Added bot_maxbots and bot_addDelay
Add cg_fovViewmodel
Added japp_suicideDropFlag 0-1 (+votable) to avoid returning the flag instantly upon suicide
Fix random crash in bot code on map_restart
Fixed jp_cinfo not being set properly on new sessions
Added "/replace_classname classname" to swap entities without modifying BSPs
Rare crash in bot code
Fixed forceprev/forcenext not working due to command execution optimisation
Added new OpenJK gamecode API. Fixed an issue with VectorSnap resulting in various visual glitches (e.g. bogus wallgrabbing angles)
Added "holy shit" award
Add MenuReset to new API to reflect upstream
Cleanup
Force client update rate if no usercmds are received in the specified time
Some work on Linux client, 64bit fixes, OpenJK support
Even more work on Linux client, 64 bit fixes, OpenJK support. Compiles under x86_64 fine via SCons, have not tested
Linux 32 bit compile works apart from some missing text
Revert 25b355ea6b2c9b61203fdb94dace4ecfd5bfa85f and b1b2bc43550ad6f2091f85115da4fa7e6f42eed1 as issue was fixed upstream
Fix bad merge. Use float precision for text width calculation. Fixes some missing text introduced in recent commits
Moving files from src/ to root folder
Modified SConstruct to allow debug/release configuration, also normalised Linux detection