UI: Averaged stats & fuel consumption estimate
Heat refactor & optimization

Refactored heat & radiation to make more sense. No more weird free power
scenarios where it's better to not have water, considerably simplified
mechanics in anticipation of coolant & better reactor internals.

Basic reactors seem to have good output, so giving it a go.
UI: Adding fuel richness to reactor UI
Move BRUtils to Utils package, fix imports

Refactoring, whee!
Issue #35: Emit into chests and other inventories

Regular and sided inventory support, whee
Removing debug messages from BR fluid machines
Fixing IMC APIs for TE3

Pulverizer & induction smelter now work
Fix all sorts of GUI positioning issues & tooltips

God my positioning code was dumb
(0.2.3A) Issue #38: Fix fuel rod renderers

Use ISBRH for greater efficiency.
KNOWN BUG: Control rod lighting is weeeeeiird.
(0.2.3A) Issue #38: Use height config in fuelrods

This should allow fuel rods to use their proper full height on assembly
for very large reactors
(0.2.3A) Fixing access port label positions

And updating changelog/roadmap
(0.2.3A) Updating version number
Issue #40: Blutonium could only be added by hand

Basically fixing the UI slots to use the same system as the Inventories,
as there was a data but - I'd registered graphite bars as the equivalent
of blutonium fuel, but the UI worked via the oredict.

Fixing the registration fixes the issue, also changing how slots work to
be more robust in the future, so I won't have to fiddle with slots when
I add more fuels/wastes.
Issue #39: Energy readout was inaccurate, fixing

Energy readout used to be partially based off the difference between
stored and generated energy. Simplifying this and making it count up all
energy generated, even if the energy can't be stored and is lost.
Remove free energy from reprocessor

Oops, left in some debug code.
Sending reactor initial state to client properly
First rev of a redstone port

Currently emits if reactor is active or not
Adding settings, beginnings of dynamicity
(0.2.4A) Version bump

And changelog/roadmap update
Update changelog