If UFO detected by conventional radar, check other bases, maybe they has hyper-wave decoder.
Some optimizatios.
refactornig
Fix arrow bobbing
psh, fine, i'll make some constructors and junk

cause otherwise i can't compile it.
Some << operators for Position

makes it a bit more natural to get position information.
Reaction fire on fallen units
Do not react if shooter is falling

because gravity is quicker than your reactions anyway.
a bit faster
unify config setting and in-game setting for frameskip

let's not be misleading.
EXPLOSIONS!!!1

the first explosion may not be on the map, but if even one is,
we should draw it.
fix country pact signing behaviour
Fixed locale bugs.
Fix IDs of UFOs loading.
invaders must die.

debug function for instant victory and great justice!
i don't even.

why on earth did i ever think this made sense? it's inside an if that makes
sure health is 0.
Merge pull request #715 from cfailde/position

Some << operators for Position
changed to: chance = chance * (100 + u->getVisibility()) / 100;
Update American.nam

Increased first and last name count, and tweaked lookWeights a bit.
Update Spanish.nam

Removed outlandish names.
Update American.nam