Compiling and linking as it should, now to add the entry point for Mac
First working version, no rendering

Mac OS X only supports opengl 3.2 and as such had to update
GlContext.cpp and testGL.frag accordingly.
Added a new entrypoint for Mac OS X
Prints error messages when shader fails to compile
Fixed rendering

OpenGL 3.2 requires a VAO to be created as VBOs are attached to the
global VAO when created. Also had to enable glewExperimental as the
function pointers for using VAOs were not loaded properly.
Fixed bundling of files by appending the correct path to resources

Also added error messages when resources could not be read.
Added iconset
Checking sound status to see if it stopped instead of using the elapsed time
Merge pull request #3 from redien/Mac-OS-X-Build

Mac os x build
HOPPLA