Merge pull request #397 from Tomlabete/master

Add snow levels in code + Edit camera speed
Added support for priority population
- Chunks which cannot be sent are sent to the priority population queue
- Returns a list of unsendable chunks so that multiple attempts aren't made to send them
- Doesn't check entire column if entire column has already been sent
Fix line endings in snow SPM

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Fixed settings for Snow block
Begin to move elements of HUD component into the proper components.

Signed-off-by: Walker Croue <walkercrouse@hotmail.com>
Stronghold library and fix torches in structures

One more to go
Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Fix a possible AIOOBE with the snow object

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Stronghold portal room. All components are done.

igned-off-by: Aleksi Sapon <QcTechs@gmail.com>
Removed internal faces for ice and water/ice boundaries
Update VanillaMainChannelMessage to use the constant in Message
Also update the ChannelBufferUtils to not check hasNBTData()

Signed-off-by: zml2008 <zach@zachsthings.com>
Fix stronghold doors

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Implement death events
Implement PlayerHeldItemChange Event
Add the component for each creature in CreatureType
Merge pull request #378 from Snaipe/master

Add the component for each creature in CreatureType
Add string and entity component lookup helpers

Add string and entity component lookup helpers for CreatureType enum
Start placing the stronghold components together

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Clean up Bucket handling

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>
Better Nether portal handling

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>
Further Nether portal work

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>