initial setViewerPose implementation
initial camera implementation (camera2), fix bug (zeros method)
spheres trajectory widget implementation
remove boost include (caused by Kdevelop autocomplete)
initial setCamera implementation
fix field of view formula in camera class, implement get camera
initial implementation of projection matrix, 3D to window coordinates, window coordinates to 3D ray (not yet tested)
fix window_size setter, remove camera related old methods from viz3d
remove old camera, rename new camera
fix field of view computation in setWindowSize
fix conversion functions to use appropriate vtk function
fix camera constructor, add tentative KinectCamera method
field of views are in radians
viz getWindowSize, setWindowSize
fix computeProjectionMatrix in Camera class, also check if there is principal point defined
simulate real cameras by working around vtkUserTransform to set projection matrix
create camera from projection matrix (used for getCamera in viz)
principal point is always set even though the intrinsic parameters are not given (center of window), fixed computation mistakes in setWindowSize in camera class
access focal length and principal point in camera
Merge pull request #18 from ozantonkal/implementing_camera

Implementing camera