- Add friendly damage option to CTakeDamageInfo (from source-sdk-2013)
- Make breakable props always deal damage to everything (by leaving out the attacker entity)
Fixed problem with comparing entity handles to regular Python objects (can throw an exception, while comparison should just fail).
Added missing exposed variables to CUnitBase and also made them available on the client to ensure the pathfinding works the same there.
Updated vehicle navigator. Only allowed directions are forward and backward now.