Changed inputController to no longer take a Level1 class as a parameter but instead a CameraPhysics object. This is a better solution to get camPhys to the
inputController instead of passing in level1 so inputController can call Level1's getCamPhys method.
Made MainMenu declaration private. Tested and did not break anything.
Changed InputController from public to private. Tested and verified this doesn't break anything.
Changed the Cockpit, LevelTimer, SceneManager, and gamePlaying declarations in Main to private. Tested and verified this does not break anything.