Working on blink, something is wrong.

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Switched the player to be a cocos builder object and interact
with it in game layer via new ccbi file.

Signed-off-by: Matt Cleveland <mgcleveland@gmail.com>
Add the blinking logic into master but disable for further debug.

Merge branch 'try_blinking_new' into rotato_master