Implemented some (hardcoded) zone ID specific logic to set required flags for zone-specific behaviour. Refs #195.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Game server: removed CKingSystem::m_byTerritoryTariff, the tariff is now zone-specific.
Implemented zone NPC/user neutrality checks. Resolves #195.
Game server: coin bonus is now only applied to coins looted.
Merge pull request #245 from berraktuzunatac/master

Counter Curse - Block Curses
Game server/skill system: fixed a bug that'd break/reset the skill when a user casts a mass-debuff on a group containing a player blocking curses.
Game server: Buying merchants are now more functional (e.g. not crashing your client).
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Game server/party system: the client now updates the party leader status (and the AI server is now updated for consistency), so promotions are completed. Resolves #231.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Game server: scarecrows are now attackable (not sure if their name colour is correct, but it behaves fine regardless). Resolves #122.
Game server: found the reason for the incorrectly coloured scarecrow names; the byType for these NPCs should be 171, not 2 (database needs to be updated to match).
Game server: Party board is now showing more correct data.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
AI server: fixed a bug with NPC neutrality (it should have functioned the same, if it were run from Ebenezer -- however, there's no user logic in the AI server, so it didn't check hostility).
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
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