Removed erroneous mention of ALUT dependency. It's not actually used.
jamp and jampded compile on Win32 using CMake
wtf am I even doing at this point
CMake builds working win32 executables/libraries for all things MP now - jamp, jampded, jampgame, cgame & ui
Merge branch 'master' into cmake2
Merge pull request #96 from mrwonko/cmake2

Added CMake for codemp
Fixed capitalization in CMake files, added FINAL_BUILD define to Release targets

http://stackoverflow.com/questions/2113822/python-getting-filename-case-as-stored-in-windows to the rescue :)
Merge branch 'cmake2'
Removed old force feedback crap from weapons.dat. Also added a few new, fun fields and relocated the big table of #defines in g_weapon.cpp to weapons.h
Changed the Com_Error for bad parameter in weapons.dat to be a simple warning instead.
SP: Prevented weapon switch from happening while charging weapons in JK2 mode.
Merge branch 'master' of https://github.com/Razish/OpenJK
Reverted 490abd9 AGAIN! >_<
Fix for weather effects not showing up correctly on OSX/Linux

due to RAND_MAX issues
(temporary?) Fix for efx not having correct colours on OSX/Linux

no more ranbow flechette :(
Applied 03965b6736 to JKA SP.
Merge branch 'master' of https://github.com/Razish/OpenJK
Applied 7853502a8a to JKA SP.
Applied the fixes from d95d9a4 to JKA SP as well.
Replaces jpeg-6 with jpeg-8c.  Adds AVI write support from ioquake3.  (jpeg update was required)