Modules for generic application of algorithm to any two-player game. Implementation of Breakthrough.
finished implementation of Breakthrough and generic agent and game driver. debug time.
docs things.
cleanups
GameTxtRender class and instances + minor things
important bugfix (directions were swapped)
more robust fromRepr for Breakthrough
elaborated callbacks in breakthrough-driver
simple fixes to make code compile
parallel driver for breakthrough-driver, counting how many games each player wins
monte carlo tree search agent
Game2 instance for Abalone (type synonym for Board). extended Game2 class.
use freshGameDefaultParams from now on in br...-driver
move around helper class OneZero and Repr instances
utility functions sampleRandomGames & sampleRandomGameDepth
histograms-printer and histogram helper function
cleanup after gnuplot, make bigger plots, add title
fix a great number of warnings and a single  bug in Tournament.hs (unused result of cleanPopulation)
ignore histogram-*png
some code for experiments with generic games. first experiment.