minor notes
added classes
fixed index mc case count table
began on dual-buildup
reorg
packed baselevel reduction seems to work for triangles
more reorg
cleanup and vertex pyramid buildup has sane top-count
vtx lower level hp write
cleaned up code paths
added buffer for vtx
added empty functions for vertex extraction
vertex extraction seems to work
trying to make border vertices work
Masking almost seem to work
Seems that the correct triangles and vertices are produced.
fiddling with indices
Fixed memory access violation when calculating forward differences.
Up traversal code added, but has currently no effect.
Indexed marching cubes works in CUDA! Though, not yet optimized.