sorry guys...i messed up the tree but it should be fixed now
Updated visual studio project files
Bezier Patches (alpha)

I have started the INITIAL workings for bezier patches. Trust me it is
not pretty at the moment and I probably need to ask Michael for tips on
how to design it prettier. But it works! It's an order 4 bezier patch
and all you need to do is provide all 16 control points for it to work!
Yay!  I've added one to the test so you can play around with the control
points if you like. It's a Geode so it can go into the scene graphs.
TODO: Make it easier to create and modify them.
A fake Gaussian Blur shader. Separate into vertical & horizontal passes for a real gaussian blur. Can be used for glow effect.
Relative directories for GLUT
Added tests for random Bezier Patch movement

Added ability to change a single control point on the Bezier Patch and
added test to do this dynamically at runtime. (Looks like the patch is
having a seizure).
Separated gaussian blur into vertical and horizontal components. Takes uniform to specify blurSize
Merge branch 'develop' of https://github.com/erumeldir/musicVisualizer into develop
Fixed the filters files
Merge branch 'audio' into develop
Merge branch 'develop' of https://github.com/erumeldir/musicVisualizer into develop
FMOD init code done. Needs testing
Sound playback should work
fixed playback stuffs (i think...) and added fft!
added code in visualizer to test the fft
added a testing define flag to give the option to render the test scene
Bezier Surface Alpha

Added Bezier Surface class and updated Bezier Patch to be able to create
a flat patch based on top left, top right and lower bound
Render to texture with 2-pass gaussian blur
FFT WOOOH ITS PRETTH
fixed gitignore