Refactor EntityDamageEvents. Adds BUKKIT-1944 & BUKKIT-3684
Use correct method for getting player's team. Fixes BUKKIT-4050

The method getTeam gets the team from name of, as opposed to getting the
team a player belongs to.

This also addresses BUKKIT-4002 and partially BUKKIT-4044
Change perspective of team checking. Fixes BUKKIT-4044

The method's return value was being incorrectly calculated from the
perspective of this.canHurt(that), where it's actually used from the
this.canBeHurtBy(that) perspective.
CRPG Changes

+ Player data pass around
+ Super metadata
> Change EntityLiving AI to public
> Adjust tab list player cap to 80
- Remove standard PathfinderAI
- Remove Packet201PlayerInfo calls
- Remove particles for Jump Boost
- Remove relocation