started porting LuaObject over to new LuaState
added support for lua tables
version bump to 0.2.0
fixed issue when converting array to table
renamed do_file_baton and do_file_after for more generic use
support for calling js functions by name rather than through 'nodelua'
moved more functions from luaobject to luastate
prune out ported code
added async versions of status and gc, made functions specific to LuaState objects
I added a required argument to LuaState(), a string 'name', this is used to add to the key of the functions when storing them in the global map, this is so that two different LuaState objects can have functions with the same names that do not collide, as well, it means registering a function for one LuaState does not make it available to all the others.
remove luafunction and luaobject
update examples
finished porting LuaObject to LuaState
Update README.md