Merge pull request #17 from lioncash/master

Fix a missing break in a switch statement in CNvTNTCombiner.cpp.
(gles2n64) fix early return out of gSPBgRectCopy N64 SDK function
Put audio_convert function pointers inside libretro.c
Compile with ARM dynarec for ARMv7 target
(Rice) Fix some obvious regressions
(Rice GLES2) SetTextureToTextureUnitMap - take out useless conditional
(Rice GLES2) Add TODO note
Update input_plugin.c

Sane inputs for Mortal Kombat 4, Mortal Kombat Mythologies: Sub-Zero, Killer Instinct Gold (Rev B), Ready 2 Rumble Boxing and Ready 2 Rumble Boxing - Round 2.
(gles2n64/gln64) Fixes totally broken graphics in Diddy Kong Racing,
Jet Force Gemini, Mickey's Speedway Racing - graphics should now be
fine
Merge pull request #18 from Oggom/master

Adding sane inputs for a few games
(gles2n64) Add optional logging
(R4300) Don't spam 'two events of type [foo] in interrupt queue'
(Glide64) Add optional debug logging to stdout
(Glide64) Deapply libretro hacks to Glitch64/glState.cpp - do it cleaner
(r4300.c) Fix libretro hack warning
Add 'Glide2GL' - will be a rewrite of gles2glide64 - right now
identical to gles2glide
(Glide2GL) Take out glState.cpp
Use default stdint typedefs and get rid of the winlnxdefs ones
(Glide2GL) Get rid of TRUE/FALSE typedefs as well
(Glide2GL) Get rid of ALTTAB_FIX and WINPROC_OVERRIDE ifdefs