adding Mappy, glvis, glbsp
mappy runs
loading GL wad info
working on GL stuff to mdl
better data handling, switch to hexen/zdoom defs
walls, with normals (based on tris, no smoothing)
Lights coming over, fixes
Recreated light demo, running at 60fps on HD3000
added cascading shadow map
hacky slope support
spawning physics
Slug of hacks testing out Recast
Control scheme work