Command code, propset code, load failure messages

Removed dependency "y_commands".

Added embed colour definitions.

Forwarded new API callbacks for hooking into server events.

Added load sequence return breaks if a certain module doesn't load for
some reason.

Wrote a new command processor, nice and simple, supports admin commands
(ACMD:<commandname>(playerid, params[]) and regular commands (CMD:etc)
supports rcon admins only.

Added a credits command for all players to use.

Updated API file with match event callbacks for round start, round end
and player kill.

Added a return 0 for map loading, if the map index isn't loaded or no
maps are loaded, the gamemode will stop loading completely.

Added clearing of team indexes when the round ends.

Added "winningteam" variable that is determined in RoundEnd rather than
in other places, the winner announcement messages are also moved to this
function instead of one being on the death function.

Fixed a small bug where players could get stuck at the SA:MP loading
screen (overlooking LS beach)

Added custom animations to propsets now, each propset (loaded from a
file in "/scriptfiles/PropHunt/Props/") has a custom animation to use
for when a player presses the Hide key (Crouch by default) the default
animation is the "PED/COWER" animation. This animation must be defined
at the top of a propset definition file, with the animation library and
animation name separated by a forward slash (/) character. Loading will
fail if this isn't specified.

Added proper offsets for all objects in the "default" propset. Removed
some objects that were too small to cover the player model.

Added "PED/COWER" as the animation in the "default" propset.