Added a map and some step controls

Next step, detect when the player leaves the map.
Exit Right

When the player leaves the stage, the scene changes. Currently this does
not include the logic of which scene to stage, or where the player
should end up.
Added a sliding animation

New Rooms are added off-scene and then slide in.
Got it looking like I wanted it to

The problem now is making it work in general, with a world map, and such
that it isn't a memory problem. ^o^//
So close.

The zelda scroll has tought me that I have not done enough
graphics/physics/game related programming.

Next step: finish generalizing the room transitions; make them remove
the old stages.
Zelda Style Scroll

We have it. Still have to disable player movement during the scroll, but
I will leave that for a while and implement other stuff.
Removed some debugging stuff
Made some arts by hand!

I've added my own tiles to the game, a little. I will need more, but for
now I will go back to implementing the rules.
Merge branch 'master' of github.com-arrogantgamer:arrogantgamer/ludum_dare_28
Added some comments and tested erb
Added the plural of heroes
Added the database, I hope?
Added Hero! Scaffold
Overcame the activerecord missing