add variatingTime datatype for entity configuration
move wait and waitVariance into the new variatingTime datatype
create the "config" struct containing configuration as opposed to state data. Initiate it with a move of triggerRange and wait time, and add the amount variable for future use.
resolve the soon obsolete transState struct for count by making use of config.amount in class ctrl_limited and setting count back to an simple int
resolve the situation around the health variable by using config.health and reintroducing lastHealth, so we can remove transStateInt completly
add config.speed and resolve everything to completly get rid of the last transState type of variable
deprecate the count keyword in most cases by replacing remaining usage with config.amount

exception to this is yet the color key for the location, which should be replaced completly different
remove obsolete name or target validation within the spawn funcitons, since we handle that via chain-roles now in a centralized manner for all entities
generally allow for classwide fallback configuration
cleanup ctrl_limited reset function by making use of classwide fallback and properly check each time for minimum value
allow ctrl_limited to be spawned disabled
let all ctrl_* and game_* use the act intead of use api
move initial reset one level up the callhierachy, so that we use it for buildables as well if available
amend 27e1424 to actually assign the act functionppointer as intended instead of the former use
start another entitySearch after the clientSlots instead from the beginning
get rid of some compiler warnings