Version added Monday 4 Feb 2013
Committed on 7th February
Version added 7 Feb 2013
Version added 9 Feb 2013
Version added 9 Feb 2013
Version added 9 Feb 2013
Commit - 9 February
Commit - Feb 09 2013
Version added 9 Feb 2013 - 17.50. 

Begun to build the Abstract factory to create the Player and the Dealer. Instituted the Plays interface and used a Participant class to enact them in response to user input. Finalised a version of the shuffle method after suggestions from FindBugs to improve it.
Version added 9 Feb 2013 - 17.50. 

Begun to build the Abstract factory to create the Player and the Dealer. Instituted the Plays interface and used a Participant class to enact them in response to user input. Finalised a version of the shuffle method after suggestions from FindBugs to improve it.
Commit - 09/02/2013

1) Fixed a stability issue withe the shuffle method.
2) Added in the start of the  abstract PersonFactory.
Version added 9 Feb 2013 - 19.28

Factories implemented and returning correct Player-interfaced objects on demand. Begun work on the Dealer's methods. Have not yet started on the dealer's AI for picking up or throwing away a card. Suggestion that we might want to create a DealerBrain class.
Version added 9 Feb 2013 - 19.28

Factories implemented and returning correct Player-interfaced objects
on demand. Begun work on the Dealer's methods. Have not yet started on
the dealer's AI for picking up or throwing away a card. Suggestion that
we might want to create a DealerBrain class.
Version added 9 Feb 2013 - 21:49

Removed Factories as they didn't seem to be helping. Begun work on the brain.
Version added 13 Feb 2013 - 21:49

Working on analysis of the hands. Once complete, we will need to work on the decision engine
Version added 13 Feb 2013 - 21:49

Working on analysis of the hands. Once complete, we will need to work on the decision engine
14-02-2013

Current version
14-02-2013

Deleted classes
Version added 14 Feb 2013 - 20:46
20:47 - Feb 14

Ok lads: current build for you to tear apart/feed back on etc.