Fixing drawing camera. Minor API changes to camera matrices
separating drawing from matrix handling. It remains to properly rename
the classes
Full refactoring of matrix stuff. Remains to fix
Viewport.SetProjection/View
more matrix stuff before the fix
further simplifying matrix stuff
before fixing matrix [][] transpose
Fixing ambigous Mat dialect [][] by simply removing everything related
to it, but Orientable.fromRotationMatrix(float[][] m)define properly the
meaning of [][] which should be properly defined or discarded (remains
to be decided)
fixing [][] madness and using *.fromRotatedBasis instead. Frame.matrix()
and frame.fromMatrix() in ed like a charm ;) Remains to test
Rot.fromRotatedBasis