Core/CreatureGroups: Add fields to creature_formations and code to prevent creature crossover in formations.
Wiki update and db values too follow.
DB/Creature_formations: Update a few formations to not crossover at pathing endpoints.
RBAC: Move initial log output in AccountMgr::LoadRBAC to debug
Core/SmartAI: Better wording for telling "There is a spell for summoning this"
DB: Fix start up warnings
Core/Logging: Extend logging system to allow inheritance of loggers
- Changed default loggers and appenders
- '.' determines the relation between loggers ("type.subtype" inherits "type" logger setting if logger "type.subtype" is not defined)
- When core logs a message it search for the correct logger (root is the default one)
  ie: a message logged with "type.subtype"
  * Core will try to find a logger with name "type.subtype", if its not found then will search for "type", again if its not found it will return the default one "root"
Core/CreatureGroups: Calculation change requested by Shauren.
DB/Creature_text: Creature text for Wrath-Scryer Soccothrates
DB/creature_text: Creature text for Dalliah the Doomsayer & Wrath-Scryer Soccothrates
Need someone to script these two bosses in cpp to remove them from EAI.
DB/Creature_text: Creature text for Mennu the Betrayer
Creature needs scripting moved from EAI to cpp.
DB/Misc: Remove some unneeded creature_ai_texts and EAI.
Core/Logs: Create default set of loggers and Appender if the config is wrong.
- Logger root (Error)
- Logger server (Info)
- Appender Console

Logger names are case-sensitive, Appender names are not.
Update LoggingHOWTO with latest changes
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive)
DB/Misc: Convert Lord Thorval from EAI and creature_ai_texts to SAI and creature_text.
Scripting/Arcatraz: Move Zereketh the Unbound, Dalliah the Doomsayer, & Wrath-Scryer Soccothrates to cpp scripting and some cleanup.
Core/ScriptedAI: Fix Headers.
Scripting/The Arcatraz: Add text scripting for deaths
Scripting/The Slave Pens: Moved boss_mennu_the_betrayer from EAI to CPP.
Core/Movement: Backported spline stop fix from 4.3.4 branch - use Stop spline type for stopping movement instead of starting movement that ends in creature's current position