Remove redundant imports.
Fix errors in 'horse jumps' event

Lists are acting up, use a secondary list to prevent errors.
Upgrade property system,add ItemEnchantments prop

Properties now identify cleanly!
Properties now trigger mechanisms!
New ItemEnchantments property for items (proving example property)!

Also apparently I left part of this commit inside the previous "horse
jumps' commit. woops.
add ItemDisplayName property

For recording the display name!
Add ItemLore prop, add <&sc> tag, adjust symbols

- Added ItemLore property
- added <&sc> tag to return semicolons magically
- adjusted how special/control symbols are handled to avoid errors /
hack risks
Merge pull request #563 from mcmonkey4eva/master

The only pull request with working properties
Working on NPC Command Update
Merge branch 'master' of https://github.com/aufdemrand/Denizen

Conflicts:

src/main/java/net/aufdemrand/denizen/scripts/commands/entity/AgeCommand.
java

src/main/java/net/aufdemrand/denizen/scripts/commands/player/ChatCommand
.java
Fix a dList-related error

Also add JavaDocs for TagManager.CleanOutput
and a minor code correctly for dItem.
Update Health Command to take an entity list

Also fix dItem's in the Object Fetcher.

Health command gets full meta info, hooray!
Add secret debugging flag.
Merge pull request #564 from mcmonkey4eva/master

New pull req for great goodness
add stained glass dMaterials

So many dMaterials 0.o
Add plant dMats

yay plants!
Merge pull request #565 from mcmonkey4eva/master

Pull request full of dMaterials
add ItemQuantity property

A property to keep track of the item's quantity
Allow all object types to have Property tags

This isn't particularly useful within Denizen itself currently (most
object types shouldn't have identifying properties, and we can directly
add tags) but this is of use to external plugins (like Depenizen) who
want to add their own tags to a dObject -- they can simply use the
property system for this now.
Organize dMaterials, add list of Todos

- Added some labels for clarity
- Added some more missing materials
- Added log rotations (there are 2 rotations and the weird one I called
'ball')
- Removed 'natural_coal', which should just be considered normal 'coal',
similar to how sand is just 'sand', rather than 'yellow_sand' or
something weird like that.
(That rule doesn't make sense for things like planks, in which no given
wood breed can be considered dominant)
- Two TODO groups of materials to add
-a list of TODO properties... listed in dMaterial purely as information
that each of these properties is technically a datavalue but is better
stored as a Property than writing out a huge list of dMaterials for them
(Logs are the exception to the rotation rule as there are so few of
them, and of the rotation options isn't so much a rotation as a block on
its own anyway)
Add ItemDurability property

A property for damaged items!
Also fix a few minor side errors
add ItemSkullskin property

For human_skull (skull_item)'s
Now they won't lose their owner