skip loading un-supported audioassets
small fixes
fix viewport test
fix sprite test
fix up tests
fix tests
fix tests
fix tests
audiotests last
equal is enough
fix possible off-by one racecondition
fixes
get rid of global jaws
get rid of global jaws
fix tests
construct sprites with height/width arg rather then load rect.png
place the problem tests at the bottom
start getting rid of global jaws. in tests