add DXT1/5 flag
work on NME sprite batching
moved to flash lib
add SMOOTH flag
update adobe agal mini assembler to support compressed textures
minor
work on Tile transformations
no need to store current width/height in Tile
Tile
add null-size asserts
add resetPivot()
also reset position in Tile.resetTransform()
Tile set default sprite sheet frame if no one is given
allocate FontQuads on-the-fly
pass render module to RenderSystem.init()
add name to animation frame
minor
minor
add resetTime parameter to AniPlayback.playAnimation()