sceGe*Sync(wait)

So, this makes them work - at least, they do well on the test we have, and they don't seem to break any of my games.

But, since it's not using cycles yet, lists are still all synchronous.  Unless a game is trying to be all smart with multithreading (which apparently none of mine do), a wait that would block right now would be bad code (or should be...)  So it's not surprising that none of my games actually hit it.

-[Unknown]