some tutorial text updates
end-level auto transitions and celebratory dance
Agents weren't being marked as dead, their Actors were merely being killed!
removed no longer needed code
only forward events relative to our children
winner checks
Now has a type specifier to make derived classes cleaner
ported/porting Kyle Pulver's AS3 NineSlice class
added an user-level on-complete callback functionality to HaxePunk's Sfx class, and used it
correction for new EntityGroup format
goofed around with speed interpretations.  it sucks
generic UI dialog for goodness and completeness
*wipes the sweat of porting from brow*
still porting. gonna try someone elses's
alternative
Aannd.. in 1/5th the time it took to try porting non-working versions I have my own. THIS IS WHY WE DON'T USE OTHER'S CODE :P
experimenting, adding a simple dialog object
auto-attack if click on enemy, some cleanup to the end of level stuff
hopefully fixed music stopping issue (cleanup wasn't happening properly)