Updated sql/ofic-updates/README to reflect recently added SQL files and why they are needed
Corrected crash in Basic_Log constructor having failed to initialize mLogFile to NULL before InitializeLogging() was called to actually open the file.  ModuleManager now includes instance of this non-singleton logging object so each ship created will have its own ModuleManager log file.  Further forthcoming changes to Effects and Module classes will be made to allow messages to be placed into their owner ModuleManager's log.
Added log messages for each of the DGM table loading actions.
Built out all the remaining two DGM tables: SkillBonusModifier and ShipBonusModifier and their singleton memory objects that will be used by ModuleManager instances.
Added 'getter' function to get the entity's SystemManager via its DestinyManager object.
Added some test code for future CIC - Command Interface Channel for the upcoming Player Command System (PCS) feature where players can issue special commands to certain modules via their own personal CIC chat channel.
Reinstated spawn groups loading and initialization code.  Not sure what the comments meant by making the client 'angry', but tested the spawn groups existing in the database after modifying the x,y,z coordinate in spawnBounds table to coordinates at a station in Amsen.  Spawn worked as expected.  Next steps are to expand the spawn tables to allow relative x,y,z coordinates to a locationID, such as a belt, gate, or station.  This expansion will hugely ease the efforts to create spawn groups and get them deployed into the solar systems.
revised the comments to make it clear why I uncommented the code that I uncommented
Corrected a crash due to shipEntity being NULL or if it is an NPC ship, in which case there is another way to 'kill' the ship, I just don't know what it is at this time, so it is ineffective.  One can only kill ships or drones at this time.
Corrected several places that incorrectly referred to the invTypes table in all lowercase, thus causing problems for Linux users.  These are all using the correct case now.