Switching to develop
Includes animations, error display, status hud, surface changes, UI changes, resizing fixes,
HUD for position, score, ... looks great, added the axis. It now rotates in correct angles (main camera to surface actual) and the labels remain facing the screen regardless of axis orientation. Also added saturation line functions to ThermoMath (quick access used in testing).
Added method in ThermoMath to allow conversion from unity-space point to raw ThermoPoint for "energy to edge" calculation. Small correction to functions added in last commit
Stable version during triple point negative value debugging. Energy to Edge is accurate everywhere outside of the triple point area.
Work on all game menus and UI, Small Correction to ThermoMath GetH_TV and GetS_TV functions, iOS Build (Testing) is of all current changes
Made changes to increase speed on iOS, Fixed button sizing between different screens
iOS and Web builds current, first attempt at glow design
Recent change requests made - (distance markers, button colors, positioning, ...), all builds updated
First pass at De-Res, still working on the "choppy-ness" in the animation, corrected range of the surface -> in some areas was looked like ball was sitting off of the surface. Minor adjustment to constraint picking(seems a little more accurate now), Work on ball speed in different surface areas -> The new method is working but may want to tweek speed factors by area.
Minor UI adjustments including distance markers. Also adjusted the smallest energy selection to a range of 0 - .5, this turns out to be exactly what was needed to successfuly travel around the VaporDome. Minor adjustments to surface (opacity and neon line width). Other small changes.
A bunch of small tweeks and changes, position info real estate, energy button, feedback messages, de-res camera shake and flare, distance marker number scheme.
Distance meter
Music and music slots
Music, bit of camera work, hit meter change
Background music change, Hud items hide while camera in motion, other minor changes ...
Scientific Notation on all labels, About text
GridLines etched in, anytime ball moves when cam repositions it looks through the ball at the goal, changed the look of goal, exagerated deres momment but will need more sfx to really pull it out. Many other small changes and additions that were a result of adding and modifying these items.
Web build updated to reflect changes in previous commit.
Added most recent Pro build. About to start working out git+Unity workflow.