Allowing for Vsync to be disabled on DirectX desktop buils.
Fixed MaximumFrameLatency to be reset on ApplyChanges().
We now force the default MaximumFrameLatency when vsync is disabled.
Improved performance of the bounding box from a point cloud method.
Exposed PresentInterval on SwapChainRenderTarget so that VSync can be disabled if desired.
Removed the setting of MaximumFrameLatency from SwapChainRenderTarget, since this could override the setting from the GraphicsDevice.
Merge branch 'DirectX11VsyncDisable' of https://github.com/SickheadGames/MonoGame into DirectX11VsyncDisable
Added GetFrameLatency extension to PresentInterval.
GraphicsDevice now uses this extention.
Slightly clarified documentation.
Changed SwapChainRenderTarget to use new PresentInterval extention.
Removed the debug code to save the font texture
Merge remote-tracking branch 'upstream/develop' into pipeline
Added the Mac version of the MonoDevelop Addin for the content pipeline
Added new TargetBlendState class.
BlendState class extended to support optional per-target blend states under DX.
Added overloaded BlendState.Dispose(bool).
Added comments generation to WinDX and WinRT platforms.
Merge pull request #1907 from Shqrdx/SolFix

Added comments generation to WinDX and WinRT platforms.
More changes to the Content AddIn to correct a few build issues when compiling content
Bump ThirdParty/Libs to include new mac dylibs
iOS *.csproj <Import> is out of date

I switched to using the latest <Import> statements for the latest
Xamarin.iOS
Added support for a Texture Processor Parameters , only TextureFormat is currently supported.
Added Windows projects and solution.
Fixed a bug in the TextureProcessor
Added some more path helpers.
We now use PathHelper.NormalizeDirectory() to get the correct seperators including a trailing one.
Cleanup any dot notation within the output and intermediate paths.
SongProcessor now creates the song output folder before conversion (NAudio will crash if it doesn't exist).