npc wasnt actually shooting missiles, they were exploding on its trigger
collider
moved all gun code to the shipslaser object, just call
"fireattarget(transform of target)" to shoot at it

targetting wormhole causes engineer to show wormhole status display.
Doesnt do anything yet
npcship now turns on blinkers when reactor starts
npc ship speeds changed at launch
npc ship now hyperspaces away when told to by the mod
wormhole scene now has 4 lightning bolts to destroy the gate