Added lots of license files and supporting DLLs.
Final merge before first release candidate...maybe.
Added error reporting to message window.  Added entry to effect lookup table.  Changed parsing logic use an Alternative combinator to handle one rare item that, for whatever reason, has extra bytes in the Added Damages section of the file.
Added Alternative to description types because some effects don't have OT versions, but their files list the descrip type as OT.
Fixed problem with Plumb-Bob pants.  This item has lots of effects in its file that are all hidden in the display in the game.
Added secondary parser to get those items with odd Added damages.  It doesn't work quite right yet, but I don't think it has screwed up anything else.
Added prefixes and suffixes in item names.  Were missing before.
Added a second Physical lookup code.  Hopefully correct?
Merge branch 't1.0-fixes'
Added another AddedDamageBytes alternative to handle a Save War Axe I found.
Added better handling of items that fail to parse.
Merge branch 't1.0-fixes'