Fix MotoGP broken in buffered mode
Don't mark sceKernelExitThread() as an error.

Also, add some reporting and make the sceKernelCreateThread log message
shorter.
Trim the newline at the end of stdout output.

Makes the log a bit easier to read.
Don't warn sceUtility*Status() wrong dialog type.

Games do this on real firmware, and it's a lot of noise.
Cleanup sceKernelGetModuleIdByAddress().

Actual firmware seems to accept any address in the range, and also
correct the error result.

Now people won't think this is broken anymore.
Remove global module id var hacks.

Nothing needs them anymore.
Set a fixed base address in headless Windows.

This matches and makes x64 not crash with errors.
Update WindowsHeadlessHost to fix graphic tests.

Although I'm not sure if they actually work...
Set more options to match the defaults.

We should really test the defaults, no?
Merge pull request #1252 from unknownbrackets/headless

Fix headless GPU tests + x64
Merge pull request #1250 from unknownbrackets/log-minor

Minor logging changes + more reporting
Merge pull request #1251 from unknownbrackets/module-minor

Cleanup sceKernelGetModuleIdByAddress()
Oops, remove debugging line.
Put turbo key next to start
Merge pull request #1254 from raven02/patch-8

Put turbo button linear next to start button
Match SW T&L with hardware
Simply and initialize lightscale%i/angle%i/distance%i
Build fix for Harmattan/N9
Mipmapping default true for Android/iOS , false for Desktop
Merge pull request #1256 from raven02/patch-8

Match SW spotlight with hardware