Japanese: update translation.

  - Add missing translation entries.

Change-Id: I076e396c065b642d9bf342452eacea4588a5525f
Update korean translation

Change-Id: Ic6c85c8253d81079316e38a58e7e852e44be5a73
Correcting hungarian translation

Change-Id: I7f68a801dd680c4c2f4f2f528f1f0079c8cdabb7
Merge "Japanese: update translation." into cm-10.1
Merge "Update korean translation" into cm-10.1
Merge "Correcting hungarian translation" into cm-10.1
Revert "Japanese: update translation."

This breaks the build!

This reverts commit 3cad9a750319aec8dd4ec73dd89f6baf0ef566e7

Change-Id: I5449e1af55230e927d8f06a8f7bb58595d132c41
Merge "Revert "Japanese: update translation."" into cm-10.1
Revert "Revert "Japanese: update translation.""

Fixing build error introduced with original patch set.

This reverts commit e58d55180a8fb7997845ea31a7e2a4621a7faa62.

Change-Id: I623af1c083f45121f784d0a772c5c02d03240386
GlobalActions: Fix possible race condition when showing dialog.

Depending on the presence of a previous dialog, the newly generated one
gets either immediately displayed (no old dialog) or shortly delayed
(after dismissal of the existing one).
If a new show event happens (by rapid fire of the power key, for instance,
using a keyboard with fast-repeating events) during that delay, a new
dialog will be immediately displayed, and when the delayed show triggers
it'll conflict with it (and bring everything down).

This moves the creation of the new Dialog object to _before_ showing
it (delayed or not), instead of the show method itself, to ensure the
object isn't clobbered by competing/sequential calls to handleShow()

Change-Id: Ie4d9a8507ebaf59da31869c38b98c3c98a74468e
Merge remote branch 'cyan/cm-10.1' into cm-10.1