Added the initializing text to the single player startup screen.
Added the continue button to the post game screen.
Added Continue button to main menu
Fixed menu buttons and added/edited logic files
Added settings for campaign memory.
Added a campaign dictionary file.
Merge branch 'bleed' of https://github.com/veniora/OpenRA into bleed
Edited to find yaml file and continue logic

Continue button on main menu loads allies 02 map
Added a setting for Single Player. This should be viewable anywhere that the Game object is viewable, and can be checked to see if we are in single player mode.
Combined single player panel and last game panel. Tweaked settings for testing (assumes you have finished one mission).
Added a method to access each Aliies Campaign map. Edited Allies.yaml with Campaign values, and other files to access that yaml file with Ceya
new class
Merge branch 'bleed' of https://github.com/veniora/OpenRA into bleed
Merge branch 'bleed' of https://github.com/veniora/OpenRA into bleed
Renamed getNextMaps() to getMap()
Made GammaCruxYamlHelper.cs public (Randolph)
Tweaked the settings file back. Working on making the main menu buttons work as expected (they currently don't).
Game now remembers progress and will continue from the mission you got up to (mission 1 if you haven't completed any) when you click the continue button on the main menu.
add getNexMap method
no change