- Removes mimes' ability to speak. Clowns cannot break their clumsy nature, so mimes should not be able to break their silence.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Removes /obj/effect/projection and /obj/effect/shut_controller. Amends the name of /obj/structure/showcase to be lowercase.
Moves /obj/effect/decal/mecha_wreckage to /obj/structure/mecha_wreckage. Does not update the map.
Standardises and updates text styling in mecha_wreckage.dm.
Moves /obj/effect/alien to /obj/structure/alien. Does not update the map.
Moves /obj/effect/alien/acid to /obj/effect/acid. Adds a new sprite for acid.
Standardises and updates text styling in code/game/objects/effects/aliens.dm.
Adds luminosity back to weed nodes.
MAKESHIFT WEAPONS UPDATE
-Removes stungloves and all related code.
-Makeshift stun batons can be made in their stead, along with spears. Spears can be thrown or used one or two-handed.
-Major stun baton revamp. They now accept batteries, which can be removed and replaced.
-Fixes the bug where you could use TK to make a dualsaber from a single saber.
Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
Commitin' the stuff that didn't merge
dear diary today i removeb stunglubs i'm a hero
Debraining humans visually change their appearance.

https://dl.dropboxusercontent.com/u/831776/debrain1.png
https://dl.dropboxusercontent.com/u/831776/debrain2.png
Placing a brain back into a human calls update_hair(). They will look bald.
A fix for a runtime that would occur if you tried to re-brain a monkey.
SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
Now each human will have a list of HUD images, that will be refreshed if it's required, say, a medic walking near you with a medHUD will refresh both medical images.
The list, called hud_list, uses seven defines for all the images, defined in the __DEFINES.dm

I also added a check for not rounding the health bar if the pacient it's dead, fixing some issues with showing dead people in critical or with possitive health.
Merge branch 'master' of https://github.com/tgstation/-tg-station

Conflicts:
	html/changelog.html
Fix for runtime when debraining a mutantrace human.
Removed the auto-update from exosuit fabricates. They were huge lag generators, loops inside of other loops each process() tick.

This will help to reduce lag.
Removed the commented out code from the auto update options of exosuit fabricators.
For this reason, the exosuit fabricators will be removed from the process() list at roundstart.