Yes - exactly.


2013/6/8 Rainer Hochecker <notifications@github.com>

> In xbmc/cores/AudioEngine/Engines/ActiveAE/ActiveAE.cpp:
>
> > @@ -112,6 +112,13 @@ float CEngineStats::GetWaterLevel()
> >    m_sink.GetSinkList();
> >    m_sinkBuffers = NULL;
> >    m_silenceBuffers = NULL;
> > +  m_extError = false;
> > +  m_extTimeout = 0;
> > +  //TODO m_volume must be set here to what user already has
> > +  m_bStateMachineSelfTrigger = false;
> > +  m_state = 2;
>
> why initializing here? just for the sake of initializing?
>
> —
> Reply to this email directly or view it on GitHub<https://github.com/FernetMenta/xbmc/pull/125/files#r4601327>
> .
>



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