Makes player-specific spawnpoints dimension aware

Makes ServerConfigurationManager correctly get player-specific spawn
point for the target dimension
Changes EntityPlayer to store and save a (bed) spawn point for every
dimension, as well as transfer them to respawn "clones"
Merge pull request #645 from XCompWiz/bedspawn

Makes player-specific spawnpoints dimension aware
Updated FML:
MinecraftForge/FML@c97ac284a5e7dbdbccbad2f7ccc95252c4aef239 Update ModLoaderFuelHelper.java
MinecraftForge/FML@3a200e901e34ade679e4485307f57bee725bbe94 Fix coremod injection into main system. Should stop double-dipping coremods.
MinecraftForge/FML@2676c8999cbede05b5475ba68bfc25467a67d4fc Update mcp data. fixes #248
MinecraftForge/FML@5990e29af7b70e343dfd9cf38bb3e033e71a4489 Merge pull request #247 from jk-5/patch-1
MinecraftForge/FML@adc89722770b7319884619cadc6f10cc9050df24 Add cascadedTweaks. This will allow simple coexistence for any other mod framework using the tweaker system as well. Hi Voxel and LiteLoader!
Updated FML:
MinecraftForge/FML@1d0384f8f664d7002019b865675a5fddf2963b3d Update for 1.6.2 and MCP 8.04
MinecraftForge/FML@111b0216fdc55f56a8361a584141bca7c9c3f070 Add the jsons for 1.6.2
MinecraftForge/FML@6f96d89e2bf9313b26eeb4c334a208bf3e1c9ad4 Update eclipse workspaces for 1.6.2
Remove deprecated Liquids API, Use new Fluids system as replacement.
Bump version to 9.10 for new MC version and removal of Fluids.
Drop two domain related fixes that have been applied in vanilla.

Updated FML:
MinecraftForge/FML@c47d08c89dfcacb96e36c427593174e08dcb4224 Tweak debug data on patched classes
MinecraftForge/FML@dbf5fe38cee04288e92d57f8782114b452245bce We now generate an adler32 checksum for each patched file and verify at load time that they match. Mismatch won't crash, but will emit a big warning..
MinecraftForge/FML@e88a0cd13f63904f7317e1a73880611f58820389 Update for stealth update. Thanks mojang!
MinecraftForge/FML@2336002f20e9412a7663781b23c51de0eff6a692 The game is going to exit in face of patch mismatch, unless you force it to run with fml.ignorePatchDiscrepancies in the system properties.
Make resourcelocation the class available on the server.
Fix accedential reverted patch.
Proper return for getRegisteredFluidContainerData thanks Soaryn. Ref issue #634
Updated FML:
MinecraftForge/FML@c997f2adbc4c11cd8c2abe5f82ccd00b0e954b68 FML now verifies that the minecraft jar is correct and intact. This is intended to discourage those who think that modifying the minecraft jar is still acceptable.
MinecraftForge/FML@0db4624b27a5ecf59ed506ccfc26459ca26ee408 Don't initialize the server.
MinecraftForge/FML@4fa375683fdb7edff67c951fb371ab4a23435308 Fix NPE in new debug line when patch targets don't exist.
Updated FML:
MinecraftForge/FML@dfa3a2665d6782b87713cea26dda558ac990a72a Add MC Version to installed version name.
MinecraftForge/FML@e91431fb707ce3e7e4296ccb8f3b2e5208b4dfac Don't validate signatures on servers, they are not signed.
MinecraftForge/FML@c7ab872c85dd057a4e44e12e34089dfd1a1184b6 Temporarily disable GuiModList's Mod logos.
MinecraftForge/FML@c913258ca38e662264bdf4aafbfbef86881c9290 Disable signature check of client for now, it's broken.
Updated FML:
MinecraftForge/FML@97269a5e3dc0a0e2e1a79183f9f5f2ee120e90bd Decode the file URL. Hopefully will make things work more..
MinecraftForge/FML@d4d522c5978ecd7a9195977b3327b441901bb5b4 And don't forget to remove the test code
Allow optional rider interaction for entities, thanks for the suggestion Vswe.

Updated FML:
MinecraftForge/FML@7af5c21d74679d1a53550f9719bba22b2f28dd13 @InstanceFactory was set to look for Fields instead of methods
MinecraftForge/FML@bc9d1fe657c7a0953adc7d4c5ed81c575bdfb0f1 Merge pull request #254 from CaptainShadows/patch-1
Remove forge ISidedInventory, deprecated since 1.5.
Updated FML:
MinecraftForge/FML@bab4d87ce76baa40200939cc46780b1d3b2ff466 Update FML for new stealth update for 1.6.2
Re-add reverted patch AGAIN cpw check your commits -.-
Made eating particles compatible with metadata

Removed extra spaces

Made eating particles compatible with metadata
Updated FML:
MinecraftForge/FML@e44e8b3112bd56c716a00c19d0be2f15d9128b70 Force a global asset scan prior to mod construction : you should be able to reference assets anywhere in your mod now.
MinecraftForge/FML@20e93a412ee13498babef02d404f57bf5e0fd919 Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm library at dev time, since it contains full symbols and code in compiled form.