-Cyborg frames can no longer be turned into reinforced ones if they already have parts on them
Fixes Issue 1055
-Made a 'catch-all' for emotes, where any 's's at the end of an emote command(Unless they have a '_' in front of them) will be cut off, so things like 'bow' and 'bows' would be interchangeable, and so on.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5043 316c924e-a436-60f5-8080-3fe189b3f50e
- Spawning as a head of staff or AI will now display the following line, along with the standard hierarchy stuff: "You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp."
- Trying to remove someone's jobban through 'show player panel' -> 'jobban' -> 'click on job' will still bring up the banning panel, with a note that you can't use the old panel, it will however now properly have the banned player's ckey inserted as the search criteria, instead of your ckey.
- Jump-to-mob now uses mob_list instead of sortmobs()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5044 316c924e-a436-60f5-8080-3fe189b3f50e
Moved the "spawn strike team" verb stuff into the secrets panel (fun).

Added a birthday cake to the bar for Pete's birthday *shhh*

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5045 316c924e-a436-60f5-8080-3fe189b3f50e
Moved triple-AI to the secrets panel (fun)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5046 316c924e-a436-60f5-8080-3fe189b3f50e
- Committing the initial version of the science wing for 3.0.0.

Discussion thread: http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=10863

Screenshots:
http://www.kamletos.si/science%203.0.0.png (normal lighting)
http://www.kamletos.si/science%203.0.0%20nodark.png (darkness disabled)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5047 316c924e-a436-60f5-8080-3fe189b3f50e
Lots of bugs fixed for advance diseases.

Fixed advance diseases using the same reference in mobs.
Fixed advance diseases referencing other advance diseases' symptoms, instead of just copying it.

I tested it more thoroughly this time and I can't find any issues but if you do please add them to the bug tracker and or contact me on #coderbus.

Added a new reaction which will remove symptoms from a disease. Needs blood and synaptizine.
Added a new symptom, shivering will make you cold.

Tweaked and balanced some symptoms.

Removed the "flex" emote that hulks will do randomly.
Reduced the change to speak for hulks and brain damaged mobs. ( 7% -> 3% chance)

Please let me know if anything is out of place or wrong.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5048 316c924e-a436-60f5-8080-3fe189b3f50e
-Quick fix for canisters. They will update when you're near them again.
-Added a link to a guide in the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5049 316c924e-a436-60f5-8080-3fe189b3f50e
Welp, missed a use() for mineral walls, specifically clown ones. Not much else to say really.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5050 316c924e-a436-60f5-8080-3fe189b3f50e
-Should fix anything that used to update the dialog window but doesn't now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5051 316c924e-a436-60f5-8080-3fe189b3f50e
Removed the alertness level thing for carp/hostile mobs in general. Neat idea in theory, but in practice it just meant people could run up and beat carp to death before they'd even enter their hostile state. Bears still have it though. 

Carp are slightly faster (in testing, I walked away from one as a borg, this seems a bit silly). This might not work well in practice though what with lag on a live server, so I'm guessing I might have to change this back.

Carp/syndicate also keep chasing their target as long as they're within 10 tiles, to compensate for them being slower than humans.

Removed the restriction on debraining changelings, this was a terrible "fix" to half-changelings and just lets you metagame.

Added a mineral var (metal) to floors to stop runtimes when you hit them with mining tools.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5052 316c924e-a436-60f5-8080-3fe189b3f50e
-Updated the changelog with the changeling change By Kor.
-Removed the buy menu from the old mob when transferring minds from a changeling.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5053 316c924e-a436-60f5-8080-3fe189b3f50e
-Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
Whoops I forgot a file in the commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5055 316c924e-a436-60f5-8080-3fe189b3f50e
As per SoS' request, added a config option ALLOW_ADMIN_OOCCOLOR. If commented out, admins won't be able to have their own personal ooc colours (it will use the default dark red colour).


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5056 316c924e-a436-60f5-8080-3fe189b3f50e
-Eye lasers will hit people who are lying down.
-After using the wish granter it will update your mutation icons.
-Rejuv will now heal clone damage and brain damage.
-Changed the order of possible directions the singularity can go in so that it won't go south too often (in theory).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5057 316c924e-a436-60f5-8080-3fe189b3f50e
Added a config option for assistants having maint access. Default is them not having it.

Added a config option for the delay on the gateway opening. Default is still half an hour.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5058 316c924e-a436-60f5-8080-3fe189b3f50e
-Emergency revert of r5051.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5059 316c924e-a436-60f5-8080-3fe189b3f50e
Couple of bugfixes:

Wizards can no longer cast spells when muzzled. Fixes issue 843.

You can no longer take bags of holding or mechs to the clown planet. Fixes issue 1061.

Removed the infared sensor from the autolathe construct list. Fixes issue 1092.
- The infared sensor already does nothing, the code for it seems to have been removed ages ago, so there's no harm in doing this.
- Commenting out the define caused a few problems that I couldn't quite figure out. I'll leave it for now with a warning.

Removed the ability for pAI's to set arrest status. Dead players really shouldn't be allowed to grief people like that. Fixes issue 1093.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5060 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixes Issue 910
- Changed mineral walls, they have their own type by mineral instead of a variable
- Now you can spawn the different mineral walls with the game panel
- Fixed the examining in walls, they will now show the text on the 'desc' var

 There are still some stuff out there with mineral walls, ugly chunks of code that does the same thing, two vars that have the same value and stuff like that. All of that will be purged, but, as always, to be continued~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5061 316c924e-a436-60f5-8080-3fe189b3f50e
Some small changes and fixes on my last commits.
-Removed the extra dot on mineral wall descriptions
-Uranium walls can be dismantled with objects again
-Moved around the commented out code in walls_mineral.dm
-Improved the code by changing the typesof() procs to ispath()
Thanks to Carn and Sieve

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5062 316c924e-a436-60f5-8080-3fe189b3f50e