Search is Broken

On Ridley:master. Not sure what's happening yet.

```
irb(main):100:0> conn.search(:node, "chef_environment:KA1")
=> [#<Ridley::NodeObject chef_id:, attributes:#<Hashie::Mash automatic=#<Hashie::Mash> chef_environment="_default" chef_type="node" default=#<Hashie::Mash> json_class="Chef::Node" name=nil normal=#<Hashie::Mash> override=#<Hashie::Mash> run_list=[]>>, #<Ridley::NodeObject chef_id:, attributes:#<Hashie::Mash automatic=#<Hashie::Mash> chef_environment="_default" chef_type="node" default=#<Hashie::Mash> json_class="Chef::Node" name=nil normal=#<Hashie::Mash> override=#<Hashie::Mash> run_list=[]>>, #<Ridley::NodeObject chef_id:, attributes:#<Hashie::Mash automatic=#<Hashie::Mash> chef_environment="_default" chef_type="node" default=#<Hashie::Mash> json_class="Chef::Node" name=nil normal=#<Hashie::Mash> override=#<Hashie::Mash> run_list=[]>>, #<Ridley::NodeObject chef_id:, attributes:#<Hashie::Mash automatic=#<Hashie::Mash> chef_environment="_default" chef_type="node" default=#<Hashie::Mash> json_class="Chef::Node" name=nil normal=#<Hashie::Mash> override=#<Hashie::Mash> run_list=[]>>, #<Ridley::NodeObject chef_id:, attributes:#<Hashie::Mash automatic=#<Hashie::Mash> chef_environment="_default" chef_type="node" default=#<Hashie::Mash> json_class="Chef::Node" name=nil normal=#<Hashie::Mash> override=#<Hashie::Mash> run_list=[]>>, #<Ridley::NodeObject chef_id:, attributes:#<Hashie::Mash automatic=#<Hashie::Mash> chef_environment="_default" chef_type="node" default=#<Hashie::Mash> json_class="Chef::Node" name=nil normal=#<Hashie::Mash> override=#<Hashie::Mash> run_list=[]>>, #<Ridley::NodeObject chef_id:, attributes:#<Hashie::Mash automatic=#<Hashie::Mash> chef_environment="_default" chef_type="node" default=#<Hashie::Mash> json_class="Chef::Node" name=nil normal=#<Hashie::Mash> override=#<Hashie::Mash> run_list=[]>>]
irb(main):101:0> conn.search(:node, "chef_environment:KA1").size
=> 7
```

The number of nodes returned is correct, but the initializer for the NodeObject looks like it might be just the default.