1.) implemented, armor on location now considered and attack_ac_mod is a flat add instead of percentage
Added Haste stat, savable, reading, loadable, next is settable :P
Created Haste_from_Magic and Haste and made saveable readable
Added get_haste and had it affect get_skilL_coodlown method
haste no msettable
Fight rounds no mananged on split second timers, other stuff...
Removed the maxes from get_curr_stat stuff
attack/mattack/defense/mdefense all proper now based on your stats
class data storing properly and loading properly. Need to remove experience from it tho,unneeded
A ton of work... should have commited many times before now
class switching is possible via mset and classes set appropriately
fixed the color in room title and compass bug
final change