add rst-vectors, crets, 2 0xed-prefixed rets (reti, retn)
add some comments and rst-vectors

sorry, i didn't thought nintendo would use the rsts, but they do ("super mario land" for example).
add rst-vectors, crets
remove a todo-comment
fix plainly wrong bank-addressing

sorry, I thought, that the hardware were addressed in the rom, but I was wrong http://www.romhacking.net/documents/%5B544%5DGameBoyProgrammingManual.pdf (page 218)
fix 0xed

0xed is not a call see http://www.villehelin.com/mnemonics_z80_o.txt
fix identation (thx XVilka)
Better analysis (inner-bank jumps and calls)

we still need some foo for bankswitches, to be faster and better. This can be done by a reg-profile in this file. I'll do this, but I have to read more about it.

But we also need a new R_ANAL_OP_TYPE, something like R_ANAL_OP_TYPE_JRET or R_ANAL_OP_TYPE_RJMP to follow the program-flow in scenarios like this:

We're in rombank23:
ld a, 7
call 0x2342     ; which is in rombank0(rombank0 is fixed)

in rombank0:
ld 0x2000, a    ; bankswitch
ret             ; bämmm! we return to somewhere else
Add missing ":"

Oooops
fix wrong jr-calculation (thx pancake)
add missing java op
Merge branch 'condret-master'