cosmetics
move should not be translated as that's the name of the function that is called
don't hardcode the java version to please some java7 compilers
fix mission text: left=2; right=8
welcome.Poucet: specify how intersection cells must be counted
welcome.LoopStairs: say that there is no need to manually fiddle with colors
automatic update, no manual change
resync that translation
oops, forgot to rerun po4a
Release 2.2.1: C'mon, dudes. Break that one if you dare.

  * Allow a creative mode, perfectly adapted to open LOGO exercises.
    The world is never reset nor compared to the "expected" output.

  * Fix the dist build to not take all files copied by eclipse (fix #101)
  * welcome.PictureMono*: fix the templating of run() (fix #102)
  * welcome.Instructions: Fix a translation error (fix #103)
  * welcome.slugTracking: Mention also in scala and python how to test
    whether the ground color is green (fix #104)
  * Bat templating didn't even compile in Java and Scala, oops (fix #105)
  * turmite.hello: fix mission text: left=2; right=8
  * welcome.Poucet: specify how intersection cells must be counted
  * welcome.LoopStairs: say that there is no need to manually fiddle
    with the colors.