tandanu via svn r10174:
fix several bad global accesses
increment version number to
tandanu via svn r10176:
increment version number
Omega via svn r10177:
fix the fix, i just forgot to remove that. target timer not useful turns out cause it lasts 6 seconds and is cast every 5-6 seconds, the cd timer essencially is both.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
ultrashining via svn r10178:
zhTW update
nbluewiz via svn r10179:
# Change world bosses load method. Remove all boss CIDs in core. Instead, add world boss CIDs in separate mods.
# koKR update.
Omega via svn r10180:
win detection on Immerseus worked, that method was indeed flawless as i suspected. Yay for finding a way to detect victory on a boss that doesn't die or yell or fire overkill event.
target scanning on flame thing on protectors was not accurate because the mob looks at PREVIOUS target instead of current target. Will need to probably use UNIT AURA later
Omega via svn r10181:
disable infoframe on norushen do to fact unitpower returns bad information which makes frame useless
Spam reduction as well
Add some debuff into fallen protectors
Omega via svn r10182:
make reflection countdown off by default since not everyone uses the group up and move as one strategy
Omega via svn r10183:
oh yeah bump norushen berserk to 10 min
nbluewiz via svn r10184:
# GUI : Fix checkbox wrap. Before, html <br/> tag only works on checkbox containing hyperlink or dropdown box. And \n char was not worked in html checkbox. Now, all checkbox use html <br/> tag to wrap. \n char never works from now on. Html checkbox also benefits in auto wrap and auto height.
nbluewiz via svn r10185:
# Update BossHealth frame check.
nbluewiz via svn r10186:
# Fix <DBM> GUI text.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Fix