Testing a JSON-powered server (very WIP)
More progress - kind of works
automated submodule update
automated submodule update
Added ZLIB compression utils
Added missing copyrights
Major new server progress
More progress
Horrible rushed code: login screen, client<->server level validation, local play/logged play
Major online code cleanup
Added online user statistics and online user friend management
automated submodule update
automated submodule update
Server optimization
Much more server features and bugfixes.
Yes, the code is horrible.
Friend and leaderboard fixes
Fixed incorrect friend leaderboard, added clienthandler uid to managedsocket
Password is now displayed as starts
Now uses enums instead of multiple bools to track connection/login status
Major refactoring