added more robot functionality and camera moves.

5-29-13
	x make pickaxe bot behavior
		x movement direction
		x should move forward on z
		x when to strike wall
	x refine drill bot so that it drills on wall pieces until it breaks it
(but takes a couple seconds)
		x slow down when hitting a wall instead of being destroyed
		x on collision exit destroy
	x make better mine bot behavior
		x hover up and down
		x break out blink anims into just single loops and have the
			speed up happen in the code rather than at the end of the blink anims
6-7-13
	- make tractorbot behavior
		x move forwards on z or towards player?
		x within a given distance shoot beam at player
		x player is slowed down - affects run speed
		x run speed should be unified between player and camera
		x player loses speed up amount while being held
		x beam detaches upon being destroyed
		object layout --
		x top
			x object with logic and animations
			x line render
			x verify that the vector is going the direction that I'm setting the
line render.
		--
		x work on when player gets hit by beam, slowed down and gravity
turned offß
6-8-13
	x make hug bot behavior
		x large, many hits to kill
		- moves slowly
		x move towards player -  trigger in front
		x when player is in trigger start animation
		x place player in captured zone on a given position
		x make player lose powerups on a given position
	x make the robots
	x make score stop ticked once captured

6-9-13
	x update CameraController
		x add programmatic camera move during gameplay
		x add opening game camera move
		x add shakeyCam
		x it is making for awkward movement that the camera moves in the
opposite direction
			as the player after the player has landed on a wall.  I would like
to try having the
			camera move on the opposite direction of the player based on the
direction of the player.
		x add new gamestates
			x menu
			x startIntro
6-10-13
	x adjust camera shakes to be more intense as heard from Tony
	x fix camera reposition after reset (it always starts a little
		higher on y sometimes that it's start pos)
	x add delay for making objects until after game play unless
		marked something like for walls that need to be made right away.
	x for some reason when I restart the level the walls are displaced on z
		see if this is related to how I setup the pooling delay with the new
gamestates.

6-11-13
  	x E3 Baby!!

6-12-13
	x Bug! Camera shakes above the roof only once on the first time the
camera shakes
		on every play through.
	- write an xml save system
		- save on lose or reset
	- make the unlockables
	- check feasiblity of gamecenter