Techne model loader (incomplete for debugging)
Complete it, got the bug figured out
RenderGameOverlayEvent.Post(ALL) is now called in GuiIngameForge
Updated FML:
MinecraftForge/FML@23b070c7d02a8da44bf04c2f9ba2b485a44ad967 Alternative @SidedProxy setter for Scala.
MinecraftForge/FML@2cca7aa759b4b6c3a128ce43bbd924e4762c43c2 Some more Scala @SidedProxy adjustments. Now properly supporting pure singletons, i.e. object C {   @SidedProxy(...)   var proxy: P = null } Removed fallback, as all such singletons are properly handled by the new code now, and class implementations fall back to the code also used for plain Java mods.
MinecraftForge/FML@8517a824e5251c409e05999d42fc6d70497609f5 Merge declaration and initialization of a variable.
MinecraftForge/FML@a3a920437f3ede6841ae2c449a38975b02b28088 Merge pull request #230 from fnuecke/master
Add in a very simple stencil bit registry to try and arbitrate between mods wanting to use stencil bits in rendering
Fix blending on the hotbar. Closes #574
Remember x & z passed to getTopSolidOrLiquidBlock and use it for foliage tests. Fixes #575
Add hitInfo field to MovingObjectPosition for when an int doesn't suffice
Fix another NPE when Items are in Block range with custom renderers, Modders keep your items out of the block range! Closes #581
Fixed render count for stacks of blocks 40+ and distrabution of items based on scale. Closes #579
Merge pull request #584 from Chicken-Bones/hitinfo

Add hitInfo field to MovingObjectPosition for when an int doesn't suffice
Add forge network handling support

Updated FML:
MinecraftForge/FML@4922e90d81d8b8b9374c4d04858a06c5bf03965c Separate network mod config from setup. Allows for Forge Packet Handler nicety
Fix type in biome list.
Fixed creative tab rendering with invalid color closes #588
Updated FML:
MinecraftForge/FML@3bf50c4bbe82f0cc317dafcf2a569cb5210bc738 Fix server side derp with Forge network packet handler
Introduced the framework for Forge's packet handler system. Heavily based off FMLPacket.
Packet splitting and reconstruction is handled.
Add support for servers to register dimensions on client.

In order to support multi-worlds such as MultiVerse, the server needs the
ability to register dimensions on client or many forge mods such as IC2
will not function correctly. This has been an issue for MCPC which
provides both Forge and Bukkit support to players. By adding the
DimensionRegisterPacket class, MCPC now has the ability to send the
required packet to client to register a dimension with DimensionManager.
Merge pull request #590 from bloodmc/master

Add support for servers to register dimensions on client.
Cleanup Dimension Registration packet, generate takes no arguments, and added fix to world to prevent providers from overwriting the dimension ID.
Fix potential GL issue when atlas animations bind textures without informating RenderEngine.