Fixed occlusion buffer precision issues close to the near clip plane.
Fixed deferred orthographic mode OpenGL shaders.
Ported optimizations and code cleanup from the prepass-branch.
Optimize forward lighting when material has zero specular strength.
Re-enabled INTZ depth support in deferred mode.
Added triple buffering option. On OpenGL it is a no-op.
Removed the pass HashMap from Technique. Now it is just a static array.
Fixed directional lights and fog in OpenGL orthographic mode.
Updated documentation on G-buffer setup.
Fixed CMakeLists.txt
Fixed SplitPath() getting confused by ./ character sequence.
Print one-time error if shader variation is not found.
More pleasant formatting of shader variation not found -error.
Replaced edge filtering with temporal antialiasing with ghosting prevention.
Fixed shader code.
Documentation edits.
Fixed temporal antialiasing shader when INTZ depth is not used.
Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order.
Fixed temporal AA shader GLSL syntax for ATI GPUs.
Code cleanup.
Added configurable instancing group minimum size and maximum triangles per instanced object.
Documentation update.
Updated to newest kNet & AngelScript.
Fixed spot light shadow map focusing.
Code cleanup.