returned the Camera2D to \free for collision detection
Stopped Camera2D from running its transformation on itself
added collisionFunc in Entity to be used for collision resolution
Camera2D not allowed to be \mobile
added collisionFunc in Camera2D
Fixed issue with visualiser
Corrected the issue after iendtifying it in the commit 'live switching of space is now working ok with
the visualiser' HASH: 6b9ed493557d754c164dd58f717df257060c3be5 last working one was
b9680f13e2e9fae47e9faa62348ceb268784f9bb.
minor comment changes
Now the collisionFunc of the representation is passed as the first argument the representation itself
ForceManager first commit
corrected tempForce implementation