Roughing out CCNode scheduler changes.
Progress on the scheduler changes.
Implementation is getting much closer.
Unit testing and bug fixes.
More unit testing and bug fixing.
More tests
Use CFBinaryHeap to avoid ARC overhead.
Scheduler changes.
Working on pausing more.
Pausing changes and more testing.
CCPhysicsShape progress.
CCPhysicsShape implementation done-ish. Works with rescaling.
CCPhysicsPolyShape implemented.
CCPhysicsSegmentShape implemented.
Make physics enabled nodes work with non-point positioning.
CCPhysicsBody.allowsRotation implemented. Collision handler methods now receive CCNodes instead of CCPhysicsBodies.
Scheduler/pausing changes for CCNodes.
Merging
Merge branch 'ccscheduler' into ccphysics
Merge fixes for new CCScheduler code.