RC lockscreen rework WIP

Patchset 1: Lockscreen targets
            remove unsed strings and arrays

To do move to main headers and move all the lockscreen stuff in
I'm thinking viewpager similar to PC. Imput is welcome.

Pacthset 2: First phase of moving stuff to new ui. Layouts need work.
            Concept is similar to Navring moving to switches inside
               the target layout. Only see titles and switches clicking
               the title brings up a message box with the summary explination
            lot of work still need to be done.

Patchset 3: clean up layout for port, and adjust helper texts to help the users
            a bit more.

Patchset 4: Made Long press challenge default to on, No need for a prefernce.
            Moved quick unlock to Settings... left it in here since this whole
              fragment is on its way out anyway.

Patchset 5: Add ids to layout-land so it doesn't fc. Layout still needs work though.

Patchset 6: fix longpress switch not updating the dialogs right away.

Patchset 7: Added lockscreen text color to new ui.

Patchset 8: rebase and removed old fragments and moved new frag to main headers

Patchset 9: add/fix layouts.

Todo:
- Refactor all layouts to use RelativeLayouts instead of LinearLayouts.
- With the new layouts it is not necessary to hide the options in landscape
mode.

Change-Id: I8729a7d47f0b65c7118a5c2f5757498c01d140e2
RC : Overhaul NavBar buttons UI

I decided to make some pretty heavy changes to the
resource allocation as well (using AwesomeAction/Constants).
Still need to move over the icons.  This will also require
modifying SystemUI to use the same sources.

ToDo:  Custom Icons part not working.
This allows **ALL** actions from AwesomeConstants. We need to
either make sure SystemUI can handle all of these actions, or
figure out a way to make it easy to filter out which ones we
don't want for the NavBar.

PS2:  Hopefully fixed the shortcut/app & icon pickers
(still compiling - haven't tested it yet)
Also moved icon resources over to frameworks and now getting
them from AwesomeConstant.

ps3:  Trying to make the NavBar Preview respect certain color
settings (NavBar Color, NavButton Color, etc).  Having limited
success so far.  Need to dig deeper.  Also, custom icons not
working quite yet.

ps4:  Realigned Preferences so that NavBar buttons is at the top
of the listview.
todo: Figure out why custome icons doesn't work.

ps5:  Couple of more visual tweaks

ps 6: Abandon the custom pref idea and re-integrate into NavBar.
Not sure if this works, but I need to rebase ... so pushing.

ps 7: Re-integrated back into NavBar preference.  Now inflates
custom layout so that NavBar UI stays at top of list and other
options scroll underneath.  I would like for the NavBar UI to
fully reflect other options (colors, menu layout, etc).  I'm
getting some of this to work, but background color and Alpha are
not working.

However, this is fully functional at this point.

ps 8: Fixed colors and alphas

ps 9: Fixed glow by using a state drawable instead of on touch listener.
      needs the glow alpha to get fixed what I have doesnt do anything...

ps 10:  fix background to be the full width (not just buttons).
	All other visual cues appear to be reflecting properly in
	the UI.  Moved the options around to be more consistent
	and set certain options to remove depending on UI mode.

ps 11: Fix preference derp and remove whitespace

Change-Id: I552faf3af08f7ae4ffb02b286871243f087c3e86
Lockscreen: fix GlowPad overlapping the lower switches

Also added a check to allow disappearing options only in portrait

Change-Id: Ib30af4eed591d6835ba6ba46cd90509958a50d1e
Signed-off-by: Dirk Rettschlag <dirk.rettschlag@gmail.com>
RC : Bring back scrollable toggles

Change-Id: Icc080fa6c31a2a9658313ed27fe177882fc18c69
Signed-off-by: Zaphod <mwilson@acesappraisal.com>