Implemented loading Wavefront Object files on C#. WebGL still needs implementation of loading files.
Added rudimentary Normal creation code. Still buggy, though. Also differences in WebGL and Stand-Alone
Update master
Update master
Introducing the "doc" directory.
Merge branch 'master' of https://github.com/griestopf/Fusee
Some changes

nothing special, just cheking and so...
Obj files can be read (if not too complex)
Commit after merge of develop and feat_mch_objfiles
Some stabilization.
Merge branch 'develop' of https://github.com/griestopf/Fusee into develop

Conflicts:
	src/Engine/Engine.suo
Renamed Wavefront object files to *.obj.model to avoid having git ignore these files
Added logo. Removed branch description

Branch descriptions should not be part of the project description file
Description corrected in md
Added '#version 120' to the GLSL shader strings of Examples.Simple for compatibility with Intel HD Graphics
first test of a new example with a rolling cube
Updated .gitignore

Updated .gitignore with template from
https://github.com/github/gitignore/blob/master/CSharp.gitignore
added 3d tile (Tile.obj.model)
Updated .gitignore

Updated .gitignore with template from
https://github.com/github/gitignore/blob/master/CSharp.gitignore
Updated SLN