Update BSDismember block to import vertex groups
Reverted encode decode changes which were causing data to
become unlinked
Removed self.nif_common reference.
Altered debugging flow to allow coverage reports. Will still require
PYDEVDEBUG to be unset before running.
Image name is set to path name.
Refactored out texture code from material code.
Refactored texture export code to texture_export. Breaks the build
currently as uv_layers not connected back into code. Also updated
variable names to use conventions.
Fixed links, needs to move texture to helper.
Temporary workaround for string to bytes conversion in pyffi.
Separated out blender and nif matrix code.
Import matrix block is finally correctly importing matrices relevant to
Python 3.2 and blender 2.62 API
Corrections to scale generation for epsilon check.
Merge branch 'test/import_matrix' of github.com:Ghostwalker71/blender_nif_plugin into test/import_matrix
Reverts old matrix integration test code for geometry tests.
Merge branch 'test/import_matrix' into feature/armature_import_export
Adjust to nametxt to prevent erroneous entries
Further edits to rigged mesh export, str to byte dance.
Added separate input & output files. commented out test code, but will
leave it in as sample.
Refactoring texture import into separate function by type of texture and
block type.
More work on refactoring textures. Added a texture loader to split
functionality between loading textures and generating texture slots.