Okay, just keep it. It gives us the opportunity of presenting the user with a graph of when in the game they clicked the most ;)

On Sat, Nov 2, 2013 at 2:48 PM, Andreas Løve Selvik
<notifications@github.com> wrote:

>> @@ -1,6 +1,8 @@
>>  function Stats(achievements) {
>>    this.achievements = achievements;
>>    this.kills = 0;
>> +  this.accumulatedClicks = 0;
>> +  this.clicks = new Array();
> In cookie clicker I have over 20k clicks. But still not a lot of space.
> On Nov 2, 2013 2:46 PM, "iver56" <notifications@github.com> wrote:
>> In src/Stats.js:
>>
>> > @@ -1,6 +1,8 @@
>> >  function Stats(achievements) {
>> >    this.achievements = achievements;
>> >    this.kills = 0;
>> > +  this.accumulatedClicks = 0;
>> > +  this.clicks = new Array();
>>
>> Sure, but I don't think that it will be much of a problem. If you click
>> 2000 times, the array could take up somewhere around 10 kb of RAM. This
>> equals ~0.8% of a 512x512 px sprite or ~0.05 seconds of sound. Is it worth
>> fixing?
>>
>> —
>> Reply to this email directly or view it on GitHub<https://github.com/ninjadev/bgj-06/pull/157/files#r7387614>
>> .
>>
> ---
> Reply to this email directly or view it on GitHub:
> https://github.com/ninjadev/bgj-06/pull/157/files#r7387621