Movement detection

- Player is now detected only when they move

main.unity changes:
- Added "Player" tag to Player_PREFAB
- Removed "Player" tag from w_box5_whatever object.
named cameras better, converted cameramanager to generic list and made tag for followcam
camera debug features
Merge pull request #8 from rtab-IGP-2013/Misacorp

aw yiss
Conveyor belts and jump pads

Added conveyor belt
- Moves all objects with a rigidbody in conveyor toward conveyor's Z
axis
- Currently the player cannot walk on the conveyor for additional speed

Added jump pad
- Bounces the player upwards
Respawn point created

-(0, transform.position, 0) by default.
-happens when lifes <=0
Preliminary automatic turning of cameras. Let's figure out what to do next with these
Merge pull request #10 from rtab-IGP-2013/cameras

Preliminary automatic turning of cameras.
Fixed falling through floor

- Initialized PlayerLife value to prevent player falling through floor.
Added respawning after detection, changed win condition to trigger based and added load level
Added start menu
Merge pull request #12 from rtab-IGP-2013/villvirt

Villvirt
Merge remote-tracking branch 'origin/Misacorp'
Fixed spawning of player in main.unity
Lol now fixd
Deleted Manager_SCRIPT.js and replaced with a C# script file
Commented out spawning player because it is broken. Reformatted scripts that are formatted like shit
Added a preliminary suspicion meter script
Fixed player respawning to work with suspicion meter
Changed suspicion number to include characters SUSPICION one at a time before getting more suspicious