* Adds KeyFrameMotion storage support to SQLite,     just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move.   Not sure what this is but maybe melanie_t can comment on this.
* Has a prim table migration..     that might take a while, hold on to your hats.
* Fixes a null-ref when shutting down while keyframed motion is active.