Updates Gradle to 1.3
Cleanup, studying #311
More Cleanup (#311)
Even more Cleanup (#311)
Removes some unused code (#311)
It's somewhat disquieting that these templates are no longer in use, but I assume it's just as good to fix the problem once it becomes obvious than to look for possible consequences ex post.
Allows Anathema to run without GUI. (#311)
I got tired of opening Anathema, clicking through to get a properly
configured character and then look for the error, so I started refactoring
towards automating the process.

Only the view is NULLed, everything else happens as usual.
The sample test takes ages to run, but at least it is there. Some
profiling might be in order, maybe I can find ways to increase startup
speed.
Moves null views to separate package (#311)
Integration test reproduces issue #311
Note on licensing in CONTRIBUTE.md
Update CONTRIBUTING.md
Rebuilt the integration test as a cucumber feature
I encountered a weird issue where Java told me that an anonymous class had an (apparently illegal) "ABSENT CODE" attribute. I fixed it by making a nested class out of it.
Update CONTRIBUTING.md
Update CONTRIBUTING.md
Update CONTRIBUTING.md
Refactored test to allow any of Character/Caste
It launches Anathema, loads the default template and just assumes there is a caste of the given name.
Right now, it can't do much - checking favored dots is the only option - but it's a start.
It certainly shows that the system is terribly slow, even with an SSD.
Asserts that Serenity actually has two dots in Craft
#311
Shows where to find Anathema 4.1.1.
Might be helpful if we still use the old equipment DB.
minor refactoring (clean code)
Aggregation instead of Multiclassing
Updates Java version reported by Linux script