got shader test to run with amd/ati graphics
first try using shaders in main program
3d projection test shader
shader 3d test: moving around the scene
shader test scripts: fix for ati/amd graphics hardware
merged shader configuration to main program
MapGenerator: removed recursion from door creation
implemented new view matrix creation
fixed view and projection matrix creation
GridMap update and unit test
introduce simple lighting calculated in shader
new helper methods
fix creation of look at matrix to be right handed
map objects updated
simple look at test