minor shader cleanup, nw

git-svn-id: svn://dspnet.fr/mame/trunk@25116 749742ba-7341-0410-aadc-df50b521781e
new (not working) 25pacman parent, this will need a fair bit of work, PCB is significantly different, it saves to Flash etc. and probably uploads the palette instead of having a ROM (nw)

From Brian Troha, but wasn't given any other credit.

git-svn-id: svn://dspnet.fr/mame/trunk@25117 749742ba-7341-0410-aadc-df50b521781e
pecom - confirmed dump, and put proper labels for roms (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25118 749742ba-7341-0410-aadc-df50b521781e
ok ok, now it's lowercase (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25119 749742ba-7341-0410-aadc-df50b521781e
commented out stray printf

git-svn-id: svn://dspnet.fr/mame/trunk@25120 749742ba-7341-0410-aadc-df50b521781e
taitoair: Updated CPU clocks and removed non-existent c45-xx.22 ROM from Air Inferno [Phil Bennett, ShouTime]

git-svn-id: svn://dspnet.fr/mame/trunk@25121 749742ba-7341-0410-aadc-df50b521781e
minor update to previous submission (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25122 749742ba-7341-0410-aadc-df50b521781e
Shameful -nt-

git-svn-id: svn://dspnet.fr/mame/trunk@25123 749742ba-7341-0410-aadc-df50b521781e
i give up with this one, no idea where half the data is coming from (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25124 749742ba-7341-0410-aadc-df50b521781e
synchronize cpus when maincpu accesses the chip - this fixes recent driftout sound breakage

git-svn-id: svn://dspnet.fr/mame/trunk@25125 749742ba-7341-0410-aadc-df50b521781e
i doubt that these semi hacks are needed anymore

git-svn-id: svn://dspnet.fr/mame/trunk@25126 749742ba-7341-0410-aadc-df50b521781e
(MESS)New driver:
------------------
-Lola 8A  (thanks to Zarko Zivanov) [Miodrag Milanovic]


git-svn-id: svn://dspnet.fr/mame/trunk@25127 749742ba-7341-0410-aadc-df50b521781e
SCSP: hooked up DGATE functionality for DMA [Angelo Salese]

git-svn-id: svn://dspnet.fr/mame/trunk@25128 749742ba-7341-0410-aadc-df50b521781e
(MESS) tandy2k: Cleanup. (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@25129 749742ba-7341-0410-aadc-df50b521781e
(MESS) c64: Emulated the SFX Sound Expander External Keyboard. [Curt Coder]

git-svn-id: svn://dspnet.fr/mame/trunk@25130 749742ba-7341-0410-aadc-df50b521781e
(MESS) c64: Emulated the Wersi Wersiboard Music 64 / Siel CMK 49 Keyboard. [Curt Coder]

git-svn-id: svn://dspnet.fr/mame/trunk@25131 749742ba-7341-0410-aadc-df50b521781e
AICA: Implemented DMA [Angelo Salese]

git-svn-id: svn://dspnet.fr/mame/trunk@25132 749742ba-7341-0410-aadc-df50b521781e
SCSP: fixed DMA when SH-2 enables it [Angelo Salese]

git-svn-id: svn://dspnet.fr/mame/trunk@25133 749742ba-7341-0410-aadc-df50b521781e
PowerVR2: Added SPG control register, used to change pixel clock dynamically [Angelo Salese]

git-svn-id: svn://dspnet.fr/mame/trunk@25134 749742ba-7341-0410-aadc-df50b521781e
nemesis.c dipswitch fixes: Rename "Upright Controls" dipswitch to "Players" in gwarrior and twinbee, and make 2 players default (neither game supports cocktail cabinets). Make default difficulty normal in all games. [Alex Jackson]

git-svn-id: svn://dspnet.fr/mame/trunk@25135 749742ba-7341-0410-aadc-df50b521781e