Simplified ObjModel::read(..)
Replaced die(..) with exceptions
Game::drawUnit(..): 'toInt * 60' -> toAngle
Made Event*::generate(..) return pointer to constructed Event
Moved isPowerOfTwo(..) to core/math
Fixed Dir::toAngle()
Core::initObstacles(): rand -> rnd
Removed useless EventManager::undoEvent(..)
neib -> neibghbour, sorry
Simplified Game::indexToHexVertex
Simplified Game::indexToHexVertex a little bit more
Removed SDL_GL_## from mSDLFlags
ui/gl.cpp: nOfColor -> bytesPerPixel
static -> anonymous namespace
Event###Visualizer::generate(..): 'Core&' -> 'const Core&'
Updated FOW calculation
Fixed gcc's compilation warnings about 'stdexcept'