Pad frame numbers with zeros for screenshots and recording
Catch exceptions when loading initial stamp
Looks like calling the destructor manually is not a good idea.
Herp derp, forgot to call dealloc in GameSave destructor
Fix a few small (a lot of big) memory leaks associated with the stamps browser
Correct position of context menus in scrolling panels, fixes #135
Version Increment
Add missing legacy update function
TPT: Consistent proportions of WATR and SALT in SLTW (1 SALT + 3 WATR = 4 SLTW)
TPT: Fix salt/water proportions when dissolving into DSTW as well
TPT: fix set_property not checking stacked particles when specifying range, add dcolor property setting/getting
TPT: fix enegery particles going into PIPE
TPT: Error reporting in other things besides just step functions (No error reporting in graphics or part update to prevent massive spam) fixes #134
TPT: Powered pipe, based on jacob1's commits
TPT: Prevent CONV from destroying diamond
TPT: Prevent accidental infinite loops in lua, fixes #115
Update version number
Ensure localBrowser is NULL when starting to prevent crash
Remove wall frame when loading saves, fixes #103
Limit on text width in textboxes