Changed Hash<T> to Map<String,T> for haxe3 compatability.

This let's the 23-stage3d example compile for mac and more.
Use StringMap<T> to maintain haxe2 compatibility
Merge pull request #73 from slaskis/haxe3

haxe3 compatibility for GLSLShader.
Remove accidental added "command-line.n".
Make sure .n output will not be committed again.
Do not ignore run.n.
Added Font.loadBytes, and set the proper font name and style when embedding to match Flash
Merge branch 'master' of github.com:haxenme/NME
Allow TextField.textColor to have priority over group styles (will have to test more)
textField.textColor improvements
Add Int32Array
ArrayBufferView fix
Allow mouse events to be canceled by default
Fix browser Timer
Update nme.Vector for Haxe 3 (requires post-RC build)
Fixed nme.Vector for Flash, added iterator() support
Improvements to HXCPP memory buffer
Allow ArrayViews to be constructed from lengths.  Fix return types of accessors
Temporary patch for unit test to pass
Minor memory buffer fix