Added Function getRemoteAddress() for Socket so it´s possible to implement reconnection logic or peer to peer networking
Added Immersive Mode option
Added Android 4.4 Kitkat Immersive Support
Fixed accidental typos, sorry.
Added Actual Immersive Mode
Updated Android library to Android 4.4 for Immersive Mode

Immersive Mode needs a flag that requires the Android 4.4 libraries
Added allowIpod to IOSApplicationConfiguration

Added a new variable to IOSAppConfig called allowIpod in order to be
able to play the game without stopping the background music from iPod
app.
Also, modified the constructor of IOSAudio to pass the
IOSApplicationConfiguration from IOSApplication.
Merge pull request #1 from libgdx/master

Update
Merge branch 'master' of https://github.com/xYaW/libgdx
Fixed Immersive Mode not reappearing

When an app was brought to the background and back, the immersive mode
would not stay
Updated gdx-controllers-android to Android 4.4
Fixes
Immersive Mode Fixes, formatting
Fix crash on Pre-Honeycomb devices
Mesh add updateVertices and calculateRadius
BufferUtils add transform
Fix GWT maybe
Implemented close() in DataInputStream emu
Removed duplicate code from FileHandle
Merge pull request #995 from hneuer/fh2

Removed duplicate code from FileHandle