Implement gold reward pvp system.
Use deque instead of vector as this will have a insertion and deletion every single time.

Relocate some gode for better performance.
Store player pointer instead of guid to decrease guid lookups.

Make "most damage message" not being sent on farm
Make the combat players variable increase even if the guy is not online, since they actually participated in the combat
Rename anti-farm functions and change the logic
Move some code around
Remove unused code.
Update coding style, easier to read and understand
Reset m_damagers and m_healers once you have been out of combat and over 90% health for 5 seconds.
Thanks to @Aokromes for pointing out.
Add goldrequirement command, stressed.
Not used.
Fix linux build
Add in more database commands.

Add warp command (nearteleport)
Update convertor

Signed-off-by: mns <mns@getmangos.com>
Apply missed backport from 09692_02_characters_mail.sql

Signed-off-by: mns <pgameserver@gmail.com>
Mixed updates.
Fix some teleport by spell.

For example: spell 46019
Add ScriptDev and some code

EnchantNPC etc...
Some fix by hack!
mmap corrects.
Fix broken all movement when disabled combat movement.
TargetedMovementGenerator improvements.