line width of a shape when rendered as an outline
added a length method and wrapped the localStorage 'key' method for consistency;
loading resources for the load dialogue
changed the line width of the outline shape; added a method to clear all list box items
open a load dialogue when 'load' is selected; tweaked values of collision rect for top bar sprite
added a load dialogue
updated to new build