Refactoring code to be more modular and use the active state of a card to decided to glow it. Fixed typo in game.py that glows the opponents cards instead of the player's when transitioning to player choice state
working on getting active states to glow cards. Swap glow stopped working for some reason
Merge branch 'dev' of github.com:EJEHardenberg/softwareEngineeringFinalProject into dev
Fixed glowing problem where the deck and discard didnt glow after returning from a HAL state